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2018-09-02Cleanup: comment blocksCampbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2017-11-01Implement a new automatic handle algorithm to produce smooth F-Curves.Alexander Gavrilov
The legacy algorithm only considers two adjacent points when computing the bezier handles, which cannot produce satisfactory results. Animators are often forced to manually adjust all curves. The new approach instead solves a system of equations to trace a cubic spline with continuous second derivative through the whole segment of auto points, delimited at ends by keyframes with handles set by other requirements. This algorithm also adjusts Vector handles that face ordinary bezier keyframes to achieve zero acceleration at the Vector keyframe, instead of simply pointing it at the adjacent point. Original idea and implementation by Benoit Bolsee <benoit.bolsee@online.be>; code mostly rewritten to improve code clarity and extensibility. Reviewers: aligorith Differential Revision: https://developer.blender.org/D2884
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-10-17Make auto handle placement aware of cyclic extrapolation.Alexander Gavrilov
Cyclic extrapolation is implemented as an f-curve modifier, so this technically violates abstraction separation and is something of a hack. However without such behavior achieving smooth looping with cyclic extrapolation is extremely cumbersome. The new behavior is applied when the first modifier is Cyclic extrapolation in Repeat or Repeat with Offset mode without using influence, repeat count or range restrictions. This change in behavior means that curve handles have to be updated when the modifier is added, removed or its options change. Due to the way code is structured, it seems it requires a helper link to the containing curve from the modifier object. Reviewers: aligorith Differential Revision: https://developer.blender.org/D2783
2017-09-26Add missing headerCampbell Barton
2017-09-26Fix T52901: New Depsgraph - Driver using "self" needs reloading file to workJoshua Leung
2016-06-29Cleanup: spelling, indentationCampbell Barton
2016-06-27Partial fix for T48734Joshua Leung
The create drivers operator should not use the "Transform Channel" variable type when driving one transform with another on the same object/bone. Otherwise, you end up with a situation which technically results in a bit of a pseudo-dependency cycle.
2016-06-01Usual UI/i18n message cleanup (get rid of last remaining 'addon' too).Bastien Montagne
2016-05-31Fix T48552: Ctrl-D to add drivers shows disabled menu itemsCampbell Barton
2016-04-23Fix weird wording in driver operator tooltipJulian Eisel
2016-04-16Assorted enum tweaksJoshua Leung
* Knock out "Python" FModifier entry - It really hasn't been coded yet! * Add icon for "Match Indices" driver eyedropper mode. It should help provide a bit more of a hint of what it does, but it also doesn't look quite as nice now.
2016-04-15Code Cleanup: Remove unused define left over from earlier versions of this codeJoshua Leung
2016-04-15Remove a leftover from older codeSergey Sharybin
2016-04-15Drivers Editing: Added "Copy/Paste" buttons beside "Add Variable" for ↵Joshua Leung
copying all variables from one driver to another This was a feature request from a few years back (IIRC from ZanQdo?) to make it easier to reuse one set of driver variables across several different drivers. Dev Notes: * Finally it's done! All that trouble for two little buttons. * Grr... cmake... grrr!
2016-04-15Code Cleanup: Add proper defines (with ANIM_* prefix) for animation-related ↵Joshua Leung
copy-paste buffer free callbacks
2016-04-01Use STRPREFIX macro for testing property nameCampbell Barton
2016-03-31Fix memory leak when calling new driver eyedropperJulian Eisel
Would return OPERATOR_RUNNING_MODAL for non-modal operator.
2016-03-29Driver Mapping Types: Added temporary icons to break up the two types of ↵Joshua Leung
mapping behaviours (modal vs manual)
2016-03-29Drivers Setup: Expose all mapping types for creating driversJoshua Leung
* This includes the "manually create" modes, which correspond to the previous behaviour for setting up drivers. This is necessary when the current screen layout is not well suited to having multiple property editors open (e.g. small screen or heavily subdivided screen). * Only the modes relevant for the current property type (i.e. array vs single) will be shown * The "Add Driver" entries in the RMB context menu have now been replaced by a submenu which will list all the available mapping types. * NOTE: The code for the ANIM_OT_button_driver_add() operator is perhaps a bit hairy. However, it currently allows us to have the desired behaviour. It can always get cleaned up later though.
