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2022-09-19Cleanup: spellingCampbell Barton
2022-05-11Cleanup: use 'num' / 'size' suffix instead of 'sz'Campbell Barton
GPU code used `sz` as an abbreviation for size, as well as a few other places. Use size where this represents a size in bytes, see: T85728.
2022-03-29LibOverride: Massive edits to 'editable' IDs checks in editors code.Bastien Montagne
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes previous check (simple `ID_IS_LINKED()` macro) for many editing cases. This allows to also take into account 'system override' (aka non-editable override) case. Ref: {T95707}.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-24Cleanup: spelling in commentsCampbell Barton
2021-11-01Revert "T78995: Enable keylist threaded drawing."Jeroen Bakker
This reverts commit 7f1fe10595065128aab2a4aea4bc9c46e155053c. Fixes: T92549 Root cause hasn't been discovered but assert failed at keyframes_keylist.cc#793. Like some data is shared between threads.
2021-09-23Cleanup: Remove hardcoded values and rename keyframe shape shadersDalai Felinto
No functional change. The shader is complicated by itself, having hardcoded values makes it even more cryptic. I also renamed the shader because the shader is not for the keyfarme diamond only, but for all the keyframe shapes. Differential Revision: https://developer.blender.org/D12615
2021-09-10Cleanup: Fix comment in recent commit.Jeroen Bakker
A task is created for each item in a list base. It used to say that a thread was created for each item.
2021-09-10T78995: Enable keylist threaded drawing.Jeroen Bakker
This enabled multithreaded building of the keys that needs to be drawn in the timeline (and other action editors). On an AMD Ryzen 3800 using a mocap data test file (available in patch) the performance went from 2fps to 8fps. The performance increase depends on the number of rows of keyframes that is shown in for example the timeline editor. Each row will be using a different thread. Currently the bottleneck is the summary channel that we could split up in the future even more ( although that is a complex refactoring work). Reviewed By: sybren Differential Revision: https://developer.blender.org/D12198
2021-09-10Anim: Keylist drawing optimization by using arrays.Jeroen Bakker
Change data structure of keylists. Reducing the balancing overhead and therefore increases performance. | **Function** | **Master** | **Patch** | |`draw_summary_channel`| 0.202105s| 0.083874s | When adding items to the keylist it will store it in a linked list. This linked list is accompanied with the length (key_len) and a `last_accessed_column`. last_accessed_column is a cursor that improve the performance when adding new items as they are mostly ordered by frame numbers. last_accessed_column is reset when a new fcurve/mask/... is added to the keylist. Before searching or array access. the listbase needs to be converted to an array. `ED_keylist_prepare_for_direct_access`. After that the caller can use `ED_keylist_find_*` or `ED_keylist_array*` functions. The internal array can also be accessed via the `ED_keylist_listbase` function. The items inside the array link to the previous/next item in the list. Reviewed By: sybren Differential Revision: https://developer.blender.org/D12052
2021-08-13Keyframe: Reduce GPU context switches.Jeroen Bakker
This change reduces the GPU context switches when drawing keyframes. In the previous situation the keyframe blocks and keyframe keys were drawn per channel. With this patch first all the keyframe blocks are drawn for all channels and after that the keyframe keys are collected for all channels and send to the GPU in a single draw call.
2021-08-13Cleanup: remove unused draw_gpencil_channel.Jeroen Bakker
Code is integrated with draw_scene_channel since 2.80.
2021-08-11Cleanup: moved keyframe drawing to a draw list.Jeroen Bakker
In preparation to do threaded drawing preparation. There should not be any functional changes.
2021-08-11Cleanup: Keylist Drawing - Split up in multiple functions.Jeroen Bakker
2021-08-03Cleanup: Hide implementation details for ED_keyframe_keylist.Jeroen Bakker
For T78995 we want to change the data structure of keylists to improve performance. (Probably a Vector with bin-search capabilities). This patch hides the internal structure of the keylists behind `AnimKeylist` structure. This allows us to change the internals without 'breaking' where it is being used. The change adds functions to create, free, find and walk over the keylist. Reviewed By: sybren Maniphest Tasks: T78995 Differential Revision: https://developer.blender.org/D11974
2021-07-19Cleanup: Separate keyframes_draw and keyframes_keylist.Jeroen Bakker
The keylist functions are used in other places for none drawing related stuff. Fe pose_slide uses it.
