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2011-11-05remove po/ since the workflow for translations uses branches which isnt that ↵Campbell Barton
useful to have within blenders source dir. For now treat translations as binary files - just access from 'release/datafiles/locale'
2011-11-01== Removal of SpaceSound ==Thomas Dinges
* Removed old, unused Space Sound space * Removed data struct and Theme settings * Old files with an open Audio window will be loaded as Info Space
2011-08-30* Merge trunk up to r39790.soc-2011-pepperJoerg Mueller
* Subversion bump (also for init_userdef_do_versions). * Minor fix for compilation without ffmpeg.
2011-08-27- use %u rather tham %d for unsigned ints in string formatting funcs.Campbell Barton
- replace (strlen(str) == 0) with str[0]=='\0'
2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
Causing a flurry of refresh file prompts post-commit, Confusing local diffs and causing merge conflicts, Stating the obvious; redundant and useless... We shall not miss thou, blasted expand $keywords$
2011-07-05Merging from trunk up to r38119.Joerg Mueller
2011-07-04bind marker camera now uses active object rather then scene camera (was ↵Campbell Barton
requested a few times)
2011-06-14Merge with trunk r37475.Joerg Mueller
2011-06-06Added cancel callbacks to modal operators which allocates memorySergey Sharybin
in invoke callback. This prevents unfreed memory blocks when quiting Bledner with modal operator running.
2011-06-01Usability Tweak [#27469]Joshua Leung
Adding/Rename markers (M/Ctrl-M) were restricted to only being available when the mouse was hovering just over the time scroller at the bottom of animation editors, as otherwise we'd get nasty keymap conflicts where markers keymap would block all the primary function keymaps. However, in the case of Adding/Renaming markers, there are no other keys which currently conflict with these in such cases. Hence, it is fine to let these ones be able to be run from anywhere within the animation editors, which should make it easier to add markers for lipsyncing purposes again for example.
2011-03-14Bugfixes:Joshua Leung
- Sync Markers option works for local markers (or any other list of markers in future) too now. - Apply Pose to Restpose operator now displays a warning if an action was found (warning about the action now being invalid)
2011-03-11Bugfix [#26438] : While grabing a marker with G, cancelling with EscJoshua Leung
does exit cancelling the translation (as expected), while RMB doesn't, it works same as LMB This should fix the remaining issues with marker tweak-grab mappings (hardcoded for right-mouse for now)
2011-03-07Bugfix #26394Ton Roosendaal
Using Marker menu (dopesheet) didn't work, the operators themselves were checking Y coordinate of event. Handlers also support boundbox checks. For this case it needed a bit special handling. But works :)
2011-03-03Shrinking the marker mouse-y tolerance again. It was a bit too high,Joshua Leung
making normal transforms get caught too often. I've got a few more methods that I'll be trialling in the near future
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-27pedantic warning cleanup, also remove texspace_edit() since its been added ↵Campbell Barton
using a different method.
2011-02-26Added operator which makes selected scene markers into local 'pose'Joshua Leung
markers. This is useful for when working with lipsync shots, where you've used markers for noting down key syllables and want to separate these out into chunks to manage things better.
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-16Marker Drawing Bugfix:Joshua Leung
Removed superfluous blend-mode change which was causing some weird white lines to appear, especially when using some markers that don't have any names.
2011-02-14misc small changes:Campbell Barton
- rename rna collection structs Main prefix to BlendData: eg, MainObjects --> BlendDataObjects - printing python collection now prints its type (when available) - renamed shadowed vars in bpy_rna.c. - when making functions static I also made debugging/test functions static, reverse and add definitions to headers instead.
2011-02-13fix for warnings from Sparse static source code checker, mostly BKE/BLI and ↵Campbell Barton
python functions. - use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
2011-02-12fix for more warnings.Campbell Barton
- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array. - use BLI_snprintf rather then sprintf where the size of the string is known. - particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
2011-02-09Bugfix [#25987] Duplicated markers naming issueJoshua Leung
One-liner fix - a missing "OPERATOR_FINISHED" on the select operator was causing problems renaming markers and potentially with other operations too! To find this bug, I added debug method to dump the list of markers to console. This has revealed some troublesome things about the way markers are organised, which IMO need to be addressed.
