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2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-12-14NLA: insert keyframes correctly for strips with non-Replace mode.Alexander Gavrilov
NLA strips support using the keyframe values in a variety of ways: adding, subtracting, multiplying, linearly mixing with the result of strips located below in the stack. This is intended for layering tweaks on top of a base animation. However, when inserting keyframes into such strips, it simply inserts the final value of the property, irrespective of these settings. This in fact makes the feature nearly useless. To fix this it is necessary to evaluate the NLA stack below the edited strip and correctly compute the raw key that would produce the intended final value, according to the mode and influence. Differential Revision: https://developer.blender.org/D3927
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-10-31Add an option to do keyframe insertion in a cycle-aware fashion.Alexander Gavrilov
When enabled, inserting keyframes into F-Curves with simple cyclic extrapolation (the same conditions as required for cycle-aware auto handle smoothing to activate) will take the cycle into account: - Keyframes that are being inserted outside of the cycle bounds are remapped to be inside the cycle. Thus it is not necessary to be within the main iteration of the cycle when tweaking. This becomes especially useful in the final animation tweaking phase when the channel keys may be staggered for overlap, so the actual master period is different for different channels. - Modifying one of the end points of a cycle also changes the other end point when appropriate, to preserve smooth transition. This feature applies to both manual keyframe insertion using 'I', and auto-keyframing. Differential Revision: https://developer.blender.org/D3140
2018-10-22Followup to previous change, reduce number of relations updatesSergey Sharybin
Only tag relations update when new f-curve was allocated. This solves possible too slow keyframe insertion when doing character animation, but still does proper relation update when new ID component became animated.
2018-09-03Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/collision.c
2018-09-03Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3668
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-07Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/animation/anim_deps.c source/blender/editors/animation/keyframing.c source/blender/editors/animation/keyingsets.c source/blender/editors/armature/pose_edit.c source/blender/editors/armature/pose_transform.c source/blender/editors/gpencil/gpencil_convert.c source/blender/editors/include/ED_anim_api.h source/blender/editors/include/ED_keyframing.h source/blender/editors/interface/interface_anim.c source/blender/editors/space_action/action_edit.c source/blender/editors/space_graph/graph_edit.c source/blender/editors/space_outliner/outliner_draw.c source/blender/editors/transform/transform_conversions.c source/blender/makesrna/intern/rna_armature.c source/blender/makesrna/intern/rna_pose.c source/blender/python/intern/bpy_rna_anim.c source/blenderplayer/bad_level_call_stubs/stubs.c source/gameengine/Converter/KX_BlenderSceneConverter.cpp
2018-06-07Cleanup: remove moar G.main usages.Bastien Montagne
Notes: * Really need to address RNA setters case, end up adding way too much G.main here these days... :/ * Added Main pointer into bAnimContext, helps a lot in anim code ;)
2018-06-05Fix T55319: Keyframing issuesSergey Sharybin
The issue was that keyframing from menu would tag object for animation update, which was making object to loose unkeyed changes.
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-19WIP COW Fix: Insert keyframe operators/api now queries depsgraph for ↵Joshua Leung
evaluated data When using copy on write, insert keyframe operators were reading from old bmain data instead of COW data. This meant that inserting keyframes would often read old/stale data, resulting in invalid keyframes getting created (e.g. from last transform operation, instead of actual current state). This commit makes it so that keyframing operators will ask depsgraph for the evaluated copy of the data, so that it can read values from that. It introduces a new function - `DEG_get_evaluated_rna_pointer()`, which when working correctly/fully, should work just like the other `DEG_get_evaluated_*()` functions, except it lets you pass in an RNA Pointer. However, currently, this is only done for Pose Bones (as a dirty hack, since this is an important/pivotal requirement for production) and/or datablock properties directly (since we can just use the DEG_get_evaluated_id() directly). on the datablock. Committing to a branch for now as this all needs more testing. More work to come later at a more sane time of day!
2018-04-30ANIM_apply_keyingset() - Tag modified datablocks for copy on write update ↵Joshua Leung
for good measure
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-08-28Merge branch 'master' into blender2.8Sergey Sharybin
2017-08-28Make GS macro return proper IDType typeSergey Sharybin
Previously it was returning short, which was really easy to (a) compare against non-ID type value (b) forget to handle some specific value in switch statement. Both issues happened in the nearest past, so it's time to tighten some nuts here. Most of the change related on silencing strict compiler warning now, but there is also one tricky aspect: ID_NLA is not in the IDType enum. So there is still cast to short to handle that switch. If someone has better ideas how to deal with this please go ahead :)
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2016-09-21UI: Make button driver and keying set shortcuts configurableJulian Eisel
2016-04-01Fix When using keying sets, the toggling "all items" in the array target ↵Joshua Leung
only goes from the index value down, instead of keying all
2016-03-13Fixed some type mismatch errors, missed earlierJoshua Leung
(CMake MSVC's output makes it really difficult to spot errors when they occur!)
