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AgeCommit message (Expand)Author
2017-12-07Merge branch 'master' into blender2.8Campbell Barton
2017-12-06Eevee: Fix sampling direction calculation.Clément Foucault
2017-12-04Eevee: CodeStyle: Separate Shader initialization.Clément Foucault
2017-12-04Eevee: Irradiance Grid: Allocate needed resources instead of a static chunck.Clément Foucault
2017-12-04Eevee: Irradiance Visibility: Initial ImplementationClément Foucault
2017-12-04Eevee: Irradiance Visibility: Add RNA / Engine propertiesClément Foucault
2017-12-04Eevee: Irradiance Grid: Fix problem with bounce update.Clément Foucault
2017-12-04Eevee: Irradiance Grid: Fix Multibounce baking.Clément Foucault
2017-12-04Cleanup: whitespaceCampbell Barton
2017-12-01Draw Maganer: Cleanup: Remove unnecessary lines of code in draw_cache_impl_me...Germano
2017-12-01Depsgraph: Cleanup, namingSergey Sharybin
2017-11-29Eevee: Fix default shader.Clément Foucault
2017-11-29Draw manager: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29External engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Eevee engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Clay engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Basic engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Eevee: Cleanup, avoid unneeded gotoSergey Sharybin
2017-11-29Eevee: Cleanup, split long probe refresh functionSergey Sharybin
2017-11-29Eevee: Cleanup, avoid too much nested indentationSergey Sharybin
2017-11-29Eevee: Stop depsgraph update callback form allocating unneeded memorySergey Sharybin
2017-11-29Draw manager: Cleanup, namingSergey Sharybin
2017-11-29Eevee: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Cleanup, indentation in preprocessorSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-29Eevee: Set engine data needs update to false when everything is up to dateSergey Sharybin
2017-11-28Draw manager: Pass explicit context to DEG scene update callbackSergey Sharybin
2017-11-28Cleanup: namingSergey Sharybin
2017-11-28Cleanup, naming of engine type variableSergey Sharybin
2017-11-25Eevee: Fix Defered AO definesClément Foucault
2017-11-25Eevee: Fix SSS mixing with transparent bsdfClément Foucault
2017-11-25Eevee: Add SSS support in probesClément Foucault
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-24Eevee: Fix SSR adding too much light.Clément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-22Eevee : Fix error with volumetrics.Clément Foucault
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-19Eevee : Fix bug with SSS and SSR active node selectionClément Foucault
2017-11-17Cleanup: warningsCampbell Barton
2017-11-16Fix T51210: Draw Manager: Support for Metaball DrawingGermano
2017-11-14Eevee: SSS: Fix SSS with Add Shader node.Clément Foucault
2017-11-14Eevee: Add SSS objects to probe rendering.Clément Foucault
2017-11-14Fix Opengl Error with glBlitFramebufferClément Foucault
2017-11-14Cleanup: remove BLI_blenlib from ghash headerCampbell Barton
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-14DRW: Better stencil support.Clément Foucault