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AgeCommit message (Expand)Author
2019-05-22Fix T64806 Missing sss_blur pass in EEVEE crashing indirect light bakeClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22Eevee: Make lookdev shader use common_view_libClément Foucault
2019-05-22Eevee: Make lightprobes work with new DRWView systemClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22DRW: Add view param to DRW_culling_* functionsClément Foucault
2019-05-22Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-22GPencil: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-22BLI_memblock: Refactor for faster iteration and allocationClément Foucault
2019-05-22Workbench: Fix TAA logicClément Foucault
2019-05-22Workbench: Use DRWView instead of DRW_viewport_matrix_*Clément Foucault
2019-05-22DRW: Remove some usage of DRW_viewport_matrix_getClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_resetClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_set_from_rv3dClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-22Eevee: Lookdev: Make winmat point to negative ZClément Foucault
2019-05-22Cleanup: DRW: Refactor code for better readability and simplificationClément Foucault
2019-05-22Fix T64965: crash using masks in texture paint modeBrecht Van Lommel
2019-05-22Fix T64499: edit mode display glitch on Intel HD 4x00 and Windows 7/8Brecht Van Lommel
2019-05-21Fix T58492: Removes jitter when using adaptive smoke domainsSebastián Barschkis
2019-05-21GPU: double uniform names buffer sizeJacques Lucke
2019-05-20GPU: Use uint in GPU_batch_uniform_1ui.mano-wii
2019-05-20Edit Mesh Select: Fix OpenGL status to use `GPU_point_size`.mano-wii
2019-05-20Fix missing assignments in object mode select id drawingCampbell Barton
2019-05-20Fix invalid face offset in DRW_draw_select_id_objectCampbell Barton
2019-05-18Edit Mesh Selection Drawing: Make sure the state of point size is enabled.mano-wii
2019-05-18Fix T54686: objects don't occlude each other for edit-mesh select (part 2)Campbell Barton
2019-05-17Cleanup: Eevee: Use dummy texture for GTAO when not enabledClément Foucault
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-17Cleanup: Eevee: Use DRW_PASS_CREATE macro when possibleClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17Cycles/Eevee: unify depth of field settings for camerasJeroen Bakker
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-17DRW: Fix warning on MSVCClément Foucault
2019-05-17DRW: Make fullscreen vertex shader position and uv without attributesClément Foucault
2019-05-17Cleanup: Eevee: Use SET_FLAG_FROM_TESTClément Foucault
2019-05-17Fix face mask edge select drawingCampbell Barton
2019-05-173D View: Support texture paint mask clippingCampbell Barton
2019-05-16Cycles: Fix missing viewport updates after recent changesSergey Sharybin
2019-05-16EEVEE: Viewport Rendering TAAJeroen Bakker
2019-05-16GPencil: New filter in Onion by keyframe typeAntonioya
2019-05-16Fix edit-mesh select crash when using face-dotsCampbell Barton
2019-05-16EEVEE: Intel Shader Compiler BugJeroen Bakker
2019-05-16Fix T54686: objects don't occlude each other for edit-mesh selectmano-wii
2019-05-15GPencil: Invert Fade Object sliderAntonioya
2019-05-15Lights: change sun light size to be specified as angleTim Stullich
2019-05-15Eevee: Add per material option to cull backfacesClément Foucault
2019-05-15Code style cleanup: `make format`Dalai Felinto