Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-07-10Fix T55484: Border zoom fails in Edit-ModeSergey Sharybin
2018-07-10Cleanup: styleCampbell Barton
2018-07-08Fix crash in lamp preview renderCampbell Barton
2018-07-08Cleanup: rename 'ct' to 'len' for editorsCampbell Barton
2018-07-08Cleanup: rename 'ct' to 'len' for gawainCampbell Barton
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (draw manager)Campbell Barton
2018-07-06Viewport: in Lookdev shading, disable scene lights and world by default.Brecht Van Lommel
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
2018-07-063D View: support object type visibility/selectionCampbell Barton
2018-07-06Fix T55796: Motion Paths are not being drawn as overlayJoshua Leung
2018-07-05Cleanup: flag checksCampbell Barton
2018-07-05Draw Manager: simplify object mask usageCampbell Barton
2018-07-05Refactored into a single optionJeroen Bakker
2018-07-05Refactor: SHOW->HIDEJeroen Bakker
2018-07-05Overlay: enable/disable drawing of specific object types.Jeroen Bakker
2018-07-05Revert "Overlay: enable/disable drawing of specific object types."Jeroen Bakker
2018-07-05Overlay: enable/disable drawing of specific object types.Jeroen Bakker
2018-07-04Fix Pose Mode selection overlay breaking other overlay.Clément Foucault
2018-07-04Weight Paint: draw from original meshCampbell Barton
2018-07-04Eevee: Fix incorrect padding in octahedral mappingClément Foucault
2018-07-03View3D: Remove v3d->zbufClément Foucault
2018-07-03Cleanup: Remove unused variableClément Foucault
2018-07-03Edit Mesh Overlay: Fix floating point instability artifactsClément Foucault
2018-07-03Workbench: Fix wrong shading shadoow direction.Clément Foucault
2018-07-03Revert "GHOST: Delay opengl context initialization"Clément Foucault
2018-07-03Workbench: CleanUp whitespacesJeroen Bakker
2018-07-03Workbench: Fix texture drawingJeroen Bakker
2018-07-03Workbench: Fix ghosting and crash in X-Ray modeJeroen Bakker
2018-07-03Cleanup: typosCampbell Barton
2018-07-02Workbench: Fix use of uninitialized memory.Clément Foucault
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-07-013D View: use 3px dashed relationship lineCampbell Barton
2018-07-01Revert "Experimental Tweak: Only show relationship lines between objects when...Campbell Barton
2018-06-29Cleanup: Moar DM busting, mostly cleaning up MOD_utils.Bastien Montagne
2018-06-29Workbench: Spherical Harmonics testsJeroen Bakker
2018-06-29Workbench: Transparent texturesJeroen Bakker
2018-06-29Workbench: remove runtime warningsJeroen Bakker
2018-06-29Workbench: TAA optimalizationJeroen Bakker
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Workbench: Use less GPU memoryJeroen Bakker
2018-06-29Workbench: Removed MaterialData UBOJeroen Bakker
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-28Overlay: Make overlay engine rebder on top of paint modes.Clément Foucault
2018-06-28Draw relationship lines for rigid body constraintsSybren A. Stüvel
2018-06-28Workbench: Anti-aliasing refactorJeroen Bakker
2018-06-28Workbench: Removed unused code in cavity shaderJeroen Bakker
2018-06-28Workbench: Fix crash editing in texture modes without uv layerJeroen Bakker
2018-06-28Hair drawing: respect the amount of layers.Jeroen Bakker
2018-06-28Workbench: Materials Texture hashJeroen Bakker