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2015-05-26Merge branch 'master' into gooseberryAntony Riakiotakis
Conflicts: source/blender/editors/object/object_ops.c
2015-05-23Cleanup: typosCampbell Barton
2015-04-14Merge branch 'master' into gooseberryLukas Tönne
Conflicts: source/blender/editors/space_view3d/drawobject.c source/blender/physics/intern/BPH_mass_spring.cpp
2015-04-14NLA: The "filter by name" functionality now works with NLA strips tooJoshua Leung
2015-04-14NLA: Store track that the strip being tweaked comes fromJoshua Leung
There should be no functional changes visible from this change, but this commit should make it easier to code tools which need to check on tweeakmode status, by making it easier to figure out which NLA Track contains the strip which owned the action being edited. (The strip is already saved, so this commit just adds the track alongside it). For now there is no version patch for this. The worst that happens is that an extra refresh is needed in the NLA editor to get these to show up.
2015-04-14Temporary fix for NLA strips not getting drawn in tweakmode with multiple ↵Joshua Leung
strips selected When entering tweakmode on multiple strips (from different AnimData blocks) simultaneously, only the track containing the last selected strip would be shown. All the other tracks with strips being tweaked would not appear at all.
2015-03-30Merge branch 'master' into gooseberrySergey Sharybin
2015-03-30Cleanup: use const for typeinfoCampbell Barton
2015-03-30Merge branch 'master' into gooseberrySergey Sharybin
Conflicts: release/scripts/startup/bl_ui/properties_physics_smoke.py source/blender/editors/include/ED_transform.h source/blender/editors/space_view3d/view3d_intern.h
2015-03-28Nla Strip Controls: Added special FCurve type (in the animfiltering code)Joshua Leung
Using the standard "FCurve" animchannel type didn't work that well for the control FCurves on NLA Strips, as the paths would not resolve correctly, and the indentation was wrong. Also, there would likely be issues down the track with applying NLA mapping. Hence, it's easier to just create a separate type for this case, and adapt the rest of the code to also consider these (todo).
2015-03-28Nla Strip Controls: Added dedicated "Expander" channel to Action/Graph EditorsJoshua Leung
The "Nla Strip Controls" channel is used to house the per-strip FCurves for controlling the strip_time and influence properties. It sits above the active action's first group, at the same level in the hierarchy as other groups. TODO: It looks like a dedicated FCurve channel is needed for these control FCurves, so that we won't accidentally apply NLA mapping or have these FCurves disabled by the path lookups failing.
2015-02-09Integration of particle shapekeys with the depsgraph and driver eval.Lukas Tönne
It's a bit messy, but that is to be expected: all of the areas involved (particles, shapekeys, depsgraph, drivers) are badly designed and supposed to get major refactoring ...
2014-11-30Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)Joshua Leung
This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-11-21Bugfix T42048: Keyframes missing when animating particle system blend ↵Joshua Leung
texture parameters Textures attached to particle systems are now get their animation data listed under the particle systems they are attached to now. This is the most convenient and direct way that these can get included
2014-11-21Bugfix T41527: Animations of world texture properties invisible in anim editorsJoshua Leung
Was caused by a typo - "items" was used in place of "tmp_items", causing animation in the texture to get ignored if nothing else was present
2014-11-04Cleanup: spelling (D831)Campbell Barton
2014-10-29Cleanup: warnings, typosCampbell Barton
2014-06-13GSet, GHash: Add BLI_gset_add, since its common to add members to a setCampbell Barton
also rename BLI_edgeset_reinsert -> BLI_edgeset_add, in this case its the same.
2014-05-29Cleanup: Use doxy for more structured commentsCampbell Barton
2014-05-22For increased type safety, ANIM_animdata_filter() now specifies the enums ↵Joshua Leung
its arguments can use Hopefully this should help prevent bugs lik T40304 from occurring again.
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-20Code cleanup: use true/false in sequencer functionsSergey Sharybin
2014-03-15Spelling fixJoshua Leung
2014-03-09Fix T39018: Duplicate entries for material/shader in AnimEditorsJoshua Leung
In many BI shader setups, the material which owns the nodetree is often itself included as a node in that nodetree (i.e. to provide the base colour for that mesh). This would often result in the material (and its subtree) getting included in the dopesheet results twice.
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-03Use bool where appropriateJoshua Leung
2014-01-27Code cleanup: use booleans where appropriateCampbell Barton
2013-12-26Avoid temporary change of animation data flags for nodes filterSergey Sharybin
Use temporary runtime flag of filter_mode argument instead. This commit also fixes some weirdo mix of filter_mode with filterflag bits.
