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2009-02-202.5:Brecht Van Lommel
* Image painting back. 2d paint, 3d paint and projection, undo, pressure, repeating paint operations, etc should all work. Drawing cursor needs a bit of work, only gets shown when enabling texture paint mode now. * Move sculpt, image paint, and vertex/weight paint into a single sculpt_paint module. Doesn't make much difference now, but nice to have it together for better integration and consistency in the future.
2009-02-032.5Ton Roosendaal
As creator of the Ipo I also reserve to right to kick it out definitely :) To honour the wonderful contributions from Joshua here it is; renamed space_ipo to space_graph! Note; make, cmake and scons should work, msvc will require some work now!
2009-01-242.5Ton Roosendaal
- Brought back code for particle edit and fluidsim - Sanitized code from globals and bad level calls, so its ready to come back working. - Fixed cirle selecting (Ckey now) - Enabled undo for editmode curve, armature, particle and lattice (another commit following)
2009-01-20missing commaCampbell Barton
2009-01-202.5Ton Roosendaal
- Previewrender code back, commented out a lot of bad cruft, nothing works or is linked even! - Added NC_GROUP notifier type, used in editgroup.c and listened to in 3dview and outliner
2009-01-152.5: Space Image ported backBrecht Van Lommel
Organized as follows: uvedit/ uv editing related code uvedit_draw.c: drawing code uvedit_ops.c: operators, just a few done uvedit_unwrap_ops.c: will be operators for unwrapping uvedit_paramatrizer.c: lscm/abf/stretch/pack space_image/ space_image.c: registration and common getter/setters image_draw.c: drawing code, mostly functional image_panels.c: panels, all commented out image_render.c: render callbacks, non functional image_ops.c: operators, only view navigation done image_header.c: header, menus mostly done but missing buttons Notes: * Header menus consist only of Operator and RNA buttons, if they are not implemented they're displayed grayed out. Ideally the full header could work like this, but std_libbuttons looks problematic. * Started using view2d code more than the old code, but for now it still does own view2d management due to some very specific requirements that the image window has. The drawing code however is more clear hopefully, it only uses view2d, and there is no switching between 'p' and 'f' view2d's anymore, it is always 'f'. * In order to make uvedit operators more independent I move some image space settings to scene toolsettings, and the current image and its buffer is in the context. Especially sync selection and select mode belonged there anyway as this cannot work correct with different spaces having different settings anyway. * Image paint is not back yet, did not want to put that together with uvedit because there's really no code sharing.. perhaps vertex paint, image paint and sculpt would be good to have in one module to share brush code, partial redraw, etc better.
2009-01-142.5Ton Roosendaal
GPencil code back! Joshua will probably take this further. I've added XXX notes where fixes are required. Also note that ED_gpencil.h has all old exports, which is probably not needed, most can go to gpencil_intern.h Also added Makefile fixes for sculpt
2009-01-142.5Ton Roosendaal
Hrmf; sconscript apparently can't do emtpy dirs!
2009-01-132.5 / SCons / Temporary HackNathan Letwory
* curve, gpencil, physics and preview don't have sources yet, so scons fails on that. Disabled for now Ton, when you actually put something in those dirs, remember to uncomment them in the editors/SConscript.
2009-01-132.5Ton Roosendaal
Added last few remaining modules in editors. Then the msvc maintainer can already start typing! Only uv_paint is not added, not sure how far Brecht is locally already.
2009-01-072.5 / Sculpt / SConsNathan Letwory
* add SConscript to have it build with this buildsystem too :) * commented out GHOST_Types.h - I guess any stuff that was used from it should be properly done through event system (WM).
