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AgeCommit message (Expand)Author
2018-05-25Cleanup: styleCampbell Barton
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-05-24Fix Lamps, Empties, Cameras and Speakers not using theme colorsPablo Vazquez
2018-05-24Workbench: define to enable/disable revealage buffer.Jeroen Bakker
2018-05-24Workbench: Revealage bufferJeroen Bakker
2018-05-23Workbench: Checkboard pattern for supporting objectsJeroen Bakker
2018-05-23Workbench: When in see through mode, only render depth of active objectJeroen Bakker
2018-05-23Workbench: See throughJeroen Bakker
2018-05-23Workbench: Fixed Memory LeakJeroen Bakker
2018-05-22Workbench: SeeThroughJeroen Bakker
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
2018-05-22Workbench: Calculate irradiance using radiance buffersJeroen Bakker
2018-05-223D Cursor: Clip if behind near plane.Clément Foucault
2018-05-22Experimental Armature Drawing Tweak for Relationship LinesJoshua Leung
2018-05-22Fix crash drawing edit-latticeCampbell Barton
2018-05-22Cleanup: namingCampbell Barton
2018-05-22Cleanup: style, whitespaceCampbell Barton
2018-05-22Cleanup: replace MEM_SAFE_FREE -> MEM_freeNCampbell Barton
2018-05-21Fix broken draw code from last Thursday commit.Bastien Montagne
2018-05-213D View: fix scale of 3D cursor crosshairCampbell Barton
2018-05-20Workbench: Shadow: Add support for completly manifold geom.Clément Foucault
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-20Workbench: Shadow: Add Depth Fail methodClément Foucault
2018-05-20Workbench: Precompute light direction in object space.Clément Foucault
2018-05-20Workbench: Shadow: Add geometry instancing extension.Clément Foucault
2018-05-20Workbench: Shadows: Fix corner case with degenerate triangles.Clément Foucault
2018-05-20Workbench: Optimize Shadows.Clément Foucault
2018-05-20Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-18Collections and groups unificationBrecht Van Lommel
2018-05-17EEVEE: Fix Motion Blur for copy-on-writeDalai Felinto
2018-05-17Armature: Fix non working Wireframe option on bones.Clément Foucault
2018-05-17T55090: Proxy bones were not selectableJeroen Bakker
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-17Move Clay properties into sceneDalai Felinto
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-16Cleanup: unused varsCampbell Barton
2018-05-16Armature: Fix T55068: Wireframe bones with custom shapes not working in objec...Clément Foucault
2018-05-16Armature: Cleanup: Remove unused function and use less silly wire drawing.Clément Foucault
2018-05-16Armature: Fix T55070: Bones relationship lines are offsettedClément Foucault
2018-05-16GPUShader/DRW: Add Transform Feedback support.Clément Foucault
2018-05-16Eevee: Change normal buffer texture format for more precision.Clément Foucault
2018-05-16Shader Node Editor: Add Closure to RGB convertion node.Clément Foucault
2018-05-16Workbench: World based studio lightingJeroen Bakker
2018-05-16Particle System: ported most DerivedMesh → MeshSybren A. Stüvel
2018-05-16Particle System: Pass correct particle index when drawingSybren A. Stüvel
2018-05-15Particle edit: Support children particles display with copy on writeSergey Sharybin
2018-05-15Depsgraph: Keep track of original particle systemSergey Sharybin
2018-05-15Particle edit: Allow children to be visible in edit modeSergey Sharybin
2018-05-15Particle edit: Move cache update to particle batch cache implementationSergey Sharybin
2018-05-15Draw manager: Pass object to hair batch cacheSergey Sharybin