Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24BLF: Refactor of DPIHarley Acheson
2022-09-24GPU: Disable static compilation for geometry shaders workaroundClément Foucault
2022-09-24Overlay: Fix overlay image shadersClément Foucault
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
2022-09-23Mesh: Use cached looptris in draw cache extractionHans Goudey
2022-09-23Mesh: Move sculpt face sets to a generic attributeHans Goudey
2022-09-23Cleanup: fix compiler errorsJacques Lucke
2022-09-23Depsgraph: generalize passing parameters to depsgraph object iteratorJacques Lucke
2022-09-23Cleanup: formatCampbell Barton
2022-09-23Cleanup: compiler warningsCampbell Barton
2022-09-22Curves editmode: show point selectionPhilipp Oeser
2022-09-22GPU: Ensure rendering operations occur within GPU render boundaries.Jason Fielder
2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ve...Jason Fielder
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-22UV: add toggle to show the grid over the imageChris Blackbourn
2022-09-21Fix EEVEE: Screen Space Refraction Artefacts caused by viewport aspect ratioClément Foucault
2022-09-21Cleanup: spelling in commentsCampbell Barton
2022-09-20Cleanup: quiet warningCampbell Barton
2022-09-20UV: extend custom grid sizes to set each axis separatelyChris Blackbourn
2022-09-19Move overlay engine to C++Jacques Lucke
2022-09-19Cleanup: spellingCampbell Barton
2022-09-19Cleanup: prefer 'arg' over 'params' for sphinx documentationCampbell Barton
2022-09-17DRW: Debug: Fix row / column counters not being reset on initClément Foucault
2022-09-17DRW: GPU wrapper: Add new StorageVectorBufferClément Foucault
2022-09-16Fix T101100: missing smooth shading with linked subdivision surface in editmodeBrecht Van Lommel
2022-09-16Eevee: Add support for Nishita sky textureLukas Stockner
2022-09-16Revert "EEVEE: Fix volumetric resolve in large scenes."Jeroen Bakker
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-15Cleanup: spelling in comments, comment blocksCampbell Barton
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-14Added missing license headers.Jeroen Bakker
2022-09-13EEVEE: Fix volumetric resolve in large scenes.Jeroen Bakker
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
2022-09-12Sculpt: Fix T100941: Draw cache invalidation loopJoseph Eagar
2022-09-09Subdiv: Avoid quadratic runtime for loose edgesHans Goudey
2022-09-09Cleanup: Remove unused attribute in draw manager.Jeroen Bakker
2022-09-09Cleanup: format, trailing spaceCampbell Barton
2022-09-09Cleanup: spelling in commentsCampbell Barton
2022-09-09Cleanup: quiet conversion warningCampbell Barton
2022-09-08Cleanup: make meaning of base visibility flags more clearBrecht Van Lommel
2022-09-08Cleanup: Use C++ methods to retrieve attribute accessorsHans Goudey
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
2022-09-07DRW: update test 'draw_pass_all_commands'Germano Cavalcante
2022-09-07DRW: fix 'bind_texture' being called in place of 'bind_image'Germano Cavalcante