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AgeCommit message (Expand)Author
2018-02-13Object Mode: remove Scene.obedit in draw managerCampbell Barton
2018-02-08Fix mixed weight-paint & pose modeCampbell Barton
2018-02-08DRW: Fix crash caused by fixing the leak (badly).Clément Foucault
2018-02-07DRW: Fix memory leak with dupli objects.Clément Foucault
2018-02-07DRW: Opti: Use less bytes in DRWUniform.Clément Foucault
2018-02-07Clay: Small refactoring of matcap_colors and put ubos into sldata.Clément Foucault
2018-02-07Eevee: Fix SSR & AO on Vega + Mesa.Clément Foucault
2018-02-07GPU: Remove Mesa + Vega hack.Clément Foucault
2018-02-07Merge branch 'master' into blender2.8Campbell Barton
2018-02-06Use eObjectMode for function argumentsCampbell Barton
2018-02-06Object Mode: Use eval_ctx mode for drawing, paint & modifiersCampbell Barton
2018-02-06Object Mode: pass object mode to CTX_data_mode_enum_exCampbell Barton
2018-02-06Object Mode: Add to EvaluationContext & DRWContextStateCampbell Barton
2018-02-05Eevee: Pixel Filter: Add parameter & rescale final LUT.Clément Foucault
2018-02-05Eevee: AA: Add Blackmann-Harris pixel filter distribution.Clément Foucault
2018-02-05Eevee: Style: More Const correctness.Clément Foucault
2018-02-05Eevee: Render: Reset winmat before jittering it again.Clément Foucault
2018-02-05Eevee: Render: Fix Ao pass background contamination.Clément Foucault
2018-02-05Eevee: Render Fix black normals on blended material in the normal pass.Clément Foucault
2018-02-05Eevee: Render: Force normal buffer creation if needed.Clément Foucault
2018-02-05Eevee: Codestyle: Indent #ifdefsClément Foucault
2018-02-05Eevee: Render: Fix black reflections in 1st sample.Clément Foucault
2018-02-03Eevee: Fix crash when using Ogl render and subsurface.Clément Foucault
2018-02-03Eevee: Render: Fix hashed-alpha testing.Clément Foucault
2018-02-03Eevee: Render: Make sure all probes are refreshed before rendering.Clément Foucault
2018-02-03Eevee: Perf: Put transparent sorting before the render loop.Clément Foucault
2018-02-03Eevee: Render: Add ambient occlusion pass support.Clément Foucault
2018-02-03Eevee: Subsurface: Release separate albedo texture if not used.Clément Foucault
2018-02-02Fix draw manager F12 evaluation modeDalai Felinto
2018-02-02Eevee: Render: Fix volume sampling.Clément Foucault
2018-02-02Eevee: Render: Make sure background does not write to ssr data.Clément Foucault
2018-02-02Eevee: Render: Fix NaNs in Normal pass.Clément Foucault
2018-02-01Eevee: Render: Make render passes appear in compositor.Clément Foucault
2018-02-01Eevee: Render: Fix broken "non-multiview" render.Clément Foucault
2018-02-01Eevee: Render: Add support for multiview.Clément Foucault
2018-02-01Eevee: Render: Add Transparent Background option.Clément Foucault
2018-02-01Eevee: Add mist pass support.Clément Foucault
2018-02-01Eevee: Simplify/Fix view_vecs calculation.Clément Foucault
2018-02-01Eevee: Render: Add Subsurface Pass support.Clément Foucault
2018-01-31DRW: Finish 85d3de94c62fab1394c11fe50614c897f7f68ee3Clément Foucault
2018-01-31Eevee: SSS: Fix SSS perturbating SSR normals.Clément Foucault
2018-01-31Eevee: Render: Fix crash when using a sun lamps with shadow.Clément Foucault
2018-01-31Eevee: Render: Add Normal pass output.Clément Foucault
2018-01-31Eevee: Fix indentation and fix output normal of emission shader.Clément Foucault
2018-01-31Eevee: Fix Crash when rendering using Render Border.Clément Foucault
2018-01-31Eevee: Fix crash when Rendering (F12) using camera mapping.Clément Foucault
2018-01-30Fix crash drawing light probeCampbell Barton
2018-01-30Fix light probe callbacksCampbell Barton
2018-01-30Eevee: Remove unused variable.Clément Foucault
2018-01-30Eevee: Add Z pass render result.Clément Foucault