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AgeCommit message (Expand)Author
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
2019-01-21DRW: Support wire overlay clippingCampbell Barton
2019-01-21Correct freeing builtin shader from recent commitCampbell Barton
2019-01-21DRW: pass clipping to geom shader via 'gl_in'Campbell Barton
2019-01-21Cleanup: remove '_sh' suffixCampbell Barton
2019-01-21DRW: Support edit-mesh clippingCampbell Barton
2019-01-21Cleanup: rename terms count/num to lenCampbell Barton
2019-01-21Cleanup: replace 'ct' w/ 'len'Campbell Barton
2019-01-21DRW: set 4 clipping planes for box-clipCampbell Barton
2019-01-213D View: add back initial clipping supportCampbell Barton
2019-01-21Cleanup: trailing spaceCampbell Barton
2019-01-20Fix T60677: GP vertex groups get messed up, when deleting a groupAntonioya
2019-01-19Cleanup: add trailing commasCampbell Barton
2019-01-18View 3D Grid: Improve precision and reduce code complexityClément Foucault
2019-01-18DRW: Increase frustum culling precisionClément Foucault
2019-01-18DRW: Fix assert when using draw debug APIClément Foucault
2019-01-18Cleanup: styleCampbell Barton
2019-01-17Physically based defaults for Eevee Bloom and ShutterClément Foucault
2019-01-17DRW: Make missing uniform debuging print only onceClément Foucault
2019-01-17DRW: Use name buffer to request uniform location before drawing.Clément Foucault
2019-01-17Fix T60545: Buffer overflow in selection batch creationClément Foucault
2019-01-17GP: Make Close fill strokes visibleAntonioya
2019-01-17Cleanup: de-duplicate loose vert/edge checksCampbell Barton
2019-01-17Fix T60578: Crash selecting after hiding verticesCampbell Barton
2019-01-16GP: Display Stroke for Fill Alt mode alwaysAntonioya
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
2019-01-15Fix T60504: Armature wire draw type hidden when unselectedCampbell Barton
2019-01-15Cleanup: styleCampbell Barton
2019-01-15Edit Mesh: Improve selected double vertices visibilityClément Foucault
2019-01-15Fix T59482: Creating 2 Particle systems breaks the appClément Foucault
2019-01-14Fix T60476 Loose vertices only partially drawnClément Foucault
2019-01-14Object Mode: Outlines: Add support for thicker outlineClément Foucault
2019-01-14Fix T60332: Lattice objects do not display properly in Edit modeClément Foucault
2019-01-14Cleanup: move comments above definitionsCampbell Barton
2019-01-12Viewport: Stereoscopy drawing is backDalai Felinto
2019-01-12Drawing API: shgroup_instance and shgroup_instance_alpha clarificationDalai Felinto
2019-01-11EditUV: Only clear data VBO when selection changesClément Foucault
2019-01-11GP: New Cutter, Constraints and Segment selectionAntonioya
2019-01-11Fix T59990: Crash when entering edit mode with skin modifier enabledClément Foucault
2019-01-11GP: Missing in previous count commitAntonioya
2019-01-11GP: Reduce memory reallocation in multiedit modeAntonioya
2019-01-11UVEdit: Port texpaint_loop_wire to batch requestClément Foucault
2019-01-11UVEdit: Add back uv angle stretch aspect correctionClément Foucault
2019-01-11UVEdit: Port batches to batch requestClément Foucault
2019-01-11Texture Paint: Add filtering option for texture paint overlayClément Foucault
2019-01-11Workbench: Support node texture "closest" interpolation optionClément Foucault
2019-01-11Mesh Batch Cache: Cleanup UnusedClément Foucault
2019-01-11Mesh Selection: Port to batch cache requestClément Foucault
2019-01-11Mesh Batch Cache: Fix wrong assertClément Foucault
2019-01-11Mesh Batch Cache: Put context evaluation out of batch cacheClément Foucault