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2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
Causing a flurry of refresh file prompts post-commit, Confusing local diffs and causing merge conflicts, Stating the obvious; redundant and useless... We shall not miss thou, blasted expand $keywords$
2011-08-013D Audio GSoC:Joerg Mueller
Adds new speaker object type. Notes: * Needs some nice icons * Quickily review by Joshua Leung (5 mins) * Properties UI updated (with help of Thomans Dinges) * Speakers have their own theme color * No real audio functionality yet. * Minor bug regarding lamps/lattices fixed in interface_templates.c I personality tested: * Creation, Deletion, Duplication * Saving, Loading * Library linking (incl. make local) * Tracking * Dope Sheet, Outliner * Animation * Drawing (incl. Theme)
2011-06-30Animation Channels Filtering Refactor - Part 5Joshua Leung
Channels can now be used as "animation containers" to be filtered further to obtain a set of subsidiary channels (i.e. F-Curves associated with some summary channel). The main use of this is that object and scene summary channels can now be defined without defining the filtering logic in three different places - once for channel filtering, once for drawing keyframes in action editor, and once for editing these keyframes. An indirect consequence of this, is that the "Only selected channels" option in Timeline will now result in only the keyframes for a selected bones getting shown (when enabled), instead of all keyframes for the active object. This was requested by Lee during Durian, and is something which has only become possible as a result of this commit.
2011-06-22Animation Channel Filtering Refactor - Part 3 (Visibility Flag Split)Joshua Leung
* This (big) commit is aimed at cleaning up the filtering flags used by the animation channel filtering code. The list of filtering flags has been growing a bit "organically" since it's humble origins for use in the Action Editor some 3 years (IIRC) ago now during a weekend hackathon. Obviously, some things have ended up tacked on, while others have been the product of other flag options. Nevertheless, it was time for a bit of a spring clean! * Most notably, one area where the system outgrown its original design for the Action Editor was in terms of the "visibility" filtering flag it was using. While in the Action Editor the concept of what channels to include was strictly dictated by whether the channel hierarchy showed it, in the Graph Editor this is not always the case. In other words, there was a difference between the data the channels represented being visible and the channels for that data being visible in the hierarchy. Long story short: this lead to bug report [#27076] (and many like it), where if you selected an F-Curve, then collapsed the Group it was in, then even after selecting another F-Curve in another Group, the original F-Curve's properties would still be shown in the Properties Region. The good news is that this commit fixes this issue right away! * More good news will follow, as I start checking on the flag usage of other tools, but I'm committing this first so that we have a stable reference (of code similar to the old buggy stuff) on which we can fall back to later to find bugs (should they pop up). Anyways, back to the trenches!
2011-05-23remove unused code, comment some that may be useful (maintainers can remove).Campbell Barton
2011-03-27subsurf, derived mesh and other misc files: floats were being implicitly ↵Campbell Barton
promoted to doubles, adjust to use floats.
2011-03-24Reshuffled utility function to keyframe drawing API, removing someJoshua Leung
duplicate code
2011-03-24Animation Tool: Propagate PoseJoshua Leung
This tool automates the process of copying a pose to successive keyframes, making it easier for animators to go back and change the pose for some controls which remain "static" for periods of time. Previously, animators would need to do a "{Ctrl-Pageup Ctrl-V} * number_of_static_keyframes" dance for each set of controls that this happened on, which is not too good ergonomically speaking. There are two modes exposed via the menu (Pose->Propagate): - "Pose Propagate" - also known as the 'WHILE_HELD' mode, which propagates to all keyframes that are holding the same value - "To Next Keyframe" - which only propagates the pose to the closest keyframe in the occurring after (but not including) the current frame Additionally, there are a few other modes that can be used, though they are less useful for direct use from the UI, though they can be used via the PyAPI as need be. --- Also, I did some cleanups in the "Pose" menu to bring it more into line with the Object mode one. There are some more tweaks that could still be done here, such as bringing the keyframing operator entries under a submenu too (as in the Object mode version) to get the length of this under control.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-27pedantic warning cleanup, also remove texspace_edit() since its been added ↵Campbell Barton
using a different method.
