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2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-14Cleanup: pass the sizeof(..) as the second arg for array allocationCampbell Barton
By argument naming and convention this is the intended argument order.
2021-10-04Make keyframe inserts/removals less verbose when called from python.Gaia Clary
Following operators now only report messages back when they are called via their invoke-methods: - ANIM_OT_keyframe_insert - ANIM_OT_keyframe_insert_by_name - ANIM_OT_keyframe_insert_menu - ANIM_OT_keyframe_delete - ANIM_OT_keyframe_clear_v3d - ANIM_OT_keyframe_delete_v3d Also removed the attribute confirm_success from the following operators: - ANIM_OT_keyframe_insert - ANIM_OT_keyframe_insert_by_name - ANIM_OT_keyframe_insert_menu - ANIM_OT_keyframe_delete - ANIM_OT_keyframe_delete_by_name Note: addons/scripts possibly need to be updated if they use the above operators AND set the "confirm_success" attribute Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12697
2021-09-29Add an option to silence bpy.ops.anim.keyframe_delete_v3d when used in AddonsGaia Clary
The issues: 1.) When we want to remove keyframes from a range of frames in an action, then we can use bpy.ops.anim.keyframe_delete_v3d to remove the keys frame by frame. However, whenever the operator hits a frame with no keyframes, then it generates an error. While when it hits a frame with keyframes, then it reports the numbner of removed keys. This creates a lot of unnecessary noise in the Blender console. 2.) Furthermore a related issue is that WM_event_add_notifier() is called also when no frames where removed. This seems to significantly slow down the removal of keyframes in a range of frames at least when i use vscode for debugging. A proposal for improvement: This patch adds an attribute 'confirm_success' which controls if the operator reports back what it did (or did not) while executing. Silent mode would then be called like this: bpy.ops.anim.keyframe_delete_v3d(confirm_success=False) Note: confirm_success is True by default so this patchj does not change the behavior of Blender, it only gives the option to scripts. 3.) Personal note: I have chosen the attribute name to be equal as it is used in other related operators. However i rather would rename the attribute to "verbose" (preferred) or "with_confirm". But i let this to be decided by the reviewers. Thanks for your time to review! Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12629
2021-09-04RNA: support extracting names from paths without allocating memoryCampbell Barton
Support extracting identifiers RNA paths into fixed size buffer since the maximum size of the identifier is known all cases. - Add BLI_str_unescape_ex to support limiting the destination buffer. - Add BLI_str_quoted_substr to copy values into a fixed size buffer.
2021-09-01Cleanup: remove redundant strstr callsCampbell Barton
Rely on BLI_str_quoted_substrN to detect if the prefix exists since this function exists early there is no need to check before calling.
2021-07-09Cleanup: rename BKE_animdata_{add=>ensure}_idCampbell Barton
Use the term `ensure` as existing data is used when present.
2021-07-06Fix T89592: Can't remove keyframes without active keying setSybren A. Stüvel
Partially revert 7fc220517f87a2c40a4f438a50485233ae6ed62f, as it introduced two issues: - Deleting keys without active keying set was no longer possible, and - there was no more confirmation popup. Pressing {key Alt I} in the 3D Viewport now executes `ANIM_OT_keyframe_delete_v3d`, adjusted to suit both T88068 and T89592: - If there is an active keying set, delete keys according to that keying set. - Otherwise, behave as `ANIM_OT_keyframe_delete_v3d` did before, that is, delete all keyframes of the selected object and in pose-mode also of selected bones.
2021-07-06Cleanup: Keyframing, remove duplicate codeSybren A. Stüvel
Remove duplicate code from the `ANIM_OT_keyframe_delete` operator. The actions of the removed code are already performed by the preceding `keyingset_get_from_op_with_error()` call. No functional changes.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-30Cleanup: use const arguments for accessor functionsCampbell Barton
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-04-09Cleanup: use our own code style for doxy-gen comment blocksCampbell Barton
2021-03-30Cleanup: animation, remove `BONE_UNKEYED` flagSybren A. Stüvel
Remove the `BONE_UNKEYED` flag. It was only written (set/cleared) but never actually read. Also remove `framechange_poses_clear_unkeyed()` as its only function was to clear the `BONE_UNKEYED` flag. It wasn't used anywhere either. The only code that used the flag was the `extract_pose_from_action()`, which was removed in 2869ce6cfab3aa4ff471bef6e49ac6fe15426247 (2009). No functional changes.
