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AgeCommit message (Expand)Author
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
2019-01-15Fix T60504: Armature wire draw type hidden when unselectedCampbell Barton
2019-01-15Cleanup: styleCampbell Barton
2019-01-15Edit Mesh: Improve selected double vertices visibilityClément Foucault
2019-01-15Fix T59482: Creating 2 Particle systems breaks the appClément Foucault
2019-01-14Fix T60476 Loose vertices only partially drawnClément Foucault
2019-01-14Object Mode: Outlines: Add support for thicker outlineClément Foucault
2019-01-14Fix T60332: Lattice objects do not display properly in Edit modeClément Foucault
2019-01-14Cleanup: move comments above definitionsCampbell Barton
2019-01-12Viewport: Stereoscopy drawing is backDalai Felinto
2019-01-12Drawing API: shgroup_instance and shgroup_instance_alpha clarificationDalai Felinto
2019-01-11EditUV: Only clear data VBO when selection changesClément Foucault
2019-01-11GP: New Cutter, Constraints and Segment selectionAntonioya
2019-01-11Fix T59990: Crash when entering edit mode with skin modifier enabledClément Foucault
2019-01-11GP: Missing in previous count commitAntonioya
2019-01-11GP: Reduce memory reallocation in multiedit modeAntonioya
2019-01-11UVEdit: Port texpaint_loop_wire to batch requestClément Foucault
2019-01-11UVEdit: Add back uv angle stretch aspect correctionClément Foucault
2019-01-11UVEdit: Port batches to batch requestClément Foucault
2019-01-11Texture Paint: Add filtering option for texture paint overlayClément Foucault
2019-01-11Workbench: Support node texture "closest" interpolation optionClément Foucault
2019-01-11Mesh Batch Cache: Cleanup UnusedClément Foucault
2019-01-11Mesh Selection: Port to batch cache requestClément Foucault
2019-01-11Mesh Batch Cache: Fix wrong assertClément Foucault
2019-01-11Mesh Batch Cache: Put context evaluation out of batch cacheClément Foucault
2019-01-11DRW: Fix texture paint crashing if object has no material slotClément Foucault
2019-01-11GP: Count all strokes when use multiedit for VBO sizeAntonioya
2019-01-113D View: fade out dupli-wire color 70%Campbell Barton
2019-01-113D View: use faded wire for set-scene objectsCampbell Barton
2019-01-113D View: use dupli wire color for shaded wire drawingCampbell Barton
2019-01-11Cleanup: blend existing colorsCampbell Barton
2019-01-11Fix background color use in 3D viewCampbell Barton
2019-01-10GP: Fix render glitch when have collision with meshAntonioya
2019-01-10GP: Fix unreported pixel glitchesAntonioya
2019-01-103D View: use faded color for dupli instance outlinesCampbell Barton
2019-01-103D View: use faded color for dupli instance wire & pointsCampbell Barton
2019-01-09Fix swapped active/selected lattice vertex colorCampbell Barton
2019-01-08Fix T56545: Material referencing missing UV crashCampbell Barton
2019-01-08Vertex Paint: support vertex maskingPhilipp Oeser
2019-01-08Cleanup: comments causing bad clang-format outputCampbell Barton
2019-01-06Cleanup: add trailing commas to structsCampbell Barton
2019-01-04EEVEE DoF: Fix runtime error: division by zero when blades was 0Dalai Felinto
2019-01-04Cleanup: indentation (right shift)Campbell Barton
2019-01-04Cleanup: use typed unsigned intsCampbell Barton
2019-01-03Fix T59527: Segment fault changing layer visibility and onion skinAntonioya
2019-01-03Cleanup: indentationCampbell Barton
2019-01-03DRW: remove INDEX4 normal flippingCampbell Barton
2019-01-03Fix T59842: Curve flat shading doesn't workCampbell Barton
2019-01-03Cleanup: variable nameCampbell Barton
2019-01-03Cleanup: preprocessor indentationCampbell Barton