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AgeCommit message (Expand)Author
2017-07-05Eevee: Volumetrics: Add support for Position Coordinates.Clément Foucault
2017-07-05Eevee: Volumetrics: Colored Transmittance support.Clément Foucault
2017-07-05Eevee: Volumetrics: Match cycles scattering.Clément Foucault
2017-07-04Eevee: Fix world test for volumetricDalai Felinto
2017-07-04One more fix for merged 'normal map tangents not working correctly when there...Alexander Romanov
2017-07-04Eevee: Fix Closure define.Clément Foucault
2017-07-03Eevee: Add support for volumetrics in node tree.Clément Foucault
2017-07-03Eevee: Initial implementation of Volumetrics.Clément Foucault
2017-07-03Draw Manager: Add new blend mode for transmission.Clément Foucault
2017-07-03Eevee: Fix luma calculation for lamp fresnel.Clément Foucault
2017-07-03Fix edit mode not drawingDalai Felinto
2017-07-03Merge branch 'master' into blender2.8Alexander Romanov
2017-07-03Eevee: Hide lightprobe data when using "Only Render"Dalai Felinto
2017-07-03Fix T51963: Eevee: ASAN crash on copy_attrib_nameDalai Felinto
2017-06-30Eevee: Fix specular shadowing.Clément Foucault
2017-06-30DwM: Use GWN_vertbuf_raw_* access for shading dataCampbell Barton
2017-06-30Fix T51919: Tangents need UV's allocatedCampbell Barton
2017-06-29Fix hair shading after Eevee shader refactorLuca Rood
2017-06-29Eevee: Fix world probe with world without nodetree.Clément Foucault
2017-06-29Eevee: Remove Geometry shader usage for background.Clément Foucault
2017-06-29Eevee: Fix T51922: Avoid division by 0.Clément Foucault
2017-06-29Eevee: Prepare support for future Anisotropic shading.Clément Foucault
2017-06-29Fix warnings in draw_cache_impl filesLuca Rood
2017-06-29DwM: optimize mesh batch conversionCampbell Barton
2017-06-29Gawain: Use common prefix for packed normalCampbell Barton
2017-06-29DwM: no need to calculate face normalCampbell Barton
2017-06-29Cleanup: quiet negative shift warningCampbell Barton
2017-06-29DwM: add CD_AUTO_FROM_NAME for mesh conversionCampbell Barton
2017-06-29Eevee: Add Initial support for Principle BRDF.Clément Foucault
2017-06-29Eevee: Remove ShadingData struct.Clément Foucault
2017-06-28GPU_codegen: Add support for passing attributes through the geometry stage.Clément Foucault
2017-06-28Eevee: Fix shader linking error.Clément Foucault
2017-06-28Eevee: Fix Shadow Map bug: fix T51924Clément Foucault
2017-06-28Eevee: Fix Shader compilation on certain driver.Clément Foucault
2017-06-28Eevee: Refactor of shading code to be more modular.Clément Foucault
2017-06-28DwM: mesh data now only creates data thats usedCampbell Barton
2017-06-28DwM: create eevee materials before the meshCampbell Barton
2017-06-28DWM: Fix own error checking wrong layer typeCampbell Barton
2017-06-28GPU: split GPU_material_from_nodetree in twoCampbell Barton
2017-06-28DWM: separate tangents from UV conversionCampbell Barton
2017-06-27Fix missing globalsBlock in edit mode latice drawingLuca Rood
2017-06-27Implement weight colors for lattices in draw managerLuca Rood
2017-06-27LightProbes: Change 3d view display shape.Clément Foucault
2017-06-27Fix typo in Eevee hair UV handlingLuca Rood
2017-06-27Eevee: Bloom: fix black bloom artifacts.Clément Foucault
2017-06-26Eevee: Add Planar reflection blurring.Clément Foucault
2017-06-26Add new DRW_draw_pass_subset functionAntonio Vazquez
2017-06-26Fix T51559: Update draw cache when changing flat/smooth shadingLuca Rood
2017-06-26Enable shadow catching for Eevee hairLuca Rood
2017-06-26Hair UV implementation for EeveeLuca Rood