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AgeCommit message (Expand)Author
2017-05-24Cleanup: minor de-duplicate from last commitCampbell Barton
2017-05-24Fix T51561: Normal maps fail w/ quad + eeveeCampbell Barton
2017-05-24Move empty image drawing into its own passCampbell Barton
2017-05-24Cleanup: bmesh var namingCampbell Barton
2017-05-24DwM: avoid indirect edit-mesh conversionCampbell Barton
2017-05-24Fix leak in particle velocity global rampCampbell Barton
2017-05-23Optimize particle primitive shaderLuca Rood
2017-05-23Temp fix for vertex format with batch instancingLuca Rood
2017-05-23Implement particle velocity and acceleration visualizationLuca Rood
2017-05-23Eevee: Disable directionnal lamps shadowsClément Foucault
2017-05-23Use pointers to actual data for particle uniformsLuca Rood
2017-05-23Use custom shader for dot particlesLuca Rood
2017-05-23Rename/move particle shadersLuca Rood
2017-05-23Create new shading group for each psysLuca Rood
2017-05-23Revert "Implement UBOs for particles"Luca Rood
2017-05-23DWM: Add short to float / int uniform function.Clément Foucault
2017-05-23Draw Manager: Prevent errors when overwritting the instance batch.Clément Foucault
2017-05-23Stupid mistake in material access optimizationCampbell Barton
2017-05-23DwM: optimize material accessCampbell Barton
2017-05-23Cleanup: use more generic namingCampbell Barton
2017-05-23DwM: texture paint support & mask modeCampbell Barton
2017-05-22Implement UBOs for particlesLuca Rood
2017-05-22Minor cleanup of previous hair commitsLuca Rood
2017-05-22Revert assert, Eevee uses uniforms that might not existCampbell Barton
2017-05-22Cleanup: move custom-data layers into a structCampbell Barton
2017-05-22Cleanup: line lengthCampbell Barton
2017-05-22Cleanup: minor editsCampbell Barton
2017-05-21Gawain: promote 10_10_10 to first-class vertex formatMike Erwin
2017-05-20Eevee: Initial implementation of exponential shadowmapsClément Foucault
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-20GPUTexture: Enabling R32 format for linear depth encoding.Clément Foucault
2017-05-20Eevee: optimize vertex shader for probe and shadows.Clément Foucault
2017-05-21Cleanup: warningsCampbell Barton
2017-05-20DwM: assert when uniforms aren't foundCampbell Barton
2017-05-20DwM: Object mode empty-image supportCampbell Barton
2017-05-19Clay/Eevee: fix more crash when entering edit modeMike Erwin
2017-05-19OpenGL: cleanup edit overlay shadersMike Erwin
2017-05-19Clay/Eevee: fix crash when entering edit modeMike Erwin
2017-05-19Move particle drawing to object modeLuca Rood
2017-05-19Implement particle drawing with draw managerLuca Rood
2017-05-19Fix crash when changing Clay "Edge Strength"Dalai Felinto
2017-05-18Eevee: Fix fresnel factor to match Unreal Engine specular input.Clément Foucault
2017-05-18Eevee: Fix GPUShader not free.Clément Foucault
2017-05-18Draw Manager: Fix buffer reuse.Clément Foucault
2017-05-18Draw Manager: Fix instancing. Again.Clément Foucault
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-18DwM: Armature: refine drawing condition of envelope distance outline.Bastien Montagne