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-01New Keyframe Type: "Jitter"Joshua Leung
While doing some animation work over the past few days, I found that it would be useful to be able to tag keyframes as a another type yet: "jitter" for fill-in secondary motion (i.e. blinks/hand-keyed camera shake). Of course, what you really use these for is up to you, but this is one more option when you need it :)
2011-01-11Todo #22395: Restoring Grease Pencil Editing Mode in DopeSheet EditorJoshua Leung
This commit restores some basic functionality for retiming Grease Pencil sketches. Some of the functionality that existed before still hasn't been restored (namely snap/mirror tools as well as copy+paste), though it should be possible to use this for basic retiming and sketch-frame management again. - There's still a lot of work required to get this up to the standard of the rest of the animation editor code, as some of this code was originally just hacked in based on the old-style code. - Work is already required to not have to directly access the main db global to get the list of Grease Pencil datablocks to show, but that can come along with pending cleanups of the filtering code.
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-05Bugfix #25494: Lattice keyframes can't be selected in dopesheetJoshua Leung
(summary) Oops.. missed one place
2011-01-05Animation data for lattices is now shown in the Animaton EditorsJoshua Leung
2010-12-29DopeSheet Drawing Tweak:Joshua Leung
Keyframes for locked channels are now shown faintly so that it is possible to easily distinguish between keyframes for locked channels and unlocked channels. Hopefully this solves the problem where you have some keyframes selected, and try to move them but forget that those channels are locked (without any feedback other than a single icon). Thanks for pointing out this problem Ronan Zeegers!
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-08remove unused includesCampbell Barton
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-07-05Bugfix #22584: Long Keyframes not workingJoshua Leung
This was broken by a bad (unfinished/unused) case, which stopped them from being created properly in most cases.
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-14remove unused includesCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2010-01-25Bugfix #20782: Animating two materials on a mesh--only first material's ↵Joshua Leung
keyframes show up in f-curves editor Wrong indices were being used to reference materials, resulting in too few materials showing up. It seems that at some point since coding this in the 2.4 codebase and now, the range has changed from [0, totcol) to [1, totcol].
2010-01-18NLA (Un)Mapping Fixes:Joshua Leung
Hopefully this time I've finally found the proper fix for this. At least in the mini test-suite I made for this, the new inverse process seemed stable enough. --- Also, tweaked the keyframe drawing code so that it doesn't convert the handles too when performing NLA mapping. This should provide some minor speed boosts when drawing keyframes under these conditions...
2010-01-15Reverting changes made in r25940 with the NLA unmapping. Joshua Leung
The reverted code was just blindly restoring the old state of the keyframes; changes to selection state, value changes, handle type, etc. were overridden, and the cases where keyframes were deliberately retimed or otherwise were also ignored. I'm not sure what problems these changes were meant to be solving, but will reassess the situation when I get more info on this.
2010-01-13NLA: fix keyframes getting messed up when making strips longer. For drawingBrecht Van Lommel
and other operations the nla mapping would be applied to the curves, but not restored correctly. The unmap function was not the inverse of the map function, and it's not clear to me it's even possible to make it so due to repeat, so now the old coordinates are backed up in a list and then restored afterwards.
2009-12-28Mesh Animation + Depsgraph Tweaks:Joshua Leung
* Mesh data/settings can now be animated. It is not recommended that geometry be animated directly, but other settings such as autosmooth, etc. can be... * Code cleanups for depsgraph, making sure that drivers get included for all object data types.
2009-12-28Curve/Nurbs/Font Animation Bugfixes:Joshua Leung
* NURBS and Font animation data now appear in the animation editors. * Fixed depsgraph tagging code for determining if the AnimData attached to object data blocks (i.e. animation for curve or lamp data) needs to be tagged for updates on frame changes. This means that animating curve settings now works.