2016-03-27Cleanup: Silence some compiler warningsSergey Sharybin
2016-03-27Driver Eyedropper: Auto detection/correction magic for rotation propertiesJoshua Leung
When linking a rotation property to a non-rotation property (going in either direction - i.e. rot -> normal, normal -> rot), the driver expression will now be set so that the new drivers behave as expected (i.e. you get the values you see, instead of "weird" values that seem several orders of magnitude off). This may not be that great for everyone (i.e. the rare users out there who actually like to look at their rotations in radians), but they usually know what they're doing anyway, so this will be easy to correct.
2016-03-27Drivers: Add a "none" mode for use when adding driversJoshua Leung
Although it isn't currently exposed, this allows for the old behaviour, where an "empty" driver was added (without any target assigned yet). For this reason, it's also referred to as the "Manual" mode. There are also some attempts at improving the tooltips + names for the other modes (again, not shown anywhere yet)
2016-03-26Driver Setup Workflow Improvement: Property EyedropperJoshua Leung
This commit brings some long requested improvements to the workflow for setting up drivers, which should make it easier and faster to set up new drivers in a more interactive fashion. The new workflow is as follows: 1) Hover over the property (e.g. "Lamp Energy" or "Y Location") or properties ("Rotation") you wish to add drivers to. We'll refer to this as the "destination" 2) Ctrl-D to active the new "Add Drivers" eyedropper 3) Click on the property you want to use as the source/target. The property under the mouse will be used to drive the property you invoked Ctrl-D on. For example, to drive the X, Y, and Z location of the Cube using the Y Location of the Lamp, hover over any of the X/Y/Z location buttons, hit Ctrl-D, then click on the Y-Location button of the Lamp object. Drivers will be added to the X, Y, and Z Location properties of the Cube; each driver will have a single variable, which uses the Y-Location Transform Channel of the Lamp. Tips: - Transform properties will automatically create "Transform Channel" driver variables. Everything else will use "Single Property" ones - Due to the way that Blender's UI Context works, you'll need two Properties Panel instances open (and to have pinned one of the two to show the properties for the unselected object). It's slightly clunky, but necessary for implementing a workflow like this, as the UI cannot be manipulated while using eyedroppers to pick data. - The eyedropper operator implemented here actually has three modes of operation. 1) The "1-N" (one to many) mode is the default used for Ctrl-D, and "Add Driver to All" in the RMB Menu. This is the behaviour described above. 2) There's also a "1-1" (one to one) mode that is used for the "Add Single Driver" in the RMB Menu. 3) Finally, there's the "N-N" mode (many to many), which isn't currently exposed. The point of this is to allow mapping XYZ to XYZ elementwise (i.e. direct copying) which is useful for things like locations, rotations, scaling, and colours. Implementation Notes: - The bulk of the driver adding logic is in editors/animation/drivers.c, where most of the Driver UI operators and tools are defined - The property eyedropper code is in interface_eyedropper.c along with all the other eyedroppers (even though they don't share much actual code in common). However, this turns out to be necessary, as we can't get access to many of the low-level buttons API's otherwise. Todo: - It may be necessary to restore a way to access the old behaviour (i.e. "manual setup") in case it is not practical to immediately pick a property. - Other things to investigate here include extra hotkeys (e.g. Ctrl-Shift-D for Add Single?), and to expose the N-N mode. - Other things we could try include interactively applying scaling factors, picking multiple targets (e.g. for location difference and rotation difference drivers), and/or other ways of using these property picking methods.
