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AgeCommit message (Expand)Author
2019-05-11DRW: Fix previous commitClément Foucault
2019-05-11Fix T64464 App crashes when navigating between UV Editor and ViewportClément Foucault
2019-05-11GPencil: Apply FBO changes to AA macrosAntonioya
2019-05-11Fix T64137 Empty Images flickering graphics when "Auto Depth" is enabledClément Foucault
2019-05-10Fix T64399 Crash when trying to enter edit mode on instanced objectsClément Foucault
2019-05-10Fix T64420 Weight Paint colours not visibleClément Foucault
2019-05-10Overlays: Use common_view_lib.glslClément Foucault
2019-05-10Workbench: Use common_view_lib.glslClément Foucault
2019-05-10GPencil: Use common_view_lib.glslClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-10Eevee: Update matrices operations to not use combined matricesClément Foucault
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-09GPencil: Lock rotation of texturesAntonioya
2019-05-09DrawManager/GreasePencil: Select Correct ViewLayerJeroen Bakker
2019-05-09Workbench: Viewport AA PreferencesJeroen Bakker
2019-05-09Fix T64384 : Crash when switching to wireframe on tree_creature blendClément Foucault
2019-05-09UI: rename Look Dev 'Ball' to 'Sphere'Campbell Barton
2019-05-09DepsGraph: Multi ViewLayer SelectionJeroen Bakker
2019-05-09Fix T64329 Crash when switching to Texture PaintClément Foucault
2019-05-093D Grid: Use View UBO & small cleanupClément Foucault
2019-05-09Fix Crash with armature using custom shapesClément Foucault
2019-05-09Fix T64366 DRW: Crash opening Mr Elephant scene since recent commitClément Foucault
2019-05-09Fix T64296 Z-axis overlay vanishes at scene origin in 3D ViewportClément Foucault
2019-05-09Cleanup: DRW: Remove DRW_pass_freeClément Foucault
2019-05-09DRW: Remove support for NormalMatrixClément Foucault
2019-05-09Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighterClément Foucault
2019-05-09Overlay: Remove use of NormalMatrixClément Foucault
2019-05-08Workbench: Use common_view_lib and remove NormalMatrix usageClément Foucault
2019-05-08Mesh Batch Cache: Fix crash when comming from eevee to wireframe modeClément Foucault
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-05-08Eevee: Remove uneeded normalizationClément Foucault
2019-05-08GPU: Remove GPU_INVERSE_NORMAL_MATRIXClément Foucault
2019-05-08Overlay Mode: Use common_view_libClément Foucault
2019-05-08Cleanup: DRW/GPU: Remove eye vector uniformClément Foucault
2019-05-08Cleanup: Remove BKE_MESH_BATCH_DIRTY_MAYBE_ALLClément Foucault
2019-05-08Cleanup: draw_common: Use switch instead of ifsClément Foucault
2019-05-08Cleanup: Mesh Batch Cache: Remove unused BKE_MESH_BATCH_DIRTY_SCULPT_COORDSClément Foucault
2019-05-08DRW: Copy matrix in case of ModelMatrixInverse being usedClément Foucault
2019-05-08Wireframe: Refactor vertex shader to use less matricesClément Foucault
2019-05-08DRW: Speedup: Only do batch cache request and validation once for duplisClément Foucault
2019-05-08Mesh Batch Cache: Speedup: Only alloc gpu_attrs if needed and don't clearClément Foucault
2019-05-08Mesh Batch Cache: Speedup: Use flags to early remove unecessary checksClément Foucault
2019-05-08DRW: Make batch validation run first during iterationClément Foucault
2019-05-08DRW: Move all batch request functions to own headerClément Foucault
2019-05-08DRW: Change function orders to improve CPU cache efficiencyClément Foucault
2019-05-08Object Overlay: Add dupli fast pathClément Foucault
2019-05-08Wireframe: Create dupli fast path using DRW_duplidata_getClément Foucault
2019-05-08DRW: Add DRW_duplidata_get to create fast path for duplisClément Foucault
2019-05-08GPUViewport: Fix possible hash colision with enabled enginesClément Foucault
2019-05-08DRW: Remove uneeded calls to drw_viewport_engine_data_ensure when iteratingClément Foucault