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AgeCommit message (Expand)Author
2018-05-03Metaball: pointers used in `DRW_shgroup_call_dynamic_add` don't need to hold ...Germano
2018-05-02Armature: Envelope: Small cleanup + don't smooth the distance display.Clément Foucault
2018-05-02Armature: Envelope: Optimize outline shader.Clément Foucault
2018-05-02Armature: Envelope: Revisit envelope drawing again.Clément Foucault
2018-05-02GPUShader: Remove unused envelope shaders.Clément Foucault
2018-05-02Armature: More work and cleanup on envelope bones drawing.Clément Foucault
2018-05-02Armature: Add envelope outline shader.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02Armature: Draw envelope on non MSAA buffer.Clément Foucault
2018-05-02Armature: Add multisampling to posemode.Clément Foucault
2018-05-02DRW: Convert DRW_cache_circle_get to use GWN_PRIM_LINE_LOOPClément Foucault
2018-05-02Armature: "Raytrace" bones endpoint spheres.Clément Foucault
2018-05-02DRW: Make use of new multisample resolve pass.Clément Foucault
2018-05-02DRW: Add DRW_multisamples_resolve functionClément Foucault
2018-05-02DRW: Add DRW_STATE_BLEND_PREMUL blend mode.Clément Foucault
2018-05-02Object Mode: Draw non meshes before outline.Clément Foucault
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
2018-05-02DRW: Add Adjacency info for bone shapes.Clément Foucault
2018-05-02Paint Vertex Mode: Fix shader not free.Clément Foucault
2018-05-02Eevee: Add Lamp Specular multiplier.Clément Foucault
2018-05-02Workbench: Linear => srgb conversionJeroen Bakker
2018-05-02Workbench: Fix interface change in draw maangerJeroen Bakker
2018-05-02Merge branch 'blender2.8' of git.blender.org:blender into blender2.8Jeroen Bakker
2018-05-02Vertex Paint: Use Linear colors for interpolation.Clément Foucault
2018-05-02Eevee: Fix vertex color being in srgb space.Clément Foucault
2018-05-02Mesh: move runtime members to own structCampbell Barton
2018-05-02Workbench: update of 3dviewJeroen Bakker
2018-05-02Workbench: Single Color ModesJeroen Bakker
2018-05-01Eevee: Don't enable temporal AA when using 1 sample only.Clément Foucault
2018-05-01Eevee: Shadows: Only tag as shadow caster if a shadow is cast.Clément Foucault
2018-05-01Modifiers: Simple Deform & Build, DerivedMesh → MeshSybren A. Stüvel
2018-05-01Eevee: Fix crash when using visibility groups with dupli objects.Clément Foucault
2018-05-01Eevee: Contact Shadows: Add slope based bias & fix brightening.Clément Foucault
2018-05-01Eevee: Fix raytracing.Clément Foucault
2018-05-01Overlay: Enabled wireframe drawing for vertex/weight paintJeroen Bakker
2018-04-30Cleanup: simplify GLSL logic in outlines drawing.Germano
2018-04-30Eevee: Use GPU_RG16 for velocity pass instead of GPU_RG32F.Clément Foucault
2018-04-30GPUTexture: Add support for GPU_RG16.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-30Eevee: TAA: Use safe color when outputing the final color.Clément Foucault
2018-04-30Overlay: missed in last commitJeroen Bakker
2018-04-30Overlay: Integration of TexturePaint with WorkbenchJeroen Bakker
2018-04-30Workbench: Integration VertexPaint and WeightPaint modesJeroen Bakker
2018-04-30Remove unused functionSergey Sharybin
2018-04-28Cleanup: fix compiler warnings on macOS / clang.Brecht Van Lommel
2018-04-28Cleanup: style, duplicate includesCampbell Barton
2018-04-27Draw Edit Curve Overlay: Fix the offset direction of the contour of selected ...Germano
2018-04-27Fix missing action zones and emboss in the 3D viewport.Brecht Van Lommel
2018-04-27WM: new offscreen window draw method to replace all existing methods.Brecht Van Lommel
2018-04-26Workbench: GLSL layout locationsJeroen Bakker