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2020-04-13Fix T75676: Inconsistent "Only selected" GP layers in Dope SheetAntonio Vazquez
The selection was not checking all modes.
2020-04-09Cleanup: Remove unused varAntonio Vazquez
This was not removed in previous fix.
2020-04-09Cleanup: unused variableCampbell Barton
2020-04-09Fix T75122: Annotations: Only visible scene annotations in dopesheetAntonio Vazquez
The loop of datablocks was using the scene datablock (3D View) only, but all others datablocks were ignored. Now the loop consider any annotation datablock.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-12Fix T66505: Dope Sheet shows empty Grease Pencil/Annotation layersSybren A. Stüvel
The behaviour of GP layers is the same as annotation layers: they show in the dope sheet regardless of whether they have frames or not. This is easily resolved by adding some extra filtering.
2020-03-12Cleanup: simplified Grease Pencil animdata filterSybren A. Stüvel
Part of the function was following an "if-ok: do-this" pattern, and then mid-function switched to a "if-bad: skip" pattern. The function now just uses the latter. No functional changes.
2020-03-11GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded ↵Antonio Vazquez
options Update Dopesheet header to include missing buttons, remove Scene Active only buttton and also removed duplicated search box. The removed options come from old 2.7x version and they are not required now. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7107
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-02-27Fix channel lists ignoring collection visibilitySybren A. Stüvel
The dope sheet, NLA editor, and other similar animation editors were ignoring the temporariy visibility flag of collections. As a result, an editor that's supposed to show animation data of visible objects only was still showing such data of objects that were hidden by hiding their collection. This was observed while fixing T71743.
2020-02-05Cleanup: Remove unused function: give_node_material()Antonio Vazquez
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2020-01-03Fix T71495: Some Textures with AnimData not visible in DopesheetSybren A. Stüvel
T71495 describes two problems with animation of textures not showing up in the dope sheet: 1. textures connected to force fields 2. textures of brushes This patch resolves the first case. An alternative would be to switch to iteration of dependencies using `BKE_library_foreach_ID_link()`. This is a good idea to do at some point, but adding these few lines was considerably easier & safer to do.
2020-01-02Fix T57111: Particle texture keyframes missing from Graph EditorSybren A. Stüvel
The entire particle system was skipped when the particle system itself did not have any animation data. This caused the animation data on the texture to be skipped.
2019-10-09Local Collections: Allow users to show hidden collectionsDalai Felinto
Users now can turn on in a viewport collections that are temporarily hidden (eye) in the view layer. Design task: T61327 As for the implementation, I had to decouple the visibility in the depsgraph from the visibility in the view layer. Also there is a "bug" that in a way was there before which is some operators (e.g., writing a text inside of a text object, tab into edit mode) run regardless of the visibility of the active object. The bug was present already (with object type visibility restriction) in 2.80 so if we decide to tackle it, can be done separately (I have a patch for it though P1132). Reviewed by: brecht (thank you) Differential Revision: D5992
2019-08-30Cleanup: spellingCampbell Barton
2019-08-14Fix T68597: GPencil Dope Sheet can fail to display active GP objectAntonioya
Now, the dopesheet is activated if the object is in any Edition mode.
2019-07-31Animation: Remove depsgraph argument from a lot of APISergey Sharybin
Use explicit boolean flag to indicate whether flush to original data is needed or not. Makes it possible to avoid confusion on whether an evaluated or any depsgraph can be passed to the API. Allows to remove depsgraph from bAnimContext as well. Reviewers: brecht Differential Revision: https://developer.blender.org/D5379
2019-07-09Implement Movieclip filter for action editorsSergey Sharybin
Allows to disable keyframes from movie clips in dopesheet. Reviewers: brecht Reviewed By: brecht Subscribers: sebastian_k Differential Revision: https://developer.blender.org/D5203
2019-07-07Cleanup: spellingCampbell Barton
2019-06-17Cleanup: comment spellingCampbell Barton
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-15Outliner Restriction: Naming sanitization and iconDalai Felinto
No major API change here, only in the outliner restriction column variables (e.g., show_restrict_column_selectable > show_restrict_column_select). * Get rid of _INSTANCE (introduced on b1af68200159). * Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global). * Use the expected icon for restrict viewport (same as objects and modifiers). * selectable > select
2019-05-11Outliner Visibility UpdateDalai Felinto
See T61578 for discussions and mockups. Visibility Options ================== We are adding more granular control over restriction columns in the outliner, exposing "indirect only" and "holdout" as options, and change the way users enable/disable collections in a viewlayer. We also rename the object viewport restriction to hide instance. So the options we have are: Collection ---------- * Render Visibility * Instance Visibility * Selectable (View) Layer Collection ----------------------- * Enable * Holdout * Indirect Only * Viewport Shortcuts ========= Isolate Collection ------------------ * Ctr + click isolates the collection. It turns all its parents and children "visible", and all the other collections "invisible". If ALL the collections were already properly set, we re-set the collections to their default value. Set Collection Inside Collections and Objects --------------------------------------------- * Shift + click: Set/unset inside collections and objects. We only set objects values as well when we are in View Layer mode and (obviously) when the objects have a matching property. Icons ===== Little reminder that we will need better icons for holdout, indirect only, and probably instanced (nothing wrong with the current, but it differs from the proposal when it is turned off). Also, we need to decide where do we want the modifier/bones/... icons to be (in which column) and ideally make sure their icons match the ones we use for collections/objects. At the moment those are using the screen icon, which is not being used by collections. Reviewers: brecht, billrey Subscribers: pablovazquez Differential Revision: https://developer.blender.org/D4823
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-29Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-20Cleanup: add missing macros to clang-formatCampbell Barton
2019-04-17Fix T60982: don't allow editing group properties in linked actions.Alexander Gavrilov
2019-04-17Fix Change when re-running clang-format 7.Bastien Montagne
This was the only broken case for me, hopefully we have nailed all of those down now.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-05Fix T63281: Drivers inside nodegroups inside nodegroups don't show up in ↵Sebastian Parborg
Driver Editor Recurse into node groups when looking for drivers. Reviewed By: Brecht Differential Revision: http://developer.blender.org/D4653
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-03-08Cleanup: use plural names for Main listsCampbell Barton
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-27Cleanup: Main struct member namesCampbell Barton
Rename latt to lattice and don't use plural names.
2019-02-27DNA: rename Lamp -> LightCampbell Barton
- BKE_lamp -> BKE_light - Main.lamp -> light
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-16Cleanup: rename SPACE_IPO -> SPACE_GRAPHCampbell Barton
2019-02-16DNA: rename theme space typesCampbell Barton
Follow enum naming convention, use "space_" prefix instead of "t".
2019-02-16DNA: rename SpaceIpo -> SpaceGraphCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Fix typosJoshua Leung