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AgeCommit message (Expand)Author
2018-03-08DRW: Fix culling with inverted view (planar reflections)Clément Foucault
2018-03-08Make sure that the WM_opengl_context_create is always called on the main threadGermano
2018-03-08Fix wglShareLists being called with rendering contexts in useGermano
2018-03-07DRW: Fix memory leak.Clément Foucault
2018-03-07Eevee: Fix garbage on the first frames when enabling volumetrics.Clément Foucault
2018-03-07Draw Manager: Simplify the algorithm that extract the BoundingSphere of a Fru...Germano
2018-03-06Eevee: Fix crash with volumetrics + default mat + alpha blendClément Foucault
2018-03-06Eevee: Fix Cascaded shadowmap setup.Clément Foucault
2018-03-06DRW: Fix DRW_viewport_matrix_override_set_all function.Clément Foucault
2018-03-06Eevee: Fix probes not working after a world update.Clément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-06DRW: Fix broken grid in ortho view.Clément Foucault
2018-03-06Eevee: fix wrong sizeof.Clément Foucault
2018-03-06DRW: Shader Deferred compilation: Use a wmJob for threading.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-06Eevee: Fix bad framebuffer when changing probe resolution.Clément Foucault
2018-03-06Eevee: More use of DRW_viewport_matrix_override_set_allClément Foucault
2018-03-06DRW: Fix occlusion culling.Clément Foucault
2018-03-06Eevee: Optimize shadows drawingGermano
2018-03-02Eevee: Make use of culling when rendering the shadowmaps.Clément Foucault
2018-03-02Eevee: Cleanup & fix Warnings.Clément Foucault
2018-03-02DRW: Add DRWMatrixState to manage all matrices together.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-03-02Object Mode: Make use of optimized DRW_shgroup_call_object_addClément Foucault
2018-03-02Clay: Perf: Early out of SSAO if there is no need for it.Clément Foucault
2018-03-02Correct draw manager locking flag checkCampbell Barton
2018-03-01More clean of macros with an _END and no _BEGINDalai Felinto
2018-03-01Cleanup: macro's w/ an _END need a matching _BEGINCampbell Barton
2018-03-01DRW: add ability to lock states from changingCampbell Barton
2018-03-01Fix T54190: Occlusion query select failedCampbell Barton
2018-03-01DRW: Initial implementation of Frustum culling.Clément Foucault
2018-03-01Clay: Make use of optimized DRW_shgroup_call_object_add.Clément Foucault
2018-03-01DRW: DRWCallState: Fix matflag being overwritten by other engines.Clément Foucault
2018-03-01DRW: Codestyle: Remove DRWCallHeader and DRWCallGenerateClément Foucault
2018-03-01DRW: Reuse DRWCallState for the same object.Clément Foucault
2018-03-01DRW: Merge calls_generate pool with calls pool & add DRWCallState pool.Clément Foucault
2018-03-01DRW: Fix warnings in Release Build.Clément Foucault
2018-02-28Code cleanup: fix a few harmless warnings.Brecht Van Lommel
2018-02-28Code cleanup: make viewport free simpler and consistent with GPU module.Brecht Van Lommel
2018-02-28DRW: Fix broken particle drawing.Clément Foucault
2018-02-28Object Mode: Fix incorrect lightprobe wire color when in edit mode.Clément Foucault
2018-02-28DRW: Disable depth test when drawing statisticsClément Foucault
2018-02-28DRW: Fix negative scale object drawing.Clément Foucault
2018-02-28DRW: Refactor & Split draw_manager.c into multiple files.Clément Foucault
2018-02-28Refactor depsgraph/render logic to serve evaluated depsgraph to enginesDalai Felinto
2018-02-27DRW: Fix multithreading conflict with material previews.Clément Foucault
2018-02-27DRW: Refactor / Cleanup Builtin uniforms.Clément Foucault
2018-02-27DRW: Do not recreate the common uniform buffer every frame.Clément Foucault
2018-02-27Eevee preview materialsDalai Felinto
2018-02-27Fix error in depth picking caused by GL contextsCampbell Barton