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AgeCommit message (Expand)Author
2018-05-09Clay: Cleanup, reduce indentation levelSergey Sharybin
2018-05-09Eevee: Cleanup, use NULL instead of static matrixSergey Sharybin
2018-05-09Correct previous commitSergey Sharybin
2018-05-09Eevee: Cleanup, reduce indentation levelSergey Sharybin
2018-05-09Workbench: Make hair populating function shorter and nicerSergey Sharybin
2018-05-09T55014: Optionally: objects not cast shadows in workbenchJeroen Bakker
2018-05-09Draw manager: Implement point selection modes for particle edit modeSergey Sharybin
2018-05-09Draw manager: Initial implementation of key points visualizationSergey Sharybin
2018-05-09Draw manager: Start using more explicit API for particle edit modeSergey Sharybin
2018-05-09Cleanup: unused varsCampbell Barton
2018-05-09T55008: Migrating RE-Collection data to Scene dataJeroen Bakker
2018-05-09Draw manager: Initial implementation of particle edit modeSergey Sharybin
2018-05-09Draw manager: Use utility function to get particle edit modeSergey Sharybin
2018-05-09Draw manager: Add support for cached particle edit pathsSergey Sharybin
2018-05-09Draw manager: Correct edit mode check for particlesSergey Sharybin
2018-05-09Draw manager: Ignore particles when object is in particle edit modeSergey Sharybin
2018-05-09Draw manager: allow creation of hair batch cache from edit modeSergey Sharybin
2018-05-09Draw manager: De-duplicate segment countingSergey Sharybin
2018-05-09Draw manager: Completely de-duplicate strands caching for parent and particlesSergey Sharybin
2018-05-09Draw manager: Move parent particle cache fill into an own functionSergey Sharybin
2018-05-09Draw manager: Use single function to calculate particles UVsSergey Sharybin
2018-05-09Draw manager: Move emit_from checks to interpolation functionsSergey Sharybin
2018-05-09Draw manager: Move UVs interpolation of child particles to a functionSergey Sharybin
2018-05-09Draw manager: De-duplicate calculation of parent UVsSergey Sharybin
2018-05-09Draw manager: Make parent and child particles code to be more equalSergey Sharybin
2018-05-09Draw manager: More meaningful variable nameSergey Sharybin
2018-05-09Draw manager: Reduce indentation level in particle batch populateSergey Sharybin
2018-05-08Collections: remove per collection and view layer engine overrides.Brecht Van Lommel
2018-05-08Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-08Orientation for 3D cursorCampbell Barton
2018-05-08Eevee: Fix bug with transparent object + volume rendering.Clément Foucault
2018-05-08Fix T54999: error when entering edit mode in texture shadingJeroen Bakker
2018-05-08Armature: Add back Stick bone draw type.Clément Foucault
2018-05-08Clay: Simplify matcap manipulationSergey Sharybin
2018-05-08Clay: Don't use hardcoded constant in the stringSergey Sharybin
2018-05-08Cleanup: quiet warning, whitespaceCampbell Barton
2018-05-07DRW: Fix incorrect blending function reset.Clément Foucault
2018-05-07Armature: Transparent Bone: Fix envelope not being alpha blended.Clément Foucault
2018-05-07Armature: Add new Transparent Bone overlay option.Clément Foucault
2018-05-07DRW: Do not multiply alpha or color by alpha if not in blend more.Clément Foucault
2018-05-07DRW: Add DRW_pass_state_add and DRW_pass_state_removeClément Foucault
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-05-07Eevee: Hair: Fix wrong color when shader is compiling.Clément Foucault
2018-05-07Armature: Fix BBones base face winding.Clément Foucault
2018-05-07Armature: Remove big outlines for active bones & reduce axes color.Clément Foucault
2018-05-07Armature: Add back relationship lines.Clément Foucault
2018-05-07Object Mode: Use stipple shader for relationship lines.Clément Foucault
2018-05-06Armature: Add a special Pass for bone axes.Clément Foucault
2018-05-06Armature: Fix bone axes not using bone color.Clément Foucault