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AgeCommit message (Expand)Author
2022-05-12Fix T98071: Overlay: UV selection inverted bewteen vertex and edge selectClément Foucault
2022-05-12Fix T98026 EEVEE: Refression Crash when rendering Cryptomatte passesClément Foucault
2022-05-12Fix T97380 EEVEE: Weird motion-blur on curvesClément Foucault
2022-05-11Fix T97895: Eevee support for Geometry Nodes Color Attributes.Jeroen Bakker
2022-05-11Fix T97173: Color Attributes shading turns black after switching mode.Jeroen Bakker
2022-05-10DrawManager: Hide lock acquire behind experimental feature.Jeroen Bakker
2022-05-10Fix T97545 GPU: Crash caused by uncommented quote char in source stringClément Foucault
2022-05-10EEVEE: Fix missing CLOSURE_DEFAULTClément Foucault
2022-05-10Fix T97985 EEVEE: Shader mixing not working correctly when reusing shader nodesClément Foucault
2022-05-09Fix T97983 EEVEE: Tangent Normal of Curves info behaves differently in EeveeClément Foucault
2022-05-09Fix T97853: Crash with edit mode X-ray and subdivisionHans Goudey
2022-05-07EEVEE: Fix missing function implementation for volumetric materialsClément Foucault
2022-05-07Fix T97796 EEVEE: Regression: Alpha clipped materials rendered as alpha hashedClément Foucault
2022-05-07Fix T97881 EEVEE: First Specular and SSS closure not contributing on alpha bl...Clément Foucault
2022-05-06DrawManager: Make instance data persistent.Jeroen Bakker
2022-05-05Cleanup: EEVEE: Fix clang-tidy warnings and unused var warningClément Foucault
2022-05-05DRW: Hair: Fix shader compilation of transform feedback shaderClément Foucault
2022-05-05Fix T97835: crash when creating hair particle system on MacGermano Cavalcante
2022-05-04Fix T96845: artifacts with GPU subdivision and mirror modifierKévin Dietrich
2022-05-04Cleanup: quiet strict-prototypes warningCampbell Barton
2022-05-04License headers: add missing license headersCampbell Barton
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-05-03Fix T96338: GPU subdiv crash switching to UV editingKévin Dietrich
2022-05-03Fix T97543: Changing multipass images doesn't update the image.Jeroen Bakker
2022-05-02EEVEE: Fix compiler warningClément Foucault
2022-05-02EEVEE: Fix compilation on MSVCClément Foucault
2022-05-02EEVEE: Rewrite: Implement nodetree support with every geometry typesClément Foucault
2022-05-02GPUShader: Remove GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZEClément Foucault
2022-05-01Fix T97545 DRW: Crash cause by invalid `"` char in glsl sourceClément Foucault
2022-05-01GPUShaderCreateInfo: Add validation for overlapping vertex attributeClément Foucault
2022-05-01External Engine: Reuse depth only shader from Basic engineClément Foucault
2022-05-01Basic Engine: Port depth shader (object selection) to shaderCreateInfoClément Foucault
2022-05-01Cleanup: Overlay: Remove unused extern datatoc and shader libraryClément Foucault
2022-05-01Overlay: Port particle display shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port particle edit shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port sculpt mask shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port wireframe shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port facing shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port gpencil canvas shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port image empty shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Fix non functional outline on wireframeClément Foucault
2022-05-01Overlay: Port motion path shaders to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port 2D image overlay shaders to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port depth only & uniform_color shaders to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port background shaders to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port outline shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port edit gpencil shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: port paint shaders to use 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-30Overlay: Port edit lattice shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port edit curves shaders to use shaderCreateInfoClément Foucault