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AgeCommit message (Expand)Author
2019-02-20EEVEE Shader comments: Explain why material gets darkened when using mix shaderDalai Felinto
2019-02-20Cleanup: styleCampbell Barton
2019-02-19Fix T61701: Orthographic Viewpoints Hidden GridSebastian Parborg
2019-02-19Fix T61690: Hidden curve vertices are drawn in edit-modeSebastian Parborg
2019-02-19Cleanup: rename parent_origin_eval to parent_display_originCampbell Barton
2019-02-19Fix edit-curve display for hidden handlesCampbell Barton
2019-02-19DNA: rename select_color -> select_idCampbell Barton
2019-02-19DNA: rename Object.col -> colorCampbell Barton
2019-02-18Wireframe: Fix selection broken since recent wireframe refactorClément Foucault
2019-02-18Fix T57457: animated image sequences not working in Eevee.Brecht Van Lommel
2019-02-18DRW: Fix Crash when enabling object wireframe optionClément Foucault
2019-02-18Overlay: Remove extra contour drawing in wireframe modeClément Foucault
2019-02-18Edit Mesh: CleanupClément Foucault
2019-02-18Sculpt Draw: Add support for wireframe geometryClément Foucault
2019-02-18Wireframe: Add workaround for osx wide wiresClément Foucault
2019-02-18Cleanup: Remove old wireframe batch cache codeClément Foucault
2019-02-18Wireframe: Fix Artifacts with MSAAClément Foucault
2019-02-18Wireframe: Add depth offset to prevent zfighting of wireframe overlayClément Foucault
2019-02-18Wireframe: Refactor to use GL_LINES instead of triangles with alpha blendClément Foucault
2019-02-18Cleanup: move 'orig' into Object_Runtime structCampbell Barton
2019-02-18doxygen: update doxygen & add balembic groupCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-18Cleanup: conform headers to have license firstCampbell Barton
2019-02-17Cleanup: rename Mesh.edit_btmesh -> edit_meshCampbell Barton
2019-02-16DNA: rename near/far -> clip_start/clip_endCampbell Barton
2019-02-15Add global control over disabling high-resolution smoke drawSergey Sharybin
2019-02-15Cleanup: More obvious name for the flagSergey Sharybin
2019-02-14DRW: de-duplicate vertex & weight paint enginesCampbell Barton
2019-02-14DRW: use light wire for weight paint modeCampbell Barton
2019-02-14DRW: Increase weight paint wire depth biasCampbell Barton
2019-02-14Cleanup: vertex painting variable useCampbell Barton
2019-02-14Fix vertex/weight paint showing edge selectionCampbell Barton
2019-02-13Cleanup: unused variableCampbell Barton
2019-02-12Edit Mode: Fix element selection on some old AMD GPUsmano-wii
2019-02-11Fix: Eevee SSS not rendering as expectedClément Foucault
2019-02-11Fix T61374 : vertex not visible/selectable if it is at objects originClément Foucault
2019-02-11Cleanup: move runtime vars into Camera_RuntimeCampbell Barton
2019-02-11DNA: remove Object.display structCampbell Barton
2019-02-11Cleanup: comment indentation & spellingCampbell Barton
2019-02-10Cleanup: move clipping shader lib & define into structCampbell Barton
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-08DRW: support clipping for stick & wire bonesCampbell Barton
2019-02-08DRW: edit-mesh edge clipping broke in recent updateCampbell Barton
2019-02-07Fix crash drawing loose vertex from recent changesCampbell Barton
2019-02-07Edit Mode: Draw Vertices after edgesClément Foucault
2019-02-07Edit Mesh: Only draw vertices onceClément Foucault
2019-02-07Edit Mode: Reduce number of edges drawnClément Foucault
2019-02-07Edit Mode: Fix edge partially displayed as selected with modifier previewClément Foucault
2019-02-07Edit Mode: Make active face hint part of the face colorClément Foucault
2019-02-07Edit Mesh: Rework new implementation and use geometry shader to draw linesClément Foucault