Age | Commit message (Collapse) | Author |
|
also rename BLI_edgeset_reinsert -> BLI_edgeset_add, in this case its the same.
|
|
|
|
its arguments can use
Hopefully this should help prevent bugs lik T40304 from occurring again.
|
|
|
|
|
|
|
|
In many BI shader setups, the material which owns the nodetree is often itself
included as a node in that nodetree (i.e. to provide the base colour for that
mesh). This would often result in the material (and its subtree) getting included
in the dopesheet results twice.
|
|
|
|
|
|
|
|
Use temporary runtime flag of filter_mode argument instead.
This commit also fixes some weirdo mix of filter_mode with
filterflag bits.
|
|
Internal filtering flags used to obtain AnimData blocks as result were not
working correctly in Action and ShapeKey modes. Instead, in these modes, they
were often returning F-Curves instead, which lead to the grouping operating
failing (and perhaps other unidentified bugs)
|
|
It was not implemented in anim filter yet.
it's strictly speaking not so much clear how
"selected only" mode is expected to work when
having multiple node trees editing at the same
time. For now all the animation data from
selected group will be displayed.
|
|
linestyles in some places.
|
|
DopeSheet.
This could happen when a line style is shared by multiple linesets within a scene.
|
|
|
|
indent.
also indent case's within the switch (we already did both of these almost everywhere)
|
|
linked via material
Textures linked to modifiers are now shown in the AnimEditor channel hierarchy
under object level now (i.e. on same level as ob-data, shapekeys, and object's
action). This makes it possible to edit such animation data without having to
ensure that these textures are also linked to the object's material so that they
will appear.
As a side-effect of how this is implemented, if playback is slower on scenes
following this commit, disable the "modifier" filter under the filtering
settings in the relevant animation editor header. In particular, it may be
beneficial to disable this when you've got scenes with meshes that have many
modifiers (but none of these have any linked data with settings which can be
animated), as Blender will still try to go through all those modifiers checking
for anything to show.
|
|
|
|
* Reverted the changes to code comments, as suggested by Campbell. It makes it more hard to follow.
* Only keep changes to actual UI messages.
|
|
* ShapeKey -> Shape Key. Was called "Shape Key" in most places already.
Pointed out by Dalai, thanks!
|
|
* DopeSheet -> Dope Sheet. No need to glue the words together.
Only changed comments and UI strings, no functional changes. Request by Dalai Felinto.
|
|
|
|
|
|
also change dump_rna2xml.py to dump bpy.data by default.
|
|
and RNA for it independent of the build flag for enabling Freestyle. Suggested
by Sergey Sharybin through a code review of the branch.
* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender. This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files. It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.
* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added. All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files. Now the relocated API functions
have BKE_ prefix instead of FRS_.
|
|
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c
Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
|
|
blocks, provided the blocks in question are in fact selected.
|
|
actions or NLA data attached was broken
Looks like a typo whcih somehow slipped in at some stage, as I remember that
this used to work at some point 2 years ago!
|
|
errors with the variables/targets, even if those errors are for variables which
aren't used (and are hence "harmless" errors)
This means that the filter can be truly useful for helping locate things that
need "cleaning up". For example, previously, there could still have been drivers
where there were some of these "harmless" errors would emit warnings, but would
otherwise appear perfectly functional.
The implementation here uses a slightly slower method of checking any errors in
these driver vars. However, it's no slower than what's done when these are
evaluated, and should be less error prone than introducing yet another type of
error tagging for this one case. The problem here is that the "driver invalid"
flag, which is usually set when a target has errors, gets cleared by the
pydrivers code if nothing went wrong when evaluating the expression. Removing
this clearing step will probably open a can of worms, so unless this method
proves to be far too slow, this simpler fix will do.
|
|
|
|
This commit introduces operators to customise the grouping of F-Curves. As
groups are only available in Actions, these grouping operators only work in the
Dopesheet, Action Editor, and Graph Editor (Animation) modes.
To Use:
* Ctrl-G = Group selected F-Curves
* Alt-G = Ungroup selected F-Curves
* or find these tools from the Channels menu
Notes:
* When invoking the grouping operator from the Channels menu, the name popup
won't show up. Instead, the group(s) created will be created with the default
name. To fix, you can either use the F6 operator properties edit OR manually
edit the names (Ctrl-LMB on the relevant channel)
|
|
|
|
|
|
* Made Freestyle optional (turned on by default).
* Fix for missing bpath.c updates in the previous merge of trunk changes.
|
|
* Split and moved Cycles’ render layers panels into the render_layer
context as well (would be nice to hide this context when not needed,
e.g. with the BGE, but this is not so easy to do nicely...).
* Fixed some inconsistencies with trunk (probably due to svn merge
glitches) using r52858 as reference. Also recovered the missing
release/bin/blender-softwaregl file.
* A bunch of style code fixes in Blender's own code (not Freestyle
itself yet): line lengths, spaces around operators, block formatting,
headers, etc. In rna_linestyle.c, color_blend_items was replaced by
ramp_blend_items (exported from rna_material.c).
|
|
Conflicts resolved:
source/blender/makesrna/intern/rna_scene.c
|
|
|
|
or Link Object Data methods
- Don't crash if there's any fcurves created for sequencer but no sequencer itself
- Don't copy sequencer's fcurves when copy new scene with linking data/objects method
|
|
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/makesrna/intern/rna_scene.c
release/datafiles/startup.blend
|
|
|
|
Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesrna/intern/rna_main_api.c
|
|
with errors
This filtering option is useful when rigging and you want to figure out if any
of your drivers are not functioning, and/or which one(s) are not, so that you
can go through fixing them. It saves you from having to check on each one
individually, or going into the console to try to infer which ones are not
working.
|
|
transform_conversions.c), so better leave it for now, at least with r50836 mask datablocks display in the dope sheet by default now.
|
|
can be edited in the dope sheet. (was cause of masks mysteriously not showing in the dope sheet, making masks fake user by default made this more common an issue)
|
|
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c
Also addressed code inconsistency due to changes in the trunk revision 50628 (color
management with OCIO) and 50806 (UV project material). OCIO-related changes are marked
OCIO_TODO as in some other files modified in revision 50628.
|
|
|
|
|
|
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
|
|
types to the end of the switch statement when evaluating metaballs.
|