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2021-09-11Geometry Nodes: Support modifier on curve objectsHans Goudey
With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-08Asset: Dropping Material assets on material slot under mouse cursor.Jeroen Bakker
This patch allows dropping material assets from material slot under the mouse cursor. Before this change the material slot had to be hand-picked from the properties panel. For consistency it is chosen to do this in any shading mode as the tooltip shows what is exactly going to happen during release. The feature also works for other object types than Meshes as it uses the drawn surface on the GPU to detect the material slots. Performance of this patch has been tested with AMD GCN3.0 cards and are very responsive. Reviewed By: fclem, Severin Differential Revision: https://developer.blender.org/D12190
2021-09-06Geometry Nodes: support for geometry instancingJacques Lucke
Previously, the Point Instance node in geometry nodes could only instance existing objects or collections. The reason was that large parts of Blender worked under the assumption that objects are the main unit of instancing. Now we also want to instance geometry within an object, so a slightly larger refactor was necessary. This should not affect files that do not use the new kind of instances. The main change is a redefinition of what "instanced data" is. Now, an instances is a cow-object + object-data (the geometry). This can be nicely seen in `struct DupliObject`. This allows the same object to generate multiple geometries of different types which can be instanced individually. A nice side effect of this refactor is that having multiple geometry components is not a special case in the depsgraph object iterator anymore, because those components are integrated with the `DupliObject` system. Unfortunately, different systems that work with instances in Blender (e.g. render engines and exporters) often work under the assumption that objects are the main unit of instancing. So those have to be updated as well to be able to handle the new instances. This patch updates Cycles, EEVEE and other viewport engines. Exporters have not been updated yet. Some minimal (not master-ready) changes to update the obj and alembic exporters can be found in P2336 and P2335. Different file formats may want to handle these new instances in different ways. For users, the only thing that changed is that the Point Instance node now has a geometry mode. This also fixes T88454. Differential Revision: https://developer.blender.org/D11841
2021-09-06Cleanup: clang-formatAaron Carlisle
2021-09-03UDIM: Show the UV grid even when images are loadedJesse Yurkovich
Allow the UDIM grid to be shown and adjusted when there are images loaded in UV edit mode. Right now the grid feature disappears once an image is loaded and many have found this to be confusing. Based on community and artist feedback, there was support to change this behavior[1] This patch does the following: - Allows the grid to be shown even when images are present - The max allowable dimensions for the grid has been increased from 10x10 to 10x100 to match the underlying maximum UDIM range that blender supports Note: This should not affect other Image editor modes like Paint/Mask or the Render Result viewer etc. Future work in this area is currently documented in a dedicated design task[2] [1] https://devtalk.blender.org/t/the-udim-tile-grid-design-and-feedback-thread/20136 [2] https://developer.blender.org/T90913 Differential Revision: https://developer.blender.org/D11860
2021-09-01Cleanup: Better names for eDRWColorManagement.Jeroen Bakker
Names describe better what will be applied. Previous names were extracted from the original code, that weren't accurately named.
2021-09-01Cleanup: Use nullptr.Jeroen Bakker
2021-08-31Cleanup: pass value by ref in draw_color_managementJeroen Bakker
2021-08-31Cleanup: DRW color management seperated in multiple functions.Jeroen Bakker
2021-08-31Cleanup: Moved DRW_vieport_colormanagement_set to draw_color_management.Jeroen Bakker
2021-08-31Cleanup: Converted draw_color_management to CPP.Jeroen Bakker
2021-08-31Cleanup: Draw Manager remove do_color_management from drawing context.Jeroen Bakker
The do_color_management option was set, but never read.
2021-08-31Cleanup: Remove unused DRW_state_do_color_management.Jeroen Bakker
Function wasn't used since we migrated to the new color management pipeline. It is also not expected it would be needed in the current design.
2021-08-31Fix crash in recent commit.Jeroen Bakker
Crash introduced by {rB8e00db42961297facd521139762fe8c42042fc5c}, fixed with a null check. Object can be null.
2021-08-31Fix: Weightpaint overlay not visible when display type wire/boundbox.Jeroen Bakker
When the object display type was set to wireframe or boundbox the depth buffer wasn't updated resulting in not visible weightpaint overlay. Thanks to Demeter Dzadik for mentioning it.