2016-03-13Keyframing: Added ToolSetting for choosing default keyframe typeJoshua Leung
To make it easier for animators working in a multipass pose-to-pose workflow when inserting breakdown keyframes and so forth, it is now possible to specify the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn in the Dope Sheet). Usage: 1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from the new dropdown located between the AutoKeying and KeyingSet widgets on the timeline header. 2) Insert keyframes 3) Rejoyce that your newly created keyframes have now been coloured for you already in the DopeSheet. Todo: * Look into a way of using the actual keyframe colours (from the theme) for the icons of these types.
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places...
2015-01-26Fix T38619: Confusing logic for Keying Set keyframing SettingsJoshua Leung
The logic used for determining whether certain keyframing settings (i.e. visual, only needed, xyz -> rgb) got applied was wonky. The original intention here was that the Keying Set settings would override the global settings, and the path settings would override what was used for the Keying Set. However, that was not happening in all cases previously, as it was only possible to add flags and not to turn them off. This commit fixes that by introducing separate toggles to control whether the Keying Set/Path's settings override the settings inherited from its parent (i.e. the Keying Set for the Path, and the User Prefs for the Keying Set). The icons used for these toggles could get revised a bit (we need something which communicates "override this"; the current one is the closest I could find) WARNING: If you have old keying sets, this may cause some breakage!
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-11-11UI Refactor T41640Campbell Barton
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2014-10-28Fix T41041: 'Delete keyframe' removes markers tooCampbell Barton
Operators that trigger UI events (but nothing else) were using 'CANCELLED' making it impossible to tell if an invoke function failed, or opened a menu.
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-28Fix T39902: Keyframe insertion by a Keying Set fails in the edit mode when ↵Tamito Kajiyama
keyframing object data properties. Reviewers: aligorith Reviewed By: aligorith Differential Revision: https://developer.blender.org/D484
2014-04-26Code cleanup: use 'const' for arrays (editors)Campbell Barton
2014-04-24Fix T39851: F-curve noise modifier on a bone: change selection when ↵Joshua Leung
modifying value When the dopesheet was open, "keyframe edited" events from the graph editor (i.e. fired whenever any properties on keyframes or FModifiers are changed) would trigger the dopesheet to synchronise selection states of anim channels and ensure that FCurve autocolours are initialised correctly. This however was undesired when editing properties in the graph editor. Now, made it so that keyframe adding/removing operators use different notifier flags to specify that the channels might have changed + need colour syncing, and adjusted the dopesheet updating logic to fit
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-07Comment fixesJoshua Leung
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-04RNA API: use bool's for enum itemf callbacks.Campbell Barton
2013-07-19style cleanup: switch statements, include break statements within braces & ↵Campbell Barton
indent. also indent case's within the switch (we already did both of these almost everywhere)
2013-04-22Bugfix [#34836] Crash when driver variable has path == 'data'Joshua Leung
Most of the places which relied on RNA_path_resolve() did so believing that if it returned true, that it had found a valid property, and that the returned pointer+property combination would be what the path referred to. However, it turns out that if the property at the end of the path turns out to be a "pointer" property (e.g. "data" for Object.data), this would automatically become the pointer part, while the prop part would be set to null. Hence, if a user accidentally (or otherwise) specifies a path for the single-property driver variable type like this, then Blender would crash. This commit introduces two convenience functions - RNA_path_resolve_property() and RNA_path_resolve_property_full() - which mirror/wrap the existing RNA_path_resolve() functions. The only difference though is that these include a check to ensure that what was found from resolving the path was in fact a property (they only return true iff this is the case), and make it explicitly clear in the name that this is what they will do so that there's no further confusion. It is possible to do without these wrapper functions by doing these checks inline, but the few cases that had been patched already were pretty hideous looking specimens. Using these just make it clearer and simpler for all. I've also beefed up the docs on these a bit, and changed these to using bools.
2013-03-13code cleanup: use const events for modal and invoke operators.Campbell Barton
2013-03-08Improving warnings when keyframing fails for IKEY over a buttonJoshua Leung
Now, instead of silently failing, an error message saying that the property cannot be animated is displayed
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.