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AgeCommit message (Expand)Author
2017-05-29Eevee: Replace Cubemaps by octahedron maps for env. probes.Clément Foucault
2017-05-29Fix own mistake with NULL materials in particlesLuca Rood
2017-05-29Gawain: Add support for rendering using an instance batch (for particles)Clément Foucault
2017-05-29Eevee : fix light colorsClément Foucault
2017-05-29Eevee: Remove non-ltc area light code + optimisation.Clément Foucault
2017-05-293D grid: Fix precision issue 2/2Clément Foucault
2017-05-293D grid: only draw if needed.Clément Foucault
2017-05-29Object Mode Engine: Fixing the 3D grid 1/2Clément Foucault
2017-05-29Move particle cache population to a dedicated functionSergey Sharybin
2017-05-29Fix leak with texture-paint shadersCampbell Barton
2017-05-29Fix texture paint crash when there are no UV'sCampbell Barton
2017-05-26Silence warning in draw managerDalai Felinto
2017-05-26Fix uninit shading group in object mode particlesLuca Rood
2017-05-26Remove default shading groups from eeveeLuca Rood
2017-05-26Fix indentation in clay_engine.cLuca Rood
2017-05-26Depsgraph: Rename DAG > DEG functions from depsgraph_query.ccDalai Felinto
2017-05-24Only calc split normals when auto-smooth is enabledCampbell Barton
2017-05-24Fix/Workaround T51561: Disable split normalsCampbell Barton
2017-05-24Cleanup: minor de-duplicate from last commitCampbell Barton
2017-05-24Fix T51561: Normal maps fail w/ quad + eeveeCampbell Barton
2017-05-24Move empty image drawing into its own passCampbell Barton
2017-05-24Cleanup: bmesh var namingCampbell Barton
2017-05-24DwM: avoid indirect edit-mesh conversionCampbell Barton
2017-05-24Fix leak in particle velocity global rampCampbell Barton
2017-05-23Optimize particle primitive shaderLuca Rood
2017-05-23Temp fix for vertex format with batch instancingLuca Rood
2017-05-23Implement particle velocity and acceleration visualizationLuca Rood
2017-05-23Eevee: Disable directionnal lamps shadowsClément Foucault
2017-05-23Use pointers to actual data for particle uniformsLuca Rood
2017-05-23Use custom shader for dot particlesLuca Rood
2017-05-23Rename/move particle shadersLuca Rood
2017-05-23Create new shading group for each psysLuca Rood
2017-05-23Revert "Implement UBOs for particles"Luca Rood
2017-05-23DWM: Add short to float / int uniform function.Clément Foucault
2017-05-23Draw Manager: Prevent errors when overwritting the instance batch.Clément Foucault
2017-05-23Stupid mistake in material access optimizationCampbell Barton
2017-05-23DwM: optimize material accessCampbell Barton
2017-05-23Cleanup: use more generic namingCampbell Barton
2017-05-23DwM: texture paint support & mask modeCampbell Barton
2017-05-22Implement UBOs for particlesLuca Rood
2017-05-22Minor cleanup of previous hair commitsLuca Rood
2017-05-22Revert assert, Eevee uses uniforms that might not existCampbell Barton
2017-05-22Cleanup: move custom-data layers into a structCampbell Barton
2017-05-22Cleanup: line lengthCampbell Barton
2017-05-22Cleanup: minor editsCampbell Barton
2017-05-21Gawain: promote 10_10_10 to first-class vertex formatMike Erwin
2017-05-20Eevee: Initial implementation of exponential shadowmapsClément Foucault
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-20GPUTexture: Enabling R32 format for linear depth encoding.Clément Foucault
2017-05-20Eevee: optimize vertex shader for probe and shadows.Clément Foucault