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AgeCommit message (Expand)Author
2019-05-21GPU: double uniform names buffer sizeJacques Lucke
2019-05-20GPU: Use uint in GPU_batch_uniform_1ui.mano-wii
2019-05-20Edit Mesh Select: Fix OpenGL status to use `GPU_point_size`.mano-wii
2019-05-20Fix missing assignments in object mode select id drawingCampbell Barton
2019-05-20Fix invalid face offset in DRW_draw_select_id_objectCampbell Barton
2019-05-18Edit Mesh Selection Drawing: Make sure the state of point size is enabled.mano-wii
2019-05-18Fix T54686: objects don't occlude each other for edit-mesh select (part 2)Campbell Barton
2019-05-17Cleanup: Eevee: Use dummy texture for GTAO when not enabledClément Foucault
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-17Cleanup: Eevee: Use DRW_PASS_CREATE macro when possibleClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17Cycles/Eevee: unify depth of field settings for camerasJeroen Bakker
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-17DRW: Fix warning on MSVCClément Foucault
2019-05-17DRW: Make fullscreen vertex shader position and uv without attributesClément Foucault
2019-05-17Cleanup: Eevee: Use SET_FLAG_FROM_TESTClément Foucault
2019-05-17Fix face mask edge select drawingCampbell Barton
2019-05-173D View: Support texture paint mask clippingCampbell Barton
2019-05-16Cycles: Fix missing viewport updates after recent changesSergey Sharybin
2019-05-16EEVEE: Viewport Rendering TAAJeroen Bakker
2019-05-16GPencil: New filter in Onion by keyframe typeAntonioya
2019-05-16Fix edit-mesh select crash when using face-dotsCampbell Barton
2019-05-16EEVEE: Intel Shader Compiler BugJeroen Bakker
2019-05-16Fix T54686: objects don't occlude each other for edit-mesh selectmano-wii
2019-05-15GPencil: Invert Fade Object sliderAntonioya
2019-05-15Lights: change sun light size to be specified as angleTim Stullich
2019-05-15Eevee: Add per material option to cull backfacesClément Foucault
2019-05-15Code style cleanup: `make format`Dalai Felinto
2019-05-14GPencil: Rename property Follow Drawing Path to AlignmentAntonioya
2019-05-14Fix T64551 Crash on leaving local view on the shading tabClément Foucault
2019-05-14Fix Shader compilation error on MacOS & some other platform/driverClément Foucault
2019-05-14Fix zfighting from edit mode face overlaysClément Foucault
2019-05-14Fix T64574 : Weird shadow mesh glitches in viewportClément Foucault
2019-05-14Fix T64574 : Weird shadow mesh glitches in viewportClément Foucault
2019-05-14Eevee: Fix Auto Tangent not working if active UV layer is greater than 3Clément Foucault
2019-05-14Fix T64441: GPencil textures weird rotationAntonioya
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-14GPUVertexFormat: Reduce size of structsClément Foucault
2019-05-14Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copyClément Foucault
2019-05-14Cleanup: DRW: Remove unused Uniform typesClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-14BLI_memblock: Add more optionsClément Foucault
2019-05-14Cleanup: Remove DRWCallTypeClément Foucault
2019-05-14DRW: Fix threading hazard when rendering and using auto depthClément Foucault
2019-05-14Cleanup: DRW: Remove unused functionsClément Foucault
2019-05-14DRW: Change Procedural function to use a GPUBatchClément Foucault
2019-05-14Eevee: Replace DRW_shgroup_empty_tri_batch_create by procedural callsClément Foucault