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AgeCommit message (Expand)Author
2018-06-13T55456: EditDrawModeJeroen Bakker
2018-06-13T55456: EditMode DrawingJeroen Bakker
2018-06-12T55454: removal of clay engineJeroen Bakker
2018-06-12LookDev: Move lookdev balls when menu switchesJeroen Bakker
2018-06-11Outlines: Make Xray outlines 2px thick instead of 3pxClément Foucault
2018-06-11Outlines: Make outlines in xray mode not occluded.Clément Foucault
2018-06-11Render: Create a separate gl context for rendering.Clément Foucault
2018-06-11GHOST: Delay opengl context initializationClément Foucault
2018-06-11DRW: Rename ogl_context to gl_contextClément Foucault
2018-06-11DRW: Add cache reset.Clément Foucault
2018-06-11MetaBall support for Workbench + EEVEEJeroen Bakker
2018-06-11Workbench: Flipping MatCaps for forward shadingJeroen Bakker
2018-06-10Workbench: Xray: Fix hairs with matcaps.Clément Foucault
2018-06-10Workbench: Xray: Make dithered depth dependant on alpha.Clément Foucault
2018-06-10Workbench: Xray: Add selected/active non-occluded outlinesClément Foucault
2018-06-10Workbench: Xray: Make nearest surfaces more clearClément Foucault
2018-06-10Workbench: Xray: Lower hairs opacityClément Foucault
2018-06-10Workbench: Xray: Optimize and fix implementation.Clément Foucault
2018-06-10Experimental Tweak: Only show relationship lines between objects when either ...Joshua Leung
2018-06-10Viewport: "Show Relationship Lines" overlay toggle is now respected by Object...Joshua Leung
2018-06-10Fix T55423: GLSL compilation error Flat + XRayJeroen Bakker
2018-06-09Workbench: Fix material compilation.Clément Foucault
2018-06-09Eevee: Improve compilation time (reduce branching).Clément Foucault
2018-06-09Workbench: Fix xray normal not being normalized.Clément Foucault
2018-06-09Workbench: Matcaps: Fix matcap under perspective.Clément Foucault
2018-06-09Workbench: Fix incident vector calculation.Clément Foucault
2018-06-08Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_getDalai Felinto
2018-06-08Workbench: XFlip Matcap per 3D ViewJeroen Bakker
2018-06-08Workbench: Default specular settings when no materials are usedJeroen Bakker
2018-06-07Remove more printfs ....Clément Foucault
2018-06-07Eevee: Fix hair not rendering.Clément Foucault
2018-06-07Remove printfsClément Foucault
2018-06-07Fix memleak with GPUhairs.Clément Foucault
2018-06-07Wireframe: Fix edges or non manifold meshes not showing.Clément Foucault
2018-06-07Wireframe: Change / Optimize the limited wireframe visibility option.Clément Foucault
2018-06-07Draw: Fix crash when tryign to get procedural textures with modifier disabledSergey Sharybin
2018-06-07Wireframe: Frustum cull them.Clément Foucault
2018-06-07Armature: Fix flickering outline on planar custom bones.Clément Foucault
2018-06-07Armature: Fix missing loose edges on custom bone shapes.Clément Foucault
2018-06-07GPUPass: Refactor gpupass caching system to allow fast gpumaterial creation.Clément Foucault
2018-06-07Draw: Don't take cache existence into account for draw typeSergey Sharybin
2018-06-07Draw: Use proper continue when psys is disabledSergey Sharybin
2018-06-07Bone selection: user control contrastJeroen Bakker
2018-06-07Workbench: respect the duplication visibility flagJeroen Bakker
2018-06-06Cleanup: styleCampbell Barton
2018-06-06Depsgraph iterator: Remove explicit modeDalai Felinto
2018-06-06LookDev: When HDRI could not be reloaded we should switch to worldJeroen Bakker
2018-06-06Fix object-dupli selection w/ COWCampbell Barton
2018-06-06T55333 Workbench: Cavity ShaderJeroen Bakker
2018-06-06Particle edit: Fix crash when trying to edit particles without cacheSergey Sharybin