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2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_UNIFORM_COLOR` and `GPU_SHADER_3D_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_UNIFORM_COLOR'' and '3D_UNIFORM_COLOR' is 'UNIFORM_COLOR', but the old names still work for backward compatibility. Differential Revision: https://developer.blender.org/D15836
2022-04-28VSE: Add option to limit timeline view heightRichard Antalik
When height is limited, it is defined by space occupied by strips, but at least channels 1 to 7 will be always visible. This allows it to easily overview timeline content by zooming out to maximum extent in Y axis and panning in X axis. More channels can be "created" on demand by moving strip to higher channel. When strip is removed and highest channel becomes empty, view will stay as is until it is moved down. Then new highest point is remembered and it is not possible to pan upwards until strip is moved to higher channel. Limiting takes into account height of scrubbing and markers area as well as scrollers. This means that when zoomed out to maximum extent, no strips are obstructed by fixed UI element. Fixes T57976 Reviewed By: Severin Differential Revision: https://developer.blender.org/D14263
2022-03-14Auto-generate RNA-structs declarations in `RNA_prototypes.h`Julian Eisel
So far it was needed to declare a new RNA struct to `RNA_access.h` manually. Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property declarations. Now this also includes the RNA struct declarations, so they don't have to be added manually anymore. Differential Revision: https://developer.blender.org/D13862 Reviewed by: brecht, campbellbarton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-10-21Cleanup: Use array utility for cursor eventsAaron Carlisle
2021-10-20Cleanup: use an array for wmEvent cursor position variablesAaron Carlisle
Use arrays for wmEvent coordinates, this quiets warnings with GCC11. - `x, y` -> `xy`. - `prevx, prevy` -> `prev_xy`. - `prevclickx, prevclicky` -> `prev_click_xy`. There is still some cleanup such as using `copy_v2_v2_int()`, this can be done separately. Reviewed By: campbellbarton, Severin Ref D12901
2021-10-17UI: Improve contrast on playheadPablo Vazquez
Add an outine around the playhead, matching the color of the background (slightly darkened) to improve the readability of the current frame line when placed against curves or strips with a similar color. {F10944336, size=full} Differential Revision: https://developer.blender.org/D12810
2021-09-28Cleanup: typo in commentPhilipp Oeser
Noticed by @david_black in D12392, thx!
2021-09-28Fix Drivers Editor showing playhead on the X AxisPhilipp Oeser
Currently the Drivers Editor shows this (the blue thing can be dragged to change frame): {F10647661} But the Drivers Editors X axis is the output of the driver [which can be further tweaked by the curve] not time(frame). So it seems better to not mix them here, it is just confusing to have two different units on one axis. Especially since what we really want to look at in X (the drivers output value) can be in a totally unrelated range compared to frames, so e.g. we might be interested in a drivers range from 0.0 to 1.0 and a framerange of 100 to 200, so putting this on one axis just does not make sense. Better to use a separate timeline for this. Note 2.79 also did not do this. Maniphest Tasks: T91157 Differential Revision: https://developer.blender.org/D12392
2021-08-04Cleanup: spellingCampbell Barton
2021-08-03Fix T90364: buttons (partially) behind animchannel search block searchPhilipp Oeser
When channels are scrolled to be (partially) behind the search bar, their widget buttons would still be interactive, preventing the seach buttons to be usable. We have to make sure the events are consumed from the search and dont reach other UI blocks. We can do so by flagging the block `UI_BLOCK_CLIP_EVENTS` -- but also have to make sure the bounds are calculated correctly (otherwise the check relating `UI_BLOCK_CLIP_EVENTS` in `ui_but_find_mouse_over_ex` wont trigger properly. Maniphest Tasks: T90364 Differential Revision: https://developer.blender.org/D12103
2021-07-12Cleanup: improve naming and comments of scene frame/ctime functionsBrecht Van Lommel
Confusingly, BKE_scene_frame_get did not match the frame number as expected by BKE_scene_frame_set. Instead it return the value after time remapping, which is commonly named "ctime". * Rename BKE_scene_frame_get to BKE_scene_ctime_get * Add a new BKE_scene_frame_get that matches BKE_scene_frame_set * Use int/float depending if fractional frame is expected
2021-01-26UI: Current Frame Marker CleanupHarley Acheson
Draw current frame marker in a single pass. Differential Revision: https://developer.blender.org/D10217 Reviewed by Hans Goudey
2021-01-25Cleanup: pass 'rctf' rectangle to 2D box drawing functionsCampbell Barton
Passing 4x arguments for the rectangle, mixed in with round-box radius & color wasn't very readable. Instead, pass a `rctf` as the first argument to UI box drawing functions.
2021-01-20Cleanup: clang-formatCampbell Barton
2021-01-19Fix T84784: Time Remapping not displaying in the timelinePhilipp Oeser
Caused by rBbbb2e0614fc3. Oversight to not take the remapped framelength into account. Maniphest Tasks: T84784 Differential Revision: https://developer.blender.org/D10134
2020-10-14UI: New option to invert search filter in DopesheetAntonio Vazquez
A lot of animator request an option to invert the filter of the dopesheet channels. This patch adds that invert filter option. This is not for Grease Pencil only, affect to all modes. {F8983328} Note: I have seen the new button has a rounded borders on the left. It would be better get rectangle shape, but not sure how to do it. Reviewed By: campbellbarton, pepeland Maniphest Tasks: T81676 Differential Revision: https://developer.blender.org/D9182 c68a2a
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-06-26Fix for T78191: Timeline lines changing thicknessHarley Acheson
Fixes issue where lines in timeline are sometimes double-width when hovering in area. Differential Revision: https://developer.blender.org/D8116 Reviewed by Brecht Van Lommel
2020-06-23Performance: Draw play head as an overlayJeroen Bakker
When playing back animations a playhead is updated in all the animation editors. The drawing of the playhead is part of the drawing of the main region `RGN_TYPE_WINDOW` that redraws the whole region. This change will draw the play head and window scrollers when updating the screen. This affects the Action editor, Timeline, Graph editor, NLA editor and Sequence editor. There is noticeable speedup when using complex animation files. Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline and a action editor on a Ryzen 1700. * When playing back animation the markers don't jump up/down when near the frame. This could be added back. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8066
2020-06-15Fix T77116: Current frame indicator text color hardcodedHans Goudey
Draw the text with the "header text highlight" theme color, which is rarely used, making it a good candidate for this special case. Differential Revision: https://developer.blender.org/D7897
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-02-15Cleanup: mixed camel/snake caseCampbell Barton
2020-01-10Cleanup: ARegion.sizex/y should not be used to access region sizeJulian Eisel
This should only be used to change and recalculate region sizes in a DPI independent way. To get the size with DPI applied, ARegion.winx/y should be used instead. Added note on this in comment.
2019-05-28Cleanup: use time scrub instead of scrubbingCampbell Barton
Renaming was only done to ED_time_scrub_ui.h, function names and struct members used term 'scrubbing' which is ambiguous.
2019-05-14Cleanup: rename ED_scrubbing.h to ED_time_scrub_ui.hJacques Lucke
Also renames the corresponding .c file.