2021-08-30Fix T90742: Gpencil ghost point on selectionHenrik Dick
Reviewed By: fclem, filedescriptor Maniphest Tasks: T90742 Differential Revision: https://developer.blender.org/D12259
2021-08-26Cleanup: warningsCampbell Barton
2021-08-26Cleanup: spelling in commentsCampbell Barton
2021-08-26Cleanup: clang-formatCampbell Barton
2021-08-25BLF: Remove ASCII-only Code PathsHarley Acheson
Remove redundant code for drawing text strings that contain only ASCII. See D12293 for much more detail. Differential Revision: https://developer.blender.org/D12293 Reviewed by Campbell Barton
2021-08-24Render: Lazily allocate render passes pixels storageSergey Sharybin
The idea is to only allocate pixel storage only when there is an actual data to be written to them. This moves the code forward a better support of high-res rendering when pixel storage is not allocated until render engine is ready to provide pixel data. Is expected to be no functional changes for neither users no external engines. The only difference is that the motion and depth passes will be displayed as transparent for until render engine provides any tile result (at which point the pixels will be allocated and initialized to infinite depth). Differential Revision: https://developer.blender.org/D12195
2021-08-23Cleanup: move the buffer list to 'MeshBufferCache'Germano Cavalcante
The cache is used to fill the buffer list.
2021-08-23Cleanup: Isolate the batch list struct into a struct called MeshBatchListGermano Cavalcante
This allows for a simplification of macros and combines with `MeshBufferList`.
2021-08-23Cleanup: rename 'MeshBufferExtractionCache' to 'MeshBufferCache'Germano Cavalcante
Matches the existing `MeshBatchCache`.
2021-08-23Cleanup: rename 'MeshBufferCache' to 'MeshBufferList'Germano Cavalcante
`MeshBufferList` is more specific and can avoid confusion with `MeshBufferExtractionCache`.
2021-08-23Cleanup: Move 'tris_per_mat' member out of 'MeshBufferCache'Germano Cavalcante
`MeshBufferCache` is a struct representing a list of buffers. As such, `GPUIndexBuf **tris_per_mat` is out of place as it does not represent one of the buffers in the list. In fact this member should be close to `GPUBatch **surface_per_mat` as they are related. The code for dependencies between buffer and batch had to be reworked as it relies on the member's position. Differential Revision: https://developer.blender.org/D12227
2021-08-23Fix T90772: Image Editor not sampling color from the the currentlyPhilipp Oeser
selected pass Caused by {rBebaa3fcedd23}. Seems this above commit assumed an ImageUser's multi_index is only used for Multiview/Stereo? This is not the case, multi_index also stores the index for layer/pass combination. If we call both BKE_image_multilayer_index and BKE_image_multiview_index (even though this is not appropriate/needed for multilayer images?), we might end up overwriting multi_index again. note: looking at this I was also wondering why we update the ImageUser in image-buffer-aquiring funnctions [and not from the UI, e.g. template_image_layers, but that is a whole different story I guess, see comment in T90772 as well] note2: this could also use a utility function (this is not the only place where this is done), this is fo a cleanup commit. Maniphest Tasks: T90772 Differential Revision: https://developer.blender.org/D12267
2021-08-23Fix T90651: camera reconstruction crash without scene cameraPhilipp Oeser
This was working differently in 2.79, tried tracking this down and it seems this was wrong since the 2.8 beginning in {rB7907dfc40018}. This would not only crash without an active scene camera, but would also result in different tracks from different camera's constraints could not be selected. So select id depends on corresponding camera, remove the dependency on scene camera completely. Maniphest Tasks: T90651 Differential Revision: https://developer.blender.org/D12230
2021-08-21Cleanup: spelling in comments & minor cleanupCampbell Barton
Also hyphenate 'mouse-move' use doxy sections in render_update.c & move function comment from the header to the source.
