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AgeCommit message (Expand)Author
2017-12-01Depsgraph: Cleanup, namingSergey Sharybin
2017-11-29Eevee: Fix default shader.Clément Foucault
2017-11-29Draw manager: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29External engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Eevee engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Clay engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Basic engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Eevee: Cleanup, avoid unneeded gotoSergey Sharybin
2017-11-29Eevee: Cleanup, split long probe refresh functionSergey Sharybin
2017-11-29Eevee: Cleanup, avoid too much nested indentationSergey Sharybin
2017-11-29Eevee: Stop depsgraph update callback form allocating unneeded memorySergey Sharybin
2017-11-29Draw manager: Cleanup, namingSergey Sharybin
2017-11-29Eevee: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Cleanup, indentation in preprocessorSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-29Eevee: Set engine data needs update to false when everything is up to dateSergey Sharybin
2017-11-28Draw manager: Pass explicit context to DEG scene update callbackSergey Sharybin
2017-11-28Cleanup: namingSergey Sharybin
2017-11-28Cleanup, naming of engine type variableSergey Sharybin
2017-11-25Eevee: Fix Defered AO definesClément Foucault
2017-11-25Eevee: Fix SSS mixing with transparent bsdfClément Foucault
2017-11-25Eevee: Add SSS support in probesClément Foucault
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-24Eevee: Fix SSR adding too much light.Clément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-22Eevee : Fix error with volumetrics.Clément Foucault
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-19Eevee : Fix bug with SSS and SSR active node selectionClément Foucault
2017-11-17Cleanup: warningsCampbell Barton
2017-11-16Fix T51210: Draw Manager: Support for Metaball DrawingGermano
2017-11-14Eevee: SSS: Fix SSS with Add Shader node.Clément Foucault
2017-11-14Eevee: Add SSS objects to probe rendering.Clément Foucault
2017-11-14Fix Opengl Error with glBlitFramebufferClément Foucault
2017-11-14Cleanup: remove BLI_blenlib from ghash headerCampbell Barton
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-14DRW: Better stencil support.Clément Foucault
2017-11-14GPUMaterial : Add sss_data to Closure struct.Clément Foucault
2017-11-11GPUFramebuffer: Add possibility to blit stencil buffer.Clément Foucault
2017-11-09Rename Scene macros back to their original _NEW less namesDalai Felinto
2017-11-09Cleanup: Use full name for scene_layer in drawSergey Sharybin
2017-11-06DRW: Fix compilation error.Clément Foucault
2017-11-06Merge branch 'master' into blender2.8Bastien Montagne
2017-11-06Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe...Clément Foucault
2017-11-06DRW: Use pseudo persistent memory pool for the rendering data structure.Clément Foucault
2017-11-06Fix T51604: Support Auto-Smooth in Edit-MeshGermano
2017-11-01Eevee: Fix Black volumetrics.Clément Foucault