2011-02-02Bugfix [#25907] Impossible to "select all" on narrow action editorsJoshua Leung
Marker selection operators now use a special poll() callback which checks that there are some markers before trying to run them. This means that when there are no markers, the full screen range is available, instead of just those areas above the region masked off for markers which can be quite slim when trying to save space by only showing the summary channel.
2011-01-15remove/comment unused defines.Campbell Barton
2011-01-11bugfix [#25542] do not work? "Bind camera to Markers"Campbell Barton
2011-01-11- Local Markers are now taken into account correctly for operatorsJoshua Leung
that used markers. I might've missed a few still, but at least a few more cases will work now - Accidentally broke keyframe selection on group channels in gpencil commit, after misreading a call name.
2011-01-10Restoring "Pose Markers"Joshua Leung
These were markers which belonged to an action instead of the scene, and are used by PoseLib to keep track of where poses are. To restore this, I've made this only available in Action/Shapekey Editor modes, and only when an action is being shown and the "Show Pose Markers" option in the Markers menu has been enabled. Other than that, all the standard marker operators apply now (instead of using a separate set of special operators).
2011-01-10Bumping up margin for catching marker events in animation editors.Joshua Leung
Old value of 30 px was perhaps a bit too strict, given that scrollbars took up 16px and that standard icons are 16px, which in total would have been 32px from the bottom of the region. Having said that, the marker icons are only about half-size, though it seems that in general people (can) only aim quite loosely...
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-06use ED_markers_get_first_selected() where possible, simplify ↵Campbell Barton
ed_marker_rename_exec
2011-01-06Markers Todo: Adding back "Rename Marker" operator (Ctrl M).Joshua Leung
As we don't have any dedicated text-input boxes anymore, this is a bit more clunky than it should optimally be.
2011-01-06== Long-Standing 2.5 Todo - Markers fully working again in allJoshua Leung
animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-05Marker Bugfixes ("Make Links to Scene" operator):Joshua Leung
Some tweaks for this operator, found while scanning through the current state of the markers code. These seem to be correct judging from the overall direction the code is going in, though the intention of this operator seems a bit unclear from the naming. - Fixed potential issue where with only some markers selected (and the last one selected not being the last marker in the source scene), you could end up chaining the source and destination marker lists together improperly. - Clarified description/error messages...
2010-11-04bugfix [#24009] Crash when switching area types and performing opsCampbell Barton
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-09-18Apply patch [#23887] Fix for [#23886] Timeline region update missing when ↵Nathan Letwory
adding/select/moving markers Reported and patched by Torsten Rupp When a time marker is added in the timeline window via keyboard (keycode M) or existing markers are selected/moved via the mouse the marker resp. the selection state is not draw immediately in the timeline window region. The patch adds notifiers where necessary to ensure updates.
2010-07-17reverting commit r28693. Making backspace a 3rd delete key.Campbell Barton
We already have 2 keys for delete, no need to add a 3rd, better use backspace only when it makes sense or allow users to hook it up to something.
2010-05-10Added backspace as an alternative to the X key, for deleting things.William Reynish
2010-05-06last commit broke linking to scenes from the UICampbell Barton
2010-05-05- split objet group add/link into 2 operatorsCampbell Barton
- link now brings up a search box so when there are 100's of groups its less annoying. - utility functions for id-enums so only local objects can be displayed in a search list (used for group_link) - renamed operator properties from typle to scene, group, action etc.
2010-03-30Fix a few warning in editors/ module.Brecht Van Lommel
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-03-14remove unused includesCampbell Barton
2010-03-03[#21436] Do not set BASACT to NULL when new base wasn't created in convert_execCampbell Barton
by Sergey Sharybin (nazgul) (from the patch) When new base wasn't created in convert_exec() function. BASACT will set to NULL, which is not convenient. For example, u can't enter edit mode after converting curve to mesh. Now BASACT changes only if base for active object was changed.
2010-03-03marker/camera select, makes active as well as selecting.Campbell Barton
2010-03-02fairly horrid feature so Colin can see at a glance what cameras are enabled ↵Campbell Barton
for switching. draw timeline text 50% alpha when cameras are disabled.
2010-03-02Ctrl+RMB on markers selects their cameras tooCampbell Barton