2021-03-17Modify Dopesheet block between keyframesAntonio Vazquez
This makes more visible where ends each keyframe. To use, as we did before, full block sometimes looks hard to view where a keyframe ends. Reviewed By: pepeland, mendio, Severin Differential Revision: https://developer.blender.org/D10588
2021-02-09GPencil: Basic block drawing in DopesheetAntonio Vazquez
Add a bar between keyframes to indicate that keyframe is still used. This is part of a change to make the rec button be used by gpencil. Example: Before: {F9592704} After: {F9592702} Reviewed By: #user_interface, #grease_pencil, pepeland, Severin Maniphest Tasks: T85463 Differential Revision: https://developer.blender.org/D10179
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-07-03Cleanup: Editors/Animation, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/animation` module. No functional changes.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macroDalai Felinto
These headers are not needed right away, but will be in the upcoming commit.
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2019-10-03Cleanup: argument naming, redundant NULL checksCampbell Barton
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-08-22Nodes: Support for socket shapes other than circleCharlie Jolly
Previously there was already "draw_shape" property, but it was doing nothing. This commit renames the property to "display_shape". Furthermore, different shapes like SQUARE and DIAMOND are supported now. Currently, the shapes are drawn using the shader that also draws keyframes. In the future we might want to separate this. The new shapes are not used anywhere yet, but they can be used by addon developers and will probably be useful when we want to support different kinds node systems later. For example, different shapes can be used to distinguish between data and control flow. Differential Revision: https://developer.blender.org/D2829
2019-05-28Cleanup: GPU: Move program point size to GPU_stateClément Foucault
2019-04-29Cleanup: spellingCampbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-18Cleanup: comment blocksCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-07Dopesheet: correctly use floating point threshold in ActKeyColumn tree.Alexander Gavrilov
After some thinking, since the tree itself does always use floating point numbers, it is better to use the threshold - but correctly.
2018-11-06Fix T57656: Keyframes cannot be selected in Grease Pencil Dopesheet.Alexander Gavrilov
Partial revert of rBf250f9256e065: GP and masks use integer frames, so float code isn't working or even needed.
2018-10-31Cleanup: indentationCampbell Barton
2018-10-29Dope Sheet: new option to display keyframe interpolation mode and extremes.Alexander Gavrilov
With the new automatic handle algorithm, it is possible to do a lot of the animation via keyframes without touching the curves. It is however necessary to change the keyframe interpolation and handle types in certain cases. Currently the dopesheet/action editor allows changing the types, but does not show them in any way. To fix, add a new menu option to display this information. For handle type, it is represented using the shape of the key icons: diamond for Free, clipped diamond for Aligned, square for Vector, circle for Auto Clamp, and cirle with dot for Automatic. Non-bezier interpolation is a property of intervals between keys, so it is marked by drawing lines, similar to holds. In this initial version, only the fact of non-bezier interpolation is displayed, without distinguishing types. For summaries, the line is drawn at half alpha if not all curves in the group are non-bezier. In addition, it is sometimes helpful to know the general direction of change of the curve, and which keys are extremes. This commit also adds an option to highlight extremes, based on comparing the keyed values with adjacent keys. Half-intensity display is used for overshot bezier extremes, or non-uniform summaries. Reviewers: brecht, aligorith, billreynish Differential Revision: https://developer.blender.org/D3788
2018-10-19Dope Sheet: remove many hard-coded color and alpha constants.Alexander Gavrilov
Add the necessary colors and/or alpha components to the theme instead. Also switch the background for ordinary channels to use the likely intended theme option, instead of the window background color. The general rule is that the channel color is drawn full strength in the channel list on the left, and with alpha in the actual key frame area on the right. This alpha is also reused with bone group colors. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D3813
2018-10-18Cleanup: styleCampbell Barton
2018-10-17Dope Sheet: fix assert in new hold code when bezier keys are not sorted.Alexander Gavrilov
Turns out this can happen during duplicate+drag operations.
2018-10-17Cleanup: namingCampbell Barton
2018-10-17Cleanup: whitespaceCampbell Barton
2018-10-16Dope Sheet: unify comparison threshold for the ActKeyColumn tree.Alexander Gavrilov
Use the same floating point precision threshold to merge keys when building the tree as when searching it.