Age | Commit message (Collapse) | Author |
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some cases
Since rB78b56fa7d973 defining a button with 'but->a1 = 0' wasnt
automatically setting its step value to 1 in 'ui_do_but_NUM' anymore.
Instead of handling this more forgiving in 'ui_do_but_NUM', went over
the remaining cases of buttons and and defined them with a step value of
1.
Fixes T69305
Reviewed By: brecht
Maniphest Tasks: T69305
Differential Revision: https://developer.blender.org/D5631
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The other built in modifiers, except the generator modifier, seems to
update the depsgraph thought some RNA magic.
However the generator seem to be a bit special and doesn't get included
into this. Now we manually update the depsgraph on value changes to the
generator modifier.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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Use dedicated flag to tag animation just for copy-on-write synchronization,
which makes it so copies of the original data blocks gets in sync with the
original ID. This will not flush the animation update to all objects which
depend on that animation.
If such flush is required, use ID_RECALC_ANIMATION.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4508
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Prevents clang-format wrapping text before comments.
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Allows to do simple DEG tag, without extra checks for ID type.
Will solve possible missing updates when modifying f-curve
modifier of a shared action.
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Terms get/set don't make much sense when casting values.
Name macros so the conversion is obvious,
use common prefix for easier completion.
- GET_INT_FROM_POINTER -> POINTER_AS_INT
- SET_INT_IN_POINTER -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER -> POINTER_FROM_UINT
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Strip unindented comment blocks - mainly headers to avoid conflicts.
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Split out undo API from ED_util.h into ED_undo.h
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Cyclic extrapolation is implemented as an f-curve modifier, so this
technically violates abstraction separation and is something of a hack.
However without such behavior achieving smooth looping with cyclic
extrapolation is extremely cumbersome.
The new behavior is applied when the first modifier is Cyclic
extrapolation in Repeat or Repeat with Offset mode without
using influence, repeat count or range restrictions.
This change in behavior means that curve handles have to be updated
when the modifier is added, removed or its options change. Due to the
way code is structured, it seems it requires a helper link to the
containing curve from the modifier object.
Reviewers: aligorith
Differential Revision: https://developer.blender.org/D2783
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copy-paste buffer free callbacks
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- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
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Both were maked as temp, but used often.
Now pass uiFontStyle to both, rename UI_draw_string to UI_fontstyle_draw_simple,
since its a variant of UI_fontstyle_draw that skips shadow, align... etc.
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Make the UI API more consistent and reduce confusion with some naming.
mainly:
- API function calls
- enum values
some internal static functions have been left for now
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FCurve Noise Modifer now has an extra float property which offsets the noise in time.
This is useful for creating follow through in procedurally animated noise.
For example, if you've used a noise modifier on a parent bone to add additional movement,
a quick and easy way to add overlapping motion is to create copies of that modifier on
its children, and then offset the time those curves play at. See this in action at:
http://youtu.be/Ph6fk_z_k3k
Reviewed By: Joshua Leung
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indent.
also indent case's within the switch (we already did both of these almost everywhere)
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also minor style cleanup
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Patch #35889 by David Jeske.
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values passed as pointers.
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Gazzán and S. Lockal for spotting them!
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from Peter Staples (batfinger)
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Fix for second issue in the UI for this FModifier, where the "x" would not be
shown for order=1 where DPI >= 88 and Text AA is off, as the label sizes used
were too small.
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incorrectly
* Plus signs were used between factors instead of multiplication. These now use
the times symbol
* Fixed alignment problem for last factor being more spread out
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hair_velocity_smoothing()
and a unlikely NULL pointer dereference in unlink_material_cb().
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This was caused by the x^n labels being far too large. Also, replaced old string
functions with "safer" versions
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or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
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references in bmesh docs.
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
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parsers that done expand macros.
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