2016-03-13Keyframing: Added ToolSetting for choosing default keyframe typeJoshua Leung
To make it easier for animators working in a multipass pose-to-pose workflow when inserting breakdown keyframes and so forth, it is now possible to specify the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn in the Dope Sheet). Usage: 1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from the new dropdown located between the AutoKeying and KeyingSet widgets on the timeline header. 2) Insert keyframes 3) Rejoyce that your newly created keyframes have now been coloured for you already in the DopeSheet. Todo: * Look into a way of using the actual keyframe colours (from the theme) for the icons of these types.
2015-05-12Depsgraph: Add additional relations/id update tagsSergey Sharybin
This calls are not strictly speaking needed for the old dependency graph, but due to more granular nature of upcoming depsgraph more actions requires update of relations of IDs. On the one hand this extra tags could be wrapped with if() statements, but on the other hand it makes sense to keep tag in sync so it's clear if some issue is caused by missing/extra tag or by depsgraph itself.
2015-04-04Cleanup: use BKE_animdata_* prefixCampbell Barton
2015-03-05Fix T43890: Crash, Alt-D over operator redo buttonCampbell Barton
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-11UI Refactor T41640Campbell Barton
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2014-10-06Fix T40350: Some texture prop did not have visual feedback they were driven.Bastien Montagne
This is only a (hacky) partial fix, actually, since `RNA_property_animated()` will still not work in those cases... Better that than nothing, though. Thanks to Campbell for review.
2014-06-13Code cleanup: BLI_strdupn -> BLI_strdupCampbell Barton
2014-05-29Comments: Note direction in doxy argsCampbell Barton
2014-05-29Cleanup: Use doxy for more structured commentsCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-01Correction for error in own recent commit (makesrna c++ api, un-init var)Campbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-26Fix T38853: right click menu add driver should not be possible to redo.Brecht Van Lommel
This was already disabled for the keyframing operators, needs to be done for drivers as well as this doesn't work.
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2013-10-31code cleanup: spellingCampbell Barton
2013-09-03Tweaks to New Driver creation behaviourJoshua Leung
* 'Show Debug' now enabled for all newly created drivers. For most users, it is useful to be able to see this to help figure out what's going on * Removed failed experiment of creating new drivers with Generator FModifiers. I had hoped that this would make it easier to create drivers that doubled or halved the input values, but that has proved to not be the case, and instead made harder for most users to set things up (as they'd have to remove these first). Now, when adding drivers from the UI, these get created with two keyframes (at (0,0) and (1,1) for a 1-1 mapping), which can be easily tweaked normally. However, for backwards compatability of scripts (notably rigify, and perhaps some others out there), when creating drivers from scripts, they will still get created with Generator FModifiers for now. We can review this situation again for 2.7, but for now it seems ok.
2013-07-19style cleanup: switch statements, include break statements within braces & ↵Campbell Barton
indent. also indent case's within the switch (we already did both of these almost everywhere)
2013-04-26Fix a few more cases where an operator should not show in the search menu.Brecht Van Lommel
2013-04-24fix [#34958] keyframe many items would fail if there was a (") in the text.Campbell Barton
2013-04-22Bugfix [#34836] Crash when driver variable has path == 'data'Joshua Leung
Most of the places which relied on RNA_path_resolve() did so believing that if it returned true, that it had found a valid property, and that the returned pointer+property combination would be what the path referred to. However, it turns out that if the property at the end of the path turns out to be a "pointer" property (e.g. "data" for Object.data), this would automatically become the pointer part, while the prop part would be set to null. Hence, if a user accidentally (or otherwise) specifies a path for the single-property driver variable type like this, then Blender would crash. This commit introduces two convenience functions - RNA_path_resolve_property() and RNA_path_resolve_property_full() - which mirror/wrap the existing RNA_path_resolve() functions. The only difference though is that these include a check to ensure that what was found from resolving the path was in fact a property (they only return true iff this is the case), and make it explicitly clear in the name that this is what they will do so that there's no further confusion. It is possible to do without these wrapper functions by doing these checks inline, but the few cases that had been patched already were pretty hideous looking specimens. Using these just make it clearer and simpler for all. I've also beefed up the docs on these a bit, and changed these to using bools.
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton