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AgeCommit message (Expand)Author
2019-06-13Fix T65669 Bones in Envelope Display break apart after selecting boneClément Foucault
2019-06-13Cleanup: clang-formatAntonioya
2019-06-13GPencil: Reorganize blend shaderAntonioya
2019-06-13GPencil: Remove blend_opacity from shaderAntonioya
2019-06-13Particle system: Move runtime data to runtime fieldSergey Sharybin
2019-06-13Cleanup: clang-formatCampbell Barton
2019-06-12GPencil: Fix clamp alpha problems when using Regular blendAntonioya
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-06-11Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.Bastien Montagne
2019-06-11Edit Mode: Fix face alpha being too strong in xray modeClément Foucault
2019-06-11Fix T65406 Edit Mode: Edge selection is below wireframe overlayClément Foucault
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-06-07Eevee: Try to fix NaN caused by normal maps + bentnormalsClément Foucault
2019-06-07DrawManager: OpenGL State Image RenderingJeroen Bakker
2019-06-06Fix T63701 Eevee: High Volumetric end distance darkens the imageClément Foucault
2019-06-06Fix T64742 Eevee: SSRefract broken with planar reflectionsClément Foucault
2019-06-06Python API: allow external render engines to use Eevee for LookDev shadingBrecht Van Lommel
2019-06-06Cleanup: extra-semi-stmt warningCampbell Barton
2019-06-05Fix T65118 Eevee: NaN when using bent normalsClément Foucault
2019-06-05Fix crash when editing shaders on Intel HD 4000.mano-wii
2019-06-05TexturePaint: Missing Texture Depth TestJeroen Bakker
2019-06-05Workbench: World Space CavityJeroen Bakker
2019-06-05Fix T65389 Edit Mesh: Face dots are not shown in Xray modeClément Foucault
2019-06-05Fix T65298 Eevee: Principled BSDF doesn't use specular with metalsClément Foucault
2019-06-04Fix T65378 Eevee: Glitches in ESM shadowmappingClément Foucault
2019-06-04Eevee: Merge shadow map processing into one drawcall per lightClément Foucault
2019-06-04GPU: High Definition Color BufferJeroen Bakker
2019-06-04Cleanup: style, use braces for draw (fxaa_lib)Campbell Barton
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-06-03Cleanup: use const argumentsCampbell Barton
2019-06-02GPU: support default framebuffer with ID not equal to 0Tomoaki Kawada
2019-06-02Fix T65185: Cycles viewport render no refreshing overlays properlyBrecht Van Lommel
2019-06-01Fix T65330: Blender crash when double click on faceDalai Felinto
2019-05-31Fix T62282: multires sculpting does not update smooth normalsBrecht Van Lommel
2019-05-31Fix various missing updates in sculpt mode, when changing modifiers and dyntopoBrecht Van Lommel
2019-05-31Fix sculpt mode drawing with modifiers still being wrong in some casesBrecht Van Lommel
2019-05-31GPencil: Cleanup some commentsAntonio Vazquez
2019-05-31DrawManager: Color ManagementJeroen Bakker
2019-05-31DrawManager: Sculpt Mesh DrawingJeroen Bakker
2019-05-31EEVEE: Baking + VolumetricsJeroen Bakker
2019-05-31Cleanup: clang-formatCampbell Barton
2019-05-31Fix T65319 Crash when selecting vertices in edit modeClément Foucault
2019-05-30Fix T64510 Armature: Empty Not Visible as Bone custom shapeClément Foucault
2019-05-30DRW: Fix crash when object has no bounding boxClément Foucault
2019-05-30Fix T65049 Crash cause by NULL geom pointerClément Foucault
2019-05-30DRW: Add unit_state to avoid lots of DRWCallState duplicationClément Foucault
2019-05-30Eevee: Fix crash caused by visibility calculationClément Foucault
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-30GPencil: Remove uneeded storage->unit_matrixClément Foucault
2019-05-30GPU: Enforce Uniform buffer alignment to 16bytesClément Foucault