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AgeCommit message (Expand)Author
2018-10-12Edit Mesh: Refactor edit mesh drawingClément Foucault
2018-10-12Wireframe Overlay: Use Barycentric coord to optimize shaderClément Foucault
2018-10-12DRW: Add DRW_shgroup_create_sub to create children shgroupClément Foucault
2018-10-12DRW: correct loose edge hidden face checkCampbell Barton
2018-10-12Cleanup: minor mesh allocation changesCampbell Barton
2018-10-12Cleanup: use const pointersCampbell Barton
2018-10-12Cleanup: fill vertex buffer in orderCampbell Barton
2018-10-12DRW: edit-mesh cage loose edge/vert supportCampbell Barton
2018-10-12DRW: edit-mesh cage selection supportCampbell Barton
2018-10-12Cleanup: redundant 'struct' & 'static' varsCampbell Barton
2018-10-12Cleanup: styleCampbell Barton
2018-10-11GP: Cleanup duplicate code moving to functionAntonioya
2018-10-11GP: Cleanup duplicate codeAntonioya
2018-10-11Eevee: Fix blank output if scene complexity is highClément Foucault
2018-10-11DRW: add mapped edit-mode face-dot drawingCampbell Barton
2018-10-11Missed when bumping flagsCampbell Barton
2018-10-11DRW: Initial edit-mode cage supportCampbell Barton
2018-10-11DRW: add ability to skip drawing verticesCampbell Barton
2018-10-11DRW: avoid edit-mode layer lookups for freestyleCampbell Barton
2018-10-11Cleanup: assign a var to check an edge is realCampbell Barton
2018-10-11DRW: remove redundant editmode mesh tessellationCampbell Barton
2018-10-11Fix draw manager out of bounds assignmentCampbell Barton
2018-10-11Merge branch 'master' into blender2.8Campbell Barton
2018-10-11Cleanup: indentationCampbell Barton
2018-10-11GP: New Glow Shader FX (wip)Antonioya
2018-10-10Fix runtime error: shift of uintDalai Felinto
2018-10-10Fix T57130: Crash when running 'set active object as camera' on an emptyPhilipp Oeser
2018-10-10Modifier: Fix cage option for deform modifiersCampbell Barton
2018-10-09Eevee: Lights: Bump the minimum area light sizeClément Foucault
2018-10-09Eevee: Volume: Fix incorrect Light intensity compared to cyclesClément Foucault
2018-10-09Fix T57097: Crash when adding a Texture Slot in Texture Paint modeClément Foucault
2018-10-09Eevee: Fix crash with defered compilation and volumetric shadersClément Foucault
2018-10-09Eevee: Add support/Fix Object Info nodeClément Foucault
2018-10-09DRW: Fix volume visibility when object draw type is wire or bboxClément Foucault
2018-10-09Workbench: Smoke: Add support for Color Mappping for smoke debuggingClément Foucault
2018-10-09Edit Mesh: replace DerivedMesh w/ MeshCampbell Barton
2018-10-09Cleanup: namingCampbell Barton
2018-10-09GP: New Canvas offset parametersAntonioya
2018-10-08GP: New automatic adaptative UVs parameterAntonioya
2018-10-08Workbench: Smoke: Port back Flame displayClément Foucault
2018-10-08EEVEE: Fix unpremultiplied alpha in render resultClément Foucault
2018-10-08Workbench: Smoke: Fix displayClément Foucault
2018-10-08Implement display of weight isoline contours in the fragment shader.Alexander Gavrilov
2018-10-08Edit Mesh: basic show in edit mode supportCampbell Barton
2018-10-08Edit Mesh: use deformed mesh w/ face-dot & normalsCampbell Barton
2018-10-08Cleanup: use DRW_object_is_* for object checksCampbell Barton
2018-10-05Add a new B-Bone Custom Handle type that uses the handle bone direction.Alexander Gavrilov
2018-10-05Vertex Paint: multiply vertex paint overlayJacques Lucke
2018-10-05Redefine the Relative custom B-Bone handle type to be more reasonable.Alexander Gavrilov
2018-10-05GP: Cleanup names and codeAntonioya