Age | Commit message (Expand) | Author |
2017-12-07 | Merge branch 'master' into blender2.8 | Campbell Barton |
2017-12-06 | Eevee: Fix sampling direction calculation. | Clément Foucault |
2017-12-04 | Eevee: CodeStyle: Separate Shader initialization. | Clément Foucault |
2017-12-04 | Eevee: Irradiance Grid: Allocate needed resources instead of a static chunck. | Clément Foucault |
2017-12-04 | Eevee: Irradiance Visibility: Initial Implementation | Clément Foucault |
2017-12-04 | Eevee: Irradiance Visibility: Add RNA / Engine properties | Clément Foucault |
2017-12-04 | Eevee: Irradiance Grid: Fix problem with bounce update. | Clément Foucault |
2017-12-04 | Eevee: Irradiance Grid: Fix Multibounce baking. | Clément Foucault |
2017-12-04 | Cleanup: whitespace | Campbell Barton |
2017-12-01 | Draw Maganer: Cleanup: Remove unnecessary lines of code in draw_cache_impl_me... | Germano |
2017-12-01 | Depsgraph: Cleanup, naming | Sergey Sharybin |
2017-11-29 | Eevee: Fix default shader. | Clément Foucault |
2017-11-29 | Draw manager: Cleanup, use lower case prefix for private functions | Sergey Sharybin |
2017-11-29 | External engine: Cleanup, use lower case prefix for private functions | Sergey Sharybin |
2017-11-29 | Eevee engine: Cleanup, use lower case prefix for private functions | Sergey Sharybin |
2017-11-29 | Clay engine: Cleanup, use lower case prefix for private functions | Sergey Sharybin |
2017-11-29 | Basic engine: Cleanup, use lower case prefix for private functions | Sergey Sharybin |
2017-11-29 | Eevee: Cleanup, avoid unneeded goto | Sergey Sharybin |
2017-11-29 | Eevee: Cleanup, split long probe refresh function | Sergey Sharybin |
2017-11-29 | Eevee: Cleanup, avoid too much nested indentation | Sergey Sharybin |
2017-11-29 | Eevee: Stop depsgraph update callback form allocating unneeded memory | Sergey Sharybin |
2017-11-29 | Draw manager: Cleanup, naming | Sergey Sharybin |
2017-11-29 | Eevee: Cleanup, naming | Sergey Sharybin |
2017-11-29 | Draw manager: Cleanup, indentation in preprocessor | Sergey Sharybin |
2017-11-29 | Draw manager: Listen to depsgraph's ID update callbacks | Sergey Sharybin |
2017-11-29 | Eevee: Set engine data needs update to false when everything is up to date | Sergey Sharybin |
2017-11-28 | Draw manager: Pass explicit context to DEG scene update callback | Sergey Sharybin |
2017-11-28 | Cleanup: naming | Sergey Sharybin |
2017-11-28 | Cleanup, naming of engine type variable | Sergey Sharybin |
2017-11-25 | Eevee: Fix Defered AO defines | Clément Foucault |
2017-11-25 | Eevee: Fix SSS mixing with transparent bsdf | Clément Foucault |
2017-11-25 | Eevee: Add SSS support in probes | Clément Foucault |
2017-11-25 | Eevee: SSS: Add separated Albedo option. | Clément Foucault |
2017-11-24 | Eevee: Fix SSR adding too much light. | Clément Foucault |
2017-11-24 | Eevee: Refactor of lit_surface_frag.glsl | Clément Foucault |
2017-11-23 | Rename any instance of scene layer or render layer in code with view layer | Dalai Felinto |
2017-11-22 | Eevee : Fix error with volumetrics. | Clément Foucault |
2017-11-22 | Eevee : SSS : Add Translucency support. | Clément Foucault |
2017-11-20 | Cleanup: line length, right shift | Campbell Barton |
2017-11-20 | Cleanup: BLI headers first | Campbell Barton |
2017-11-19 | Eevee : Fix bug with SSS and SSR active node selection | Clément Foucault |
2017-11-17 | Cleanup: warnings | Campbell Barton |
2017-11-16 | Fix T51210: Draw Manager: Support for Metaball Drawing | Germano |
2017-11-14 | Eevee: SSS: Fix SSS with Add Shader node. | Clément Foucault |
2017-11-14 | Eevee: Add SSS objects to probe rendering. | Clément Foucault |
2017-11-14 | Fix Opengl Error with glBlitFramebuffer | Clément Foucault |
2017-11-14 | Cleanup: remove BLI_blenlib from ghash header | Campbell Barton |
2017-11-14 | Eevee: SSS: Add Quality settings. | Clément Foucault |
2017-11-14 | Eevee: Initial Separable Subsurface Scattering implementation. | Clément Foucault |
2017-11-14 | DRW: Better stencil support. | Clément Foucault |