2021-02-16Cleanup: spellingCampbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-15Nla Refactor: Split animsys_evaluate_nla()Wayde Moss
No intended functional changes. Refactors animsys_evaluate_nla() into 2 versions: animsys_evaluate_nla_for_keyframing(), animsys_evaluate_nla_for_flush() to make it clear what data is being calculated and why. Dummy strip creation has been refactored to two separate functions, animsys_create_tweak_strip() and animsys_create_action_track_strip(). Both are evaluated differently from other strips and eachother. There's no need to interweave them. A future patch D8296, generally requires both strips. ___ XXX anim_sys.c) nlatrack_find_tweaked() is a temporary work around. If anyone has any insight into this problem, help is appreciated. Reviewed by: sybren Differential Revision: http://developer.blender.org/D9696
2020-12-10BLI_string: return NULL from BLI_str_quoted_substrN on failureCampbell Barton
This was returning an empty allocated string, however almost all callers checked if the return value was NULL before freeing, making for misunderstandings on the intended use of this function. BCAnimationSampler::initialize_curves for example detected the f-curves animation type to 'bone' based on a non-NULL return value which never failed. Also fixes two leaks where the the result of BLI_str_quoted_substrN wasn't freed.
2020-11-19Cleanup: Grammar: "Allow to" vs gerundHans Goudey
In cases where "Allow" is followed by an infinitive, a noun needs to directly follow it. But it makes more sense to follow it with a gerund instead.
2020-10-13Cleanup: use BKE_fcurve_ prefix for keyframing bezier functionsCampbell Barton
- BKE_bezt_subdivide_handles -> BKE_fcurve_bezt_subdivide_handles - binarysearch_bezt_index -> BKE_fcurve_bezt_binarysearch_index These functions are specific to F-Curves and don't make sense for other uses of BezTriple (curve-object data for e.g.) Also: - Move detailed doxygen comment above code, following code-style. - Mark bezt_add_to_cfra_elem unused.
2020-10-12Animation: enforce that the active keyframe is always selectedSybren A. Stüvel
Check selection state in `BKE_fcurve_active_keyframe_index()`, and only return the active keyframe index when that keyframe is actually selected. This is now also asserted in the `BKE_fcurve_active_keyframe_set()` function, which is now also used when inserting a keyframe.
2020-10-12Animation: always try to match the existing curve when inserting keysSybren A. Stüvel
Previously Blender would only match the existing curve slope when the to-be-inserted key value was already very close to the curve. This check is now removed, allowing for sliders in the graph editor to subtly change the curve, and for keyframes added with ctrl+click to follow the curve better.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-07Fix T76595: Indicate the Active Keyframe in Graph EditorHans Goudey
In the graph editor there is a panel that says "Active Keyframe" for numerically editing a keyframe's values, but in the code there is no concept of the "active keyframe." Since this is a useful concept to have for some other features anyway, this commit adds an active keyframe index value to FCurves. It also displays it with a theme color for the active vertex (which didn't exist before) if the FCurve is active. The active keyframe in the graph editor is treated similarly to the active vertex in the 3D view. It is the keyframe most recently selected with a single click, and it is always selected. For now, the only real functional change is that the active keyframe appears in white and it should be more predictable which keyframe is being edited in the sidebar panel. Differential Revision: https://developer.blender.org/D7737
2020-10-05Insert keyframes while preserving shape of curveSybren A. Stüvel
Apply the De Casteljau algorithm to split the Bèzier curve at the X coordinate where the new key is inserted, and uses the result to update both the newly inserted and surrounding handles. For curves that use Auto keyframes this has been largely addressed by the new algorithm from D2884. This commit extends this to non-auto handles. This code is heavily based on D3172 by Alexander Gavrilov (@angavrilov). Manifest Task: https://developer.blender.org/T81353
2020-09-25Animation: set Action `idroot` at assignment instead of just at evaluationSybren A. Stüvel
Actions are either locked to a specific ID type, or "floating". Actions in the floating state are now locked when they are assigned to an ID block. Previously (rB94b99b5d4a7c20cf2) this was done at evaluation time, which caused various problems: - The ID type was set on the evaluated copy, and inconsistently flushed back to the original. - A newly created Action could not be assigned to an Action constraint, unless a depsgraph evaluation was be forced first. This is now resolved by calling `BKE_animdata_set_action()` to set the action (instead of direct assignment) where possible, and calling `BKE_animdata_action_ensure_idroot()` otherwise. Manifest Task: https://developer.blender.org/T80986
2020-09-15Cleanup: Remove unneeded parameterNathan Craddock
A parameter was added during development, but it was not needed and was never removed. No functional changes.