2009-12-11Timeline Drawing Tweaks:Joshua Leung
* Made the TimeLine current frame indicator get drawn using the standard frame-indicator code. Also, it is now possible to show the frame indicator box beside the line as in the other animation editors, although this is disabled in the timeline due to the closeness of the frame number field. * Removed some old (unnecessary) code -> "Continue Physics" option in TimeLine, which is now obsolete with the current physics options. Feel free to restore if this is not the case. -> Already commented out hacks to create "speed ipo" for curves. There are easy alternatives that are better integrated. -> Unused init/exit callbacks for scrubbing time, since those were only used to set an obsolete flag for timeline drawing that is now used for the indicator. * Switched long-keyframe optimisation code to use constants instead of some magic numbers + fancy trickery...
2009-12-08slow print, only debug modeCampbell Barton
2009-12-06Assorted warning and comment fixesJoshua Leung
2009-11-17DopeSheet Drawing Optimisation (Long Keyframes):Joshua Leung
Optimised the code for drawing Long Keyframes by making the code use a Red-Black Tree instead of performing linear search over all the (potentially unsorted) BezTriples to find the previous one with a matching value. As a result, the Redraw Timer (Ctrl Alt T) tool reports that the time needed to draw the keyframes region on a heavy imported-BVH file has dropped from an average of 270ms per draw, to about 60ms. The view is also freely pannable as a result. Note that this code will currently have some issues when there are more than 4 BezTriples occurring on the same frame, but that should only happen when transforming keyframes anyway. This will be addressed as necessary.
2009-11-15Red-Black Tree Code Cleanups:Joshua Leung
Added some more methods for the Red-Black Tree implementation in Blender (used for runtime viewing and searching of keyframes) which abstract away some of the lower-level handling of the BST (i.e. adding nodes without balancing and searching for nodes). Also, improved the implementation of the jump next/prev keyframe operator so that it pops up an error message when the last keyframe in whatever direction is encountered.
2009-11-11Added compositing node support to the animation editorsMatt Ebb
Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category. Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly...
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-10-13DopeSheet: DopeSheet Summary ChannelJoshua Leung
Added a summary channel that appears as the first channel in the DopeSheet. For now, this is disabled by default, but can be enabled using the 'Summary' toggle in the header between the mode selector and the standard filtering options. This has been done, since there is a possibility that it will make the DopeSheet run a bit slower. In this channel you can do everything that you can normally do with DopeSheet channels (i.e. select, transform, edit, etc). It might be worth noting though that care probably needs to be taken when trying to use Copy/Paste, since that is still a bit fidgety... In the process, I've fixed a few bugs, mostly with selection: - Selecting keyframes in scene summaries wouldn't work - Border select only worked in F-Curve and Group channels
2009-10-06Several fixes:Joshua Leung
* Code for generating 'Object' summary of Keyframes for DopeSheet (which is also used by the TimeLine for getting keyframes to draw) now considers materials, object data, and particles too. * Rearranged the way that keyframing-related settings were presented in the User Preferences. The way the settings were grouped was plain confusing, and based on biased views from the old system. For the record, 'needed'+'visual' are always considered when inserting keyframes, 'always' is for autokeyframing, and default interpolation is only used for newly created F-Curves. * Fixed bug #19472 - Scroll wheel scrolls in the wrong direction for enum-menus that were flipped (i.e. window type menu and 3d-view mode selector).
