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AgeCommit message (Expand)Author
2018-06-25Cleanup: code styleCampbell Barton
2018-06-24Object Mode: Add Shape visual for spot and point lampsClément Foucault
2018-06-24Wireframe Overlay: Add back the per edge hidingClément Foucault
2018-06-23Eevee: Fix wrong depth test in main shading pass.Clément Foucault
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-22Cleanup: styleCampbell Barton
2018-06-21Workbench: Remove warningJeroen Bakker
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-21Studiolight: Calculation of irradiance bufferJeroen Bakker
2018-06-20Studiolight: Spherical harmonicsJeroen Bakker
2018-06-20T55550: Workbench Shadows are incorrect in first draw cycleJeroen Bakker
2018-06-19Cleanup: some more valid G.main usages moved to G_MAIN.Bastien Montagne
2018-06-193D View: improve selection lockingCampbell Barton
2018-06-19Particles: Support changing modifiers during particle edit modeSergey Sharybin
2018-06-19Revert: EditMode Inactive edge drawingJeroen Bakker
2018-06-183D View: don't show manipulators when overlay is disabledCampbell Barton
2018-06-18Cleanup: redundant greater thanCampbell Barton
2018-06-18Workbench: increased Quality of the diffuse lighting modelJeroen Bakker
2018-06-183D View: support outline overlay optionCampbell Barton
2018-06-18Refactor: Put ViewportAA as UserPrefJeroen Bakker
2018-06-17Edit Mesh: Fix buggy occlusion when in xray mode.Clément Foucault
2018-06-173D View: 3D Cursor was not restoring GL stateCampbell Barton
2018-06-17Edit Mesh: tweak active face edge widthCampbell Barton
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-17Outlines: Don't draw Xray mode outlines in material or render modeClément Foucault
2018-06-16Edit Mesh: Simplify the overlay shader.Clément Foucault
2018-06-16Edit Mode: Fix bad display of edges when limit selection mode is Off.Clément Foucault
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-15Cleanup: code styleCampbell Barton
2018-06-15Edit Mesh: tweak vertex size & edge widthCampbell Barton
2018-06-15Workbench OpenGL render: always render alpha on 1.0Jeroen Bakker
2018-06-15Hair editing: Use original object's particles for drawingSergey Sharybin
2018-06-15Workbench: Disable AA when doing opengl render.Jeroen Bakker
2018-06-15Cleanup: warningCampbell Barton
2018-06-15MeshEditMode: refactorJeroen Bakker
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-15T55486: use GPU_R11F_G11F_B10F for target of Xray compoJeroen Bakker
2018-06-14Cleanup: styleCampbell Barton
2018-06-14Edit Mesh: Fix blending function of edgesClément Foucault
2018-06-14Workbench: Code cleanup: Double assignmentJeroen Bakker
2018-06-14GPU: consistenly use mipmap on/off in all draw modes.Brecht Van Lommel
2018-06-14T55456 EditMeshModeJeroen Bakker
2018-06-14Workbench: Material colors + settings during sculptingJeroen Bakker
2018-06-14Move call to drw_state_ensure_not_reused() inside the region locked by DST.gl...Clément Foucault
2018-06-13DRW: Fix crash caused by hair transform feedbackClément Foucault
2018-06-13Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-13T55456: EditDrawModeJeroen Bakker
2018-06-13Revert "T55456: EditDrawMode"Jeroen Bakker
2018-06-13Cleanup: unused varCampbell Barton