2020-09-15UI: Add `icon_only` argument to operator_enumNathan Craddock
Add an option to only draw icons for operator_enum menus. This is used for drawing inline icon buttons in the outliner context menu for collection color tagging. Part of T77408 Differential Revision: https://developer.blender.org/D8880
2020-09-09Cleanup: reduce variable scopeJacques Lucke
2020-08-12Fix T79712: Color Changes do not record in Auto-Key ModePhilipp Oeser
Caused by rBfffba2b6530. In above commit, the buttons rnaindex [-1 for entire arrays like colors] was not used anymore for the entire function body of `ED_autokeyframe_property` (previously in `ui_but_anim_autokey`). Replacing the index with 0 (in the array case) is indeed necessary for `BKE_fcurve_find_by_rna_context_ui`, prior to rBfffba2b6530 this was taken care of by using `ui_but_get_fcurve` instead [which did this internally]. But using an index of 0 (instead of -1) for the entire function body of `ED_autokeyframe_property` fails for the array part later, namely `insert_keyframe` needs -1 here. Now just replace the index for //finding the FCurve//, but use the original for //inserting the keyframe//. Could be backported to 2.83 LTS. Reviewers: campbellbarton, sybren Subscribers:
2020-07-20T77086 Animation: Passing Dependency Graph to DriversSybren A. Stüvel
Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-03Cleanup: Editors/Animation, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/animation` module. No functional changes.
2020-06-05Code Cleanup: fcurve function namingJeroen Bakker
2020-06-05CleanUp: Introduce BKE_fcurve_createJeroen Bakker
2020-06-03Object: refactor mode switchingCampbell Barton
Functionality here has become confusing over time, this removes duplicate, similar functions, preferring to set the mode instead of toggle, enter, exit. Mode switching utility function behaved differently regarding undo, 'ED_object_mode_toggle' for example didn't skip the undo push where 'ED_object_mode_set' did. Some callers chose these functions based on the intended undo behavior, even when toggling didn't make sense. There was also ED_object_mode_generic_enter which was similar to ED_object_mode_set, instead of the reverse of ED_object_mode_generic_exit. Simplify object mode switching internals: - Replace ED_object_mode_generic_enter with ED_object_mode_set. - Remove ED_object_mode_toggle as nearly all callers needed to check the current mode so toggling would set the mode argument correctly. - Use ED_object_mode_set for the object mode switching operator to simplify logic. - Add ED_object_mode_set_ex which has an argument to disable undo, needed when loading undo data needs to set the mode. - Remove unused ED_object_mode_exit.
2020-05-01Cleanup: moved drivers to BKE_fcurve_driver.h / fcurve_driver.cSybren A. Stüvel
All the driver-specific code in `fcurve.c` has been moved into a new file `fcurve_driver.c`. The corresponding declarations have been moved from `BKE_fcurve.h` to `BKE_fcurve_driver.h`. All the `#include "BKE_fcurve.h"` statements have been investigated and replaced with `BKE_fcurve_driver.h` where necessary. No functional changes.
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-22Cleanup: spelling, correct Mesh.mface docsCampbell Barton
2020-03-19Cleanup/refactor: remove BKE_idcode, in favour of BKE_idtype.Bastien Montagne
Mpving utils from idcode to idtype proved to be somewhat painful for some reasons, but now all looks good. Had to add a fake/empty shell for the special snowflake too, `ID_LINK_PLACEHOLDER/INDEX_ID_NULL`...
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-13Cleanup: pass const args (mostly Scene & RenderData)Campbell Barton
2020-03-06Animation: improved error handling when adding/deleting keyframesSybren A. Stüvel
There are two ways in which adding/deleting keyframes can fail, but only one of those was handled. The other would be shown as a successful add/delete of -2 keyframes.
2020-03-06Cleanup: Animation, renamed and clarified 'success' variableSybren A. Stüvel
The `ANIM_apply_keyingset()` returns a value that indicates the number of changed channels (if nonnegative) or an error state (negative). In the places where the return value was actually used, this value was stored in a badly named variable.
2020-03-06Cleanup: keyframing return argumentsCampbell Barton
- Use 'int' for counters instead of short. - Use 'bool' instead of a counter when only a change is being detected. - Use typed enum for keying set flags. - Include in comments when a negate error code may be returned.
2020-03-06Cleanup: remove unused 'eInsertKeyFlags' from delete API callCampbell Barton
There is no need for an insertion flag in a delete function.
2020-03-06Cleanup: keyframe API naming, high level keyframe APICampbell Barton
- Split 'verify_fcurve' into two functions: ED_action_fcurve_ensure which adds the f-curve if needed. ED_action_fcurve_find which returns NULL when not found. Callers of ED_action_fcurve_find had unused 'group' argument which has been removed. - Rename verify_adt_action to ED_id_action_ensure It had an argument to add data which was always true, remove this instead of splitting in into a separate function.
2020-03-05Cleanup: redundant castsCampbell Barton