2021-08-18T73434: Improve Weight Paint Overlay Drawing.Jeroen Bakker
Master multiplied the weight paint on top of the rendered image. This reduced readability. This patch removes the multiplication for weight painting and adds a hint of the geometry below the overlay. Reviewed By: Mets, pablodp606, campbellbarton Maniphest Tasks: T73434 Differential Revision: https://developer.blender.org/D12170
2021-08-18Fix wireframe overlay not blending over paint overlay correctlyPablo Dobarro
When using wireframe opacity, the paint overlay needs to be drawn before the wireframes in order to alpha blend correctly. Sculpt overlays were also affected by this, so this commit refactors this part of the code in case other overlays needs to be added in the future. Reviewed By: Mets Differential Revision: https://developer.blender.org/D12235
2021-08-16Fix wrong usage of 'sizeof'Germano Cavalcante
The intention was to use `ARRAY_SIZE`. No functional changes.
2021-08-13Cleanup: fix typos in static variablesGermano Cavalcante
_desps --> _deps
2021-08-13Fix FTBFS on mips64el architectureMatteo F. Vescovi
While trying to get Blender 2.93.x LTS to build fine on all release architectures in Debian, I noticed that the misleading use of "mips" as integer variable caused problems when compiling on mips64el. The patch should fix the issue. Reviewed By: fclem Differential Revision: https://developer.blender.org/D12194
2021-08-12Add Extras Dropdown Menu to ConstraintsHenrik Dick
Add Apply Constraint, Duplicate Constraint, and Copy To Selected operators, and include them in a menu similar to the menu for modifiers. The shortcuts in the extras menu are also matched to modifiers. All the here added operators are intended to work exactly like the analogous ones for modifiers. That means the apply operator should apply a constraint as if it was first in the list, just like modifiers do. I have added the same warning message as for modifiers when that happens. The decision to use this approach of appling the constraint as if it was first, was made for consistency with modifiers. People are already used to how it works there. Is also provides more intricate control over the applied transforms, then just applying all constraints up to that one. Apply all constraints is already kinda implemented in Bake Animation. Reviewed By: HooglyBoogly, sybren, #user_interface Differential Revision: https://developer.blender.org/D10914
2021-08-12Cleanup: spelling in commentsCampbell Barton
2021-08-09UI: Image Editor: Fix missing 2D cursor in mask edit modeAaron Carlisle
The 2D cursor should be visible in both mask and uv edit modes. This was likely and oversight when splitting the image editor into the UV and Image editors
2021-08-06Cleanup: clang tidyJacques Lucke
`bugprone-signed-char-misuse`
2021-08-05DRW: New Select Debug EngineGermano Cavalcante
This is a simple engine used only to debug the texture of select ids. It is only used when the `WITH_DRAW_DEBUG` option is enabled and the debug value is 31. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5490
2021-08-05Cleanup: remove redundant parenthesisCampbell Barton
2021-08-05Cleanup: make formatAaron Carlisle
2021-08-04GPencil: New Brush option to define Caps typeAntonio Vazquez
This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode Two new buttons has been added to topbar. NOTE: New icons are been designed (T90414) The buttons are expanded to list in Properties panel. Reviewed By: mendio, HooglyBoogly Differential Revision: https://developer.blender.org/D11999
2021-08-04Fix T90427: Center View to Mouse brokenGermano Cavalcante
rBfb87d236edb7 made the values returned by `projmat_dimensions` more standardized following the documentations. But the functions in Blender that called `projmat_dimensions` followed a proposal that these values corresponded to a distance of 1m of clip. Adjust these functions to follow the new algorithm.
2021-08-04Viewport normal drawing with constant lengthJeroen Bakker
Patch for: T37878 {F10169694} Reviewed By: fclem Differential Revision: https://developer.blender.org/D11487
2021-08-03Fix select engine buffer having wrong vertex sizeGermano Cavalcante
The theme used was wrong and the vertex size is twice as set in the theme.
2021-07-30Cleanup: remove redundant ifdef checkCampbell Barton
The define that was tested no longer exists.
2021-07-30Cleanup: clang-format (re-run after v12 version bump)Campbell Barton
2021-07-29Fix T90295: inconsistent render pass order between Cycles and EeveeBrecht Van Lommel
2021-07-26Cleanup: Rearrange mesh extraction filesGermano Cavalcante
In the draw module, it's not easy to identify what its header is, and where the shared functions are. So move `draw_cache_extract_mesh_extractors.c` and `draw_cache_extract_mesh_private.h` to the same folder as the extractors and rename these files to make them more identifiable. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11991
2021-07-26Cleanup: clang tidyJacques Lucke