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AgeCommit message (Expand)Author
2021-10-27Fix T88443: Lattice still shows edges with "Bounds" display typePhilipp Oeser
2021-10-27Cleanup: clang-format, clang-tidy, spellingCampbell Barton
2021-10-27Revert "Revert "Eevee: support accessing custom mesh attributes""Germano Cavalcante
2021-10-26Revert "Eevee: support accessing custom mesh attributes"Ray Molenkamp
2021-10-26Eevee: support accessing custom mesh attributesKévin Dietrich
2021-10-26XR: View adjustments for variable viewer scalePeter Kim
2021-10-24Cleanup: spelling in commentsCampbell Barton
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-20Cleanup: sort cmake file listsCampbell Barton
2021-10-20Cleanup: trailing space, use single quotes for enumsCampbell Barton
2021-10-18Fix T92250 EEVEE: Render crash with Motion Blur and OverscanClément Foucault
2021-10-18Cleanup: spelling in commentsCampbell Barton
2021-10-15Cleanup: Commonize code for checking scene lights/world settingsJesse Yurkovich
2021-10-15Fix T92226 EEVEE: AO misaligned on first sampleClément Foucault
2021-10-14GPUTexture: Fix assert when using stereo viewport with EEVEEClément Foucault
2021-10-14Fix T91398 Overlay: Camera BG jitter offset (regression)Clément Foucault
2021-10-14Cleanup: pass the sizeof(..) as the second arg for array allocationCampbell Barton
2021-10-14Cleanup: clang-tidy, clang-format & spellingCampbell Barton
2021-10-13Fix T89777 EEVEE: Contact Shadows causes wrong shading in Reflection PlaneClément Foucault
2021-10-13Cleanup: Remove data duplication from SMAA lookup tablesJesse Yurkovich
2021-10-12Fix T91981: Crash when using operators that needs scene depthClément Foucault
2021-10-12XR Controller Support Step 4: Controller DrawingPeter Kim
2021-10-07Sequencer: 2D cursor for the preview & transformCampbell Barton
2021-10-06Cleanup: rename BKE_font.h -> BKE_vfont.hCampbell Barton
2021-10-06Cleanup: spelling in commentsCampbell Barton
2021-10-05Cleanup: Clang tidyHans Goudey
2021-10-05Fix memory leak when running test cases.Jeroen Bakker
2021-10-05DRW: Move buffer & temp textures & framebuffer management to DrawManagerClément Foucault
2021-10-03Cleanup: spelling in commentsCampbell Barton
2021-09-29UV Editor: Grid and snapping improvementsSiddhartha Jejurkar
2021-09-27Cleanup: spelling in commentsCampbell Barton
2021-09-24Codestyle: Add brackets around body of if statements.Jeroen Bakker
2021-09-24Cleanup: clang formatPhilipp Oeser
2021-09-24Hair Info Length AttributeJeroen Bakker
2021-09-23Paint: prevent RenderResults and Viewers where unappropriatePhilipp Oeser
2021-09-22EEVEE fix gloss low roughness errorJake
2021-09-21Fix T87801: Eevee ambient occlusion is incorrect on M1 macMiniClément Foucault
2021-09-21Cleanup ClangTidy warning.Bastien Montagne
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
2021-09-17Fix T91448: GPencil Fill simplify not working in renderAntonio Vazquez
2021-09-13Fix T91311: incorrect batch generation for instancesJacques Lucke
2021-09-11Geometry Nodes: Support modifier on curve objectsHans Goudey
2021-09-08Asset: Dropping Material assets on material slot under mouse cursor.Jeroen Bakker
2021-09-06Geometry Nodes: support for geometry instancingJacques Lucke
2021-09-06Cleanup: clang-formatAaron Carlisle
2021-09-03UDIM: Show the UV grid even when images are loadedJesse Yurkovich
2021-09-01Cleanup: Better names for eDRWColorManagement.Jeroen Bakker
2021-09-01Cleanup: Use nullptr.Jeroen Bakker
2021-08-31Cleanup: pass value by ref in draw_color_managementJeroen Bakker
2021-08-31Cleanup: DRW color management seperated in multiple functions.Jeroen Bakker