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AgeCommit message (Expand)Author
2018-07-03View3D: Remove v3d->zbufClément Foucault
2018-07-03Cleanup: Remove unused variableClément Foucault
2018-07-03Edit Mesh Overlay: Fix floating point instability artifactsClément Foucault
2018-07-03Workbench: Fix wrong shading shadoow direction.Clément Foucault
2018-07-03Revert "GHOST: Delay opengl context initialization"Clément Foucault
2018-07-03Workbench: CleanUp whitespacesJeroen Bakker
2018-07-03Workbench: Fix texture drawingJeroen Bakker
2018-07-03Workbench: Fix ghosting and crash in X-Ray modeJeroen Bakker
2018-07-03Cleanup: typosCampbell Barton
2018-07-02Workbench: Fix use of uninitialized memory.Clément Foucault
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-07-013D View: use 3px dashed relationship lineCampbell Barton
2018-07-01Revert "Experimental Tweak: Only show relationship lines between objects when...Campbell Barton
2018-06-29Cleanup: Moar DM busting, mostly cleaning up MOD_utils.Bastien Montagne
2018-06-29Workbench: Spherical Harmonics testsJeroen Bakker
2018-06-29Workbench: Transparent texturesJeroen Bakker
2018-06-29Workbench: remove runtime warningsJeroen Bakker
2018-06-29Workbench: TAA optimalizationJeroen Bakker
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Workbench: Use less GPU memoryJeroen Bakker
2018-06-29Workbench: Removed MaterialData UBOJeroen Bakker
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-28Overlay: Make overlay engine rebder on top of paint modes.Clément Foucault
2018-06-28Draw relationship lines for rigid body constraintsSybren A. Stüvel
2018-06-28Workbench: Anti-aliasing refactorJeroen Bakker
2018-06-28Workbench: Removed unused code in cavity shaderJeroen Bakker
2018-06-28Workbench: Fix crash editing in texture modes without uv layerJeroen Bakker
2018-06-28Hair drawing: respect the amount of layers.Jeroen Bakker
2018-06-28Workbench: Materials Texture hashJeroen Bakker
2018-06-28Workbench: Fix Texture drawingJeroen Bakker
2018-06-27Cleanup: styleCampbell Barton
2018-06-27Workbench: Use different samples in AO per TAA iterationJeroen Bakker
2018-06-27Workbench: Added a quality slider for the viewportJeroen Bakker
2018-06-26Workbench: TAA quick fix for AMD cardsJeroen Bakker
2018-06-26Workbench: Tempural Anti AliasingJeroen Bakker
2018-06-25Draw: Use more proper particles index lookupSergey Sharybin
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
2018-06-25Cleanup: code styleCampbell Barton
2018-06-24Object Mode: Add Shape visual for spot and point lampsClément Foucault
2018-06-24Wireframe Overlay: Add back the per edge hidingClément Foucault
2018-06-23Eevee: Fix wrong depth test in main shading pass.Clément Foucault
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-22Cleanup: styleCampbell Barton
2018-06-21Workbench: Remove warningJeroen Bakker
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-21Studiolight: Calculation of irradiance bufferJeroen Bakker
2018-06-20Studiolight: Spherical harmonicsJeroen Bakker
2018-06-20T55550: Workbench Shadows are incorrect in first draw cycleJeroen Bakker
2018-06-19Cleanup: some more valid G.main usages moved to G_MAIN.Bastien Montagne