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AgeCommit message (Expand)Author
2022-06-07Fix T98091: EEVEE: Volume: Crash caused by non-present gridClément Foucault
2022-06-03Fix T98571: corrupted face selection drawing with GPU subdivisionKévin Dietrich
2022-06-01Fix T98526: broken corner attributes with GPU subdivisionKévin Dietrich
2022-06-01GPU subdiv: Fix edit mode vertex color not being uploaded properlyJoseph Eagar
2022-05-31Fix T97877: broken shadows with GPU subdivisionKévin Dietrich
2022-05-30Cleanup: make formatDalai Felinto
2022-05-26Fix T98385: Color attributes not working with GPU subdivisionKévin Dietrich
2022-05-26Fix T98392: GPU subdivision crash with knife toolsKévin Dietrich
2022-05-25Fix vertex format for mesh attributes with GPU subdivisionKévin Dietrich
2022-05-25Fix T98365: Overlay: Blender 3.2.0 Beta crashes on startupClément Foucault
2022-05-25Fix T96080: hiding elements does not work with GPU subdivKévin Dietrich
2022-05-23Fix Eevee blackbody wrong with non-default scene linear color spaceBrecht Van Lommel
2022-05-23Cleanup: GPU: Remove `gpu_shader_common_obinfos_lib.glsl`Clément Foucault
2022-05-23Fix T98251: EEVEE: Regression: Wrong normalmaps on scaled objectsClément Foucault
2022-05-23DRW: Fix signed/unsigned mismatches in shader codeJohannes J
2022-05-23Fix T98128: EEVEE: Regression: Inverted surface normal on MacOS Intel GPUClément Foucault
2022-05-17Fix T98052: Eevee / Workbench background render crash with GPU subdivisionBrecht Van Lommel
2022-05-13Fix T97330: UV points missing with some modifiersKévin Dietrich
2022-05-12Fix T98071: Overlay: UV selection inverted bewteen vertex and edge selectClément Foucault
2022-05-12Fix T98026 EEVEE: Refression Crash when rendering Cryptomatte passesClément Foucault
2022-05-12Fix T97380 EEVEE: Weird motion-blur on curvesClément Foucault
2022-05-11Fix T97895: Eevee support for Geometry Nodes Color Attributes.Jeroen Bakker
2022-05-11Fix T97173: Color Attributes shading turns black after switching mode.Jeroen Bakker
2022-05-10DrawManager: Hide lock acquire behind experimental feature.Jeroen Bakker
2022-05-10Fix T97545 GPU: Crash caused by uncommented quote char in source stringClément Foucault
2022-05-10EEVEE: Fix missing CLOSURE_DEFAULTClément Foucault
2022-05-10Fix T97985 EEVEE: Shader mixing not working correctly when reusing shader nodesClément Foucault
2022-05-09Fix T97983 EEVEE: Tangent Normal of Curves info behaves differently in EeveeClément Foucault
2022-05-09Fix T97853: Crash with edit mode X-ray and subdivisionHans Goudey
2022-05-07EEVEE: Fix missing function implementation for volumetric materialsClément Foucault
2022-05-07Fix T97796 EEVEE: Regression: Alpha clipped materials rendered as alpha hashedClément Foucault
2022-05-07Fix T97881 EEVEE: First Specular and SSS closure not contributing on alpha bl...Clément Foucault
2022-05-06DrawManager: Make instance data persistent.Jeroen Bakker
2022-05-05Cleanup: EEVEE: Fix clang-tidy warnings and unused var warningClément Foucault
2022-05-05DRW: Hair: Fix shader compilation of transform feedback shaderClément Foucault
2022-05-05Fix T97835: crash when creating hair particle system on MacGermano Cavalcante
2022-05-04Fix T96845: artifacts with GPU subdivision and mirror modifierKévin Dietrich
2022-05-04Cleanup: quiet strict-prototypes warningCampbell Barton
2022-05-04License headers: add missing license headersCampbell Barton
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-05-03Fix T96338: GPU subdiv crash switching to UV editingKévin Dietrich
2022-05-03Fix T97543: Changing multipass images doesn't update the image.Jeroen Bakker
2022-05-02EEVEE: Fix compiler warningClément Foucault
2022-05-02EEVEE: Fix compilation on MSVCClément Foucault
2022-05-02EEVEE: Rewrite: Implement nodetree support with every geometry typesClément Foucault
2022-05-02GPUShader: Remove GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZEClément Foucault
2022-05-01Fix T97545 DRW: Crash cause by invalid `"` char in glsl sourceClément Foucault
2022-05-01GPUShaderCreateInfo: Add validation for overlapping vertex attributeClément Foucault
2022-05-01External Engine: Reuse depth only shader from Basic engineClément Foucault
2022-05-01Basic Engine: Port depth shader (object selection) to shaderCreateInfoClément Foucault