2009-01-052.5Ton Roosendaal
Put back Armature/Pose code, including 'heat weight'. I've added reeb.h to get things compile, but Martin will cleanup files and put back? Now where to put all vertexgroup code.... I guess mesh? Note for msvc: yep, another new dir to add! :)
2008-12-252.5 / NodesNathan Letwory
* header menu drawing
2008-12-202.5 - Start of porting of Animation EditorsJoshua Leung
* Added new 'Animation' submodule under Editors. This will be used to house all code + features that are used by many different Animation Editors (Action/Dopesheet and IPO) as well as other parts of Blender. * Added back some of the core code need by the Action/Dopesheet editor, which will also be used by IPO Editor. * Brought back file for keyframing management code (i.e. keyframing.c), but there's still quite a lot of missing stuff that I'll need to restore, so in the meantime, it's #if 0'd out. * Moved markers code to this new module (I'm not sure whether SVN will recognise this change, as TortoiseSVN doesn't seem to have any obvious copy/move commands)
2008-12-142.5Ton Roosendaal
Basics for the remaining 6 spacetypes. Note: Andrea prefers to merge SpaceImaSel with SpaceFile for that I'll provide a good readfile.c patch later
2008-12-14Fix scons warning for space_file, also sorted items alphabetically.Brecht Van Lommel
2008-12-142.5Ton Roosendaal
- Added file space (too) :) Andrea was first, this is more complete. - Suggestion from Joshua: move all standard header buttons to 1 function, makes it all easier, less code, and less area/space stuff needs to be exposed.
2008-12-14* add space_file sconscript reference too.Nathan Letwory
2008-12-142.5Ton Roosendaal
The basics for InfoSpace. Also added InfoSpace data to area by default, older files allowed to have nothing here (space empty). (prevents reported crasher in switching space info to others). Also: added ifdeffed code in readfile.c to debug missing memory frees from data read from files. (instead of "data from SCR" it will print the actual struct names).
2008-12-132.5Ton Roosendaal
Added basics for oour precious Buttons Window. The one that will be (OH NO!) vertical one day? ;)
2008-12-132.5Ton Roosendaal
The basics for Node Space.... no complaints sofar :)
2008-12-132.5Ton Roosendaal
Added basic code for Space Image. Now let's check if this commit has all it needed :)
2008-12-12* To have IPO editor get both compiled and link, we also make sure it is ↵Nathan Letwory
actually built and linked to.
2008-12-122.5Ton Roosendaal
Resolved cyclic calls for editors. Now there's a space_api/ module, here you can use functions calling other editor modules. The functions in the module are only used by the WindowManager module to initialize space types. Note for sconzers and MSVC and cmake: the proper linking order for editors is: - space_api - space_xxx - object / mesh / transform / etc - interface - util / datafiles - screen
2008-11-292.5: work on bringing back SpaceTime optionsTon Roosendaal
- RMB select, also with SHIFT - RMB tweak for translate - SHIFT+D dupli - BKEY border select/deselect - AKEY (de)select all - XKEY delete - GKEY grab Added some XXX comments for future todos, especially for when other spaces come back with time markers. Also added ED_util for putting in all to-be-cleaned cruft Context conflict: input methods for Markers can conflict with other spacetypes. It was solved in pre-2.5 with manually tweaking it all over, but I would prefer one keymap for all marker stuff. Needs some thinking... could be solved with a boundbox check for bottom part of 2d window. Tweak issue: both tweak styles are possible: - Hold mouse button, move, operator ends on mouse release - Hold mouse button, move, operator ends on mouse click Problem is that modally handled operators use fixed keymaps... like ESC, SPACE, ENTER, or press/release mousebutton for 'assign'. There's a lot to say for making this all consistant, or become part of 1 general keymap? Should also be possibe to define 'tweak' defaults for Tablet different than for mouse...
2008-11-14RNABrecht Van Lommel
* Added RNA list viewer. This is currently drawn in the outliner window, the UI is limited but it is just intended to test RNA at the moment. * Added UI names for currently wrapped properties. * Made iterating collections a bit more convenient.
2008-06-112.5 BranchBrecht Van Lommel
========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-01-08* update scons-files to build with Ton's latest commits.Nathan Letwory
2007-12-29* add also SConscripts for editors.Nathan Letwory
I totally forgot those. Anyway, now all compiles and links (scons/mingw)