2013-11-02Bugfix [#36687] Animation channels can't be grouped in action editorJoshua Leung
Internal filtering flags used to obtain AnimData blocks as result were not working correctly in Action and ShapeKey modes. Instead, in these modes, they were often returning F-Curves instead, which lead to the grouping operating failing (and perhaps other unidentified bugs)
2013-10-20Project Pampa request: show curves for node gruppsSergey Sharybin
It was not implemented in anim filter yet. it's strictly speaking not so much clear how "selected only" mode is expected to work when having multiple node trees editing at the same time. For now all the animation data from selected group will be displayed.
2013-09-30more fixes relating to [#36878], freestyle was only checking for NULL ↵Campbell Barton
linestyles in some places.
2013-09-04Fix for redundant multiple animation data items of the same line style in ↵Tamito Kajiyama
DopeSheet. This could happen when a line style is shared by multiple linesets within a scene.
2013-08-26replace hashes with sets where possible.Campbell Barton
2013-07-19style cleanup: switch statements, include break statements within braces & ↵Campbell Barton
indent. also indent case's within the switch (we already did both of these almost everywhere)
2013-06-10Bugfix [#35643] Animated textures are invisible in Graph Editor if it is notJoshua Leung
linked via material Textures linked to modifiers are now shown in the AnimEditor channel hierarchy under object level now (i.e. on same level as ob-data, shapekeys, and object's action). This makes it possible to edit such animation data without having to ensure that these textures are also linked to the object's material so that they will appear. As a side-effect of how this is implemented, if playback is slower on scenes following this commit, disable the "modifier" filter under the filtering settings in the relevant animation editor header. In particular, it may be beneficial to disable this when you've got scenes with meshes that have many modifiers (but none of these have any linked data with settings which can be animated), as Blender will still try to go through all those modifiers checking for anything to show.
2013-06-06style cleanupCampbell Barton
2013-05-09Partial revert of own commits r56604 and r56603:Thomas Dinges
* Reverted the changes to code comments, as suggested by Campbell. It makes it more hard to follow. * Only keep changes to actual UI messages.
2013-05-09UI naming consistency:Thomas Dinges
* ShapeKey -> Shape Key. Was called "Shape Key" in most places already. Pointed out by Dalai, thanks!
2013-05-09UI naming consistency:Thomas Dinges
* DopeSheet -> Dope Sheet. No need to glue the words together. Only changed comments and UI strings, no functional changes. Request by Dalai Felinto.
2013-04-05style cleanupCampbell Barton
2013-04-04svn merge ^/trunk/blender -r55700:55776Campbell Barton
2013-04-03code cleanup: use more (blender) conventional naming for group functions.Campbell Barton
also change dump_rna2xml.py to dump bpy.data by default.
2013-03-23A major code update for making the DNA file specification of Freestyle settingsTamito Kajiyama
and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_.
2013-03-18Merged changes in the trunk up to revision 55357.Tamito Kajiyama
Resolved conflicts: release/datafiles/startup.blend source/blender/editors/space_nla/nla_buttons.c Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of recent changes for the use of bool.
2013-03-16NLA "Add Track" can now be used to add tracks to previously empty AnimDataJoshua Leung
blocks, provided the blocks in question are in fact selected.
2013-03-14Bugfix: Filtering option in NLA Editor to include AnimData blocks with noJoshua Leung
actions or NLA data attached was broken Looks like a typo whcih somehow slipped in at some stage, as I remember that this used to work at some point 2 years ago!
2013-03-06Bugfix [#32492] - Part 3: Error filter now includes drivers where there areJoshua Leung
errors with the variables/targets, even if those errors are for variables which aren't used (and are hence "harmless" errors) This means that the filter can be truly useful for helping locate things that need "cleaning up". For example, previously, there could still have been drivers where there were some of these "harmless" errors would emit warnings, but would otherwise appear perfectly functional. The implementation here uses a slightly slower method of checking any errors in these driver vars. However, it's no slower than what's done when these are evaluated, and should be less error prone than introducing yet another type of error tagging for this one case. The problem here is that the "driver invalid" flag, which is usually set when a target has errors, gets cleared by the pydrivers code if nothing went wrong when evaluating the expression. Removing this clearing step will probably open a can of worms, so unless this method proves to be far too slow, this simpler fix will do.
2013-02-24Merged changes in the trunk up to revision 54802.Tamito Kajiyama
2013-02-22Animation Editors: Operators to Group/Ungroup Selected F-CurvesJoshua Leung
This commit introduces operators to customise the grouping of F-Curves. As groups are only available in Actions, these grouping operators only work in the Dopesheet, Action Editor, and Graph Editor (Animation) modes. To Use: * Ctrl-G = Group selected F-Curves * Alt-G = Ungroup selected F-Curves * or find these tools from the Channels menu Notes: * When invoking the grouping operator from the Channels menu, the name popup won't show up. Instead, the group(s) created will be created with the default name. To fix, you can either use the F6 operator properties edit OR manually edit the names (Ctrl-LMB on the relevant channel)
2012-12-23Merged changes in the trunk up to revision 53280.Tamito Kajiyama