2009-09-212.5 - Keyframes can now be marked as 'extremes' in addition to 'breakdowns'Joshua Leung
* Extremes are shown as red/pink diamonds * I've changed the order of extremes and breakdowns in the code to make for nicer sizing/ordering. This might break a couple of files out there, but it shouldn't be too many. TODO: Still on my todo is to make these tags more useful (i.e. less likely to be overwritten by keyframing)
2009-09-192.5 - Animation Bugfixes:Joshua Leung
* Breakdown tool for Poses (Shift-E in PoseMode) now works. Now this works as a modal operator when invoked, with the horizontal movement of the mouse (left to right) corresponding the placement of the breakdown relative to the endpoint keyframes. * Moving bones between armature layers in Edit Mode didn't work (wrong variable name used) * Fixed several notifier-related bugs regarding editing armature settings and the 3d-view not refreshing * Duplicating bones preserves the rotation mode * Animation Data for Nodes is now show in Datablocks viewer (i.e. AnimData for NodeTrees has now been wrapped)
2009-09-192.5 - Pose Enhancement Tools Joshua Leung
This commit restores the 'Relax Pose' tool, and also introduces two others: 'Push Pose' and 'Pose Breakdowner'. Be aware that this commit is just the initial starting point, with some parts yet to be done. A short description of these tools follows: * Relax Pose (Alt-E) - makes the current pose more like the poses on either side of it * Push Pose (Ctrl-E) - exaggerates the current pose * Breakdowner (Shift-E)[not working yet] - when this works, it will allow for interactive selection of a good in-between pose to act as a breakdown. Todo's: * Connect up the 'percentage' slider in the operator settings to allow these effects to be dialed in/out, exaggerating/relaxing/moveing-between-keyframes by varying degrees until the desired effect is reached. * Allow these effects to be interactively dialed in/out. The idea is to use the mouse to interactively set the percentage slider value initially, then use the percentage slider to tweak later. * Figure out why breakdown breaks down
2009-09-042.5 - Keyframe Types for DopeSheetJoshua Leung
It is now possible to tag certain keyframes as being 'breakdowns' in the DopeSheet. Breakdown keyframes are drawn as slightly smaller blue diamonds. Simply select the relevant keyframes and use the RKEY hotkey (or from the menus, Key->Keyframe Type) to choose between tagging the keyframe as a 'proper' keyframe and a 'breakdown' keyframe. Notes: * Please note that this feature does not currently imply anything about breakdowns moving around keyframes or behaving any differently from any other type of keyframe * In future, if there is any such need, more keyframe types could be added, though this is not really likely at all
2009-07-202.5 - Constraints Editing + Keyframe Drawing TweaksJoshua Leung
Constraints: * Adding constraints with targets should now work. -- (When no target is provided, the code to create a new target is not yet in place again yet) * Constraints can be added in Object and PoseModes again using the Ctrl-Shift-C hotkey. * All constraints can now be cleared from the active Object or selected Bones using the Ctrl-Alt-C hotkey. * Added warnings when adding constraints invalid for the current context, and removed the old add_constraint() function. * Buttons window updates correctly after adding keyframes now Keyframes Drawing: * Removed un-necessary extra function-call for RB-Tree implementation, by inlining a special one-off case. * Keyframe diamonds which are not within the viewable area are now not drawn (but filtering will still need to find them).
2009-07-182.5 - Optimisations for Keyframe Drawing in DopeSheetJoshua Leung
Keyframes are now prepared for drawing by being added to a binary-tree structure instead of using insertion-sort on a Double-Linked List. This gives rather significant improvements on a few bad cases (*). I've implemented a basic Red-Black Tree whose nodes/data-structures can also be used as a simple Double-Linked List (ListBase) for this purpose. The implementation of this tree currently does not have support for removing individual nodes, since such capabilities aren't needed yet. Stats (using keyframes from an imported .bvh animation file): * When only the keyframes are drawn (i.e. long keyframes are not identified), the time needed to draw the DopeSheet region 10 times went down from 4000ms to about 300ms. * When long keyframes are considered as well, the same test has gone from 6000ms to 3000ms. There is still a bottleneck there that I haven't been able to remove yet (an attempt at this made the runtimes go through the roof - 32000 ms for the test done here). Assorted Notes: * Added missing headers for some files * Fixed profiling flags for mingw. There was an extra space which prevented the sound-code from compiling.
2009-07-172.5 - 2 TweaksJoshua Leung
* Comment re-formatting for keyframe drawing code * Removed redundant frame number button from buttons view header.
2009-07-10NLA SoC: Tweaks from feedback from Broken + jezJoshua Leung
* Renamed the 'blend' blending mode to 'replace', since that's what it usually does * Drawing a darkened rect behind the keyframes shown in the action line -- * Fixed typo made last night which broke compiling * Consolidated all the keyframe-shape drawing code to use a single codebase. Even if we don't ultimately go with OpenGL keyframes, there's always a tidy option for that now.