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AgeCommit message (Expand)Author
2020-09-17Cleanup: warning (missing-braces)Campbell Barton
2020-09-16Fix T79315 Normals Overlays broken with hidden geometryClément Foucault
2020-09-16Cleanup: silence [-Wmissing-braces] warning.Ankit Meel
2020-09-16Fix T78653 Workbench: Broken Depth of Field in Viewport (Mac OSX)Clément Foucault
2020-09-16Cleanup: use uint8_t for various flags in curvesJacques Lucke
2020-09-16Fix T80800: Active UVMap DrawingJeroen Bakker
2020-09-16Fix T80825: UV Editor UV GridJeroen Bakker
2020-09-16Fix building with tests enabledClément Foucault
2020-09-16Fix T80107 Selection: Regression in Box selectionClément Foucault
2020-09-16Fix T75061 Grease Pencil: MacOS: broken Gradient and TextureClément Foucault
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
2020-09-15Fix T80787: Fix White edges when rendering transparent smokeJeroen Bakker
2020-09-15Cleanup: add missing headers to CMake, formattingCampbell Barton
2020-09-15Revert "Image Editor: Make Rendering of Pure Emissive Colors Optional"Jeroen Bakker
2020-09-15Fix T80746: Image blur in compositor creates halo from alphaJeroen Bakker
2020-09-15Image Editor: Make Rendering of Pure Emissive Colors OptionalJeroen Bakker
2020-09-15Fix Unreported: Repeat Image RegressionJeroen Bakker
2020-09-15CleanUp: Fixed incorrect parameters to GPU_depth_testJeroen Bakker
2020-09-15Workbench: Depth Of Field: Fix regression in look and avoid implicit castClément Foucault
2020-09-15Workbench: Depth Of Field: Fix undefined behavior with using texelFetchClément Foucault
2020-09-14GPU: Add debug groupsClément Foucault
2020-09-14Fix T80770: UV Image Editor: Display Texture Paint UVs Not WorkingJeroen Bakker
2020-09-14DrawManager: Resolve Assert in Image EngineJeroen Bakker
2020-09-14DRW: Fix wrong use of GPU_blendClément Foucault
2020-09-14Cleanup: DRWManager: Remove deprecated pass_state functionsClément Foucault
2020-09-14Fix T80603 Workbench: Inverted alpha when renderingClément Foucault
2020-09-13Fix T80023 Invisible objects or glitches with object 'in front' + 'X-ray'Clément Foucault
2020-09-13CleanUp: Code foldingJeroen Bakker
2020-09-13Cleanup: spelling, update function name in commentsCampbell Barton
2020-09-12Fix remaining GL calls/type preventing from building due to recent cleanupClément Foucault
2020-09-12GPU: Fix wrong state before python callbacksClément Foucault
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-12GPU: Add Image Load Store extension supportClément Foucault
2020-09-11GPUTexture: Return NULL texture if data grid is NULL tooSebastián Barschkis
2020-09-11Cleanup: make formatJacques Lucke
2020-09-11Image Editor: Smooth Wire User PreferencesJeroen Bakker
2020-09-11Use DrawManager for Image/UV EditorJeroen Bakker
2020-09-10Fix T79737: ERROR ACCESS VIOLATION when switching to eevee rendered viewAristotelis Dossas
2020-09-10Cleanup: spellingCampbell Barton
2020-09-09Fix T79038: Blender freezes on vertex paint on linked mesh dataJeroen Bakker
2020-09-09Cleanup: Rename public "bUnit" functionsHans Goudey
2020-09-08GPU: Extract GPU Base Test caseJeroen Bakker
2020-09-08DrawManager: Fixed memory leak in test casesJeroen Bakker
2020-09-08DrawManager: Move tests in namespaceJeroen Bakker
2020-09-08Cleanup: DRW: Replace 0 by NULL in GPU_context_create callsClément Foucault
2020-09-08GPUImmediate: Make activation / deactivation implicitClément Foucault
2020-09-08fix flushClément Foucault
2020-09-08GPUFramebuffer: Make GPU_framebuffer_read_depth more flexibleClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-07EEVEE: Try to allocate the lightcache and use fallback if failureClément Foucault