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2011-09-22Fix #28365: some macro operators were missing descriptions.Brecht Van Lommel
2011-08-15Restoring "Clear User Transforms" operatorJoshua Leung
This can now be found as Pose -> Clear Transforms -> Reset Unkeyed, or via the operator search (known by its old name there)
2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
Causing a flurry of refresh file prompts post-commit, Confusing local diffs and causing merge conflicts, Stating the obvious; redundant and useless... We shall not miss thou, blasted expand $keywords$
2011-07-09Ctrl-R sets rotation mode for Pose BonesJoshua Leung
2011-07-07Patch [#23682] Add sort+move to bone group list in panelJoshua Leung
Thanks Torsten Rupp (rupp) for the patch! This patch adds the abilities to sort the bone group list in the properties panel and to move bone groups up/down in the list (similar like for vertex groups)
2011-06-30fix for own mistake with key shortcuts r37850Campbell Barton
2011-06-27fix [#27778] Set Bone Flags - No Scale - Toggle seems not to work.Campbell Barton
Toggling options on the selection is better done as a generic operator. Replace ARMATURE_OT_flags_set and POSE_OT_flags_set with WM_OT_context_collection_boolean_set and use menus to access it with specific settings. This way its easy make a key shortcut which toggles any boolean on any collection - sequences, metaballs, objects, bones etc.
2011-03-24Animation Tool: Propagate PoseJoshua Leung
This tool automates the process of copying a pose to successive keyframes, making it easier for animators to go back and change the pose for some controls which remain "static" for periods of time. Previously, animators would need to do a "{Ctrl-Pageup Ctrl-V} * number_of_static_keyframes" dance for each set of controls that this happened on, which is not too good ergonomically speaking. There are two modes exposed via the menu (Pose->Propagate): - "Pose Propagate" - also known as the 'WHILE_HELD' mode, which propagates to all keyframes that are holding the same value - "To Next Keyframe" - which only propagates the pose to the closest keyframe in the occurring after (but not including) the current frame Additionally, there are a few other modes that can be used, though they are less useful for direct use from the UI, though they can be used via the PyAPI as need be. --- Also, I did some cleanups in the "Pose" menu to bring it more into line with the Object mode one. There are some more tweaks that could still be done here, such as bringing the keyframing operator entries under a submenu too (as in the Object mode version) to get the length of this under control.
2011-03-22properties were being used with wrong type functions, this resulted in bad ↵Campbell Barton
memory access when getting int from an enum.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-25internal operator/wm/macro function: dont crash if operators are not found ↵Campbell Barton
(warning will be printed).
2011-02-24face-paint mode operators were not ported from 2.4x yet hide/reveal/sel-swapCampbell Barton
also added hide-unselected option to armature mode.
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-23add 2.4x posemode & weightpaint feature as an operator - Flip Active, Shift+F.Campbell Barton
2011-02-16Forgot to actually hook up this operator...Joshua Leung
2011-02-16PoseLib Bugfixes, Cleanups, and Missing OperatorsJoshua Leung
* All the various index-related issues should finally be sorted now. It seems you cannot just partially implement some of these active index getter/setters... * Standardised the call used by PoseLib operators to get the Object from which they get the active PoseLib data from * PoseLib operators which require some existing data to work now use a poll() which checks for this * Added back the operator used to make standard actions into ones usable by PoseLib * Added a dummy operator for the apply active pose button which really just calls the same backend functions as "Browse Interactive", but which has a nicer frontend (naming + description) for the purpose of being used in this way * Also, removed some useless code from here
2011-02-16Pose Lib: Start of PoseLib UI in Armature buttonsJoshua Leung
This presents a UI from which PoseLibs can be assigned/removed from Objects. From here, it is also possible to see the list of poses and add/remove poses from this list. Known Issues: - [Py/RNA/Operators BUG ALERT!] If after immediately starting Blender you try to remove a pose from the PoseLib using the UI buttons, you'll get a an error the first time you do so (but not for subsequent attempts). This seems to be caused by the "pose" enum (dynamically generated) of the POSELIB_OT_pose_remove operator, which does not seem to be getting initialised when the operator's exec gets called without the invoke having been called previously - Changing the active Pose Library still seems to be broken (to be fixed soon) Todos: - Operator button to make the selected pose get shown in the 3d view - Restore the "validate action" operator and add that to this panel - Rename pose access
2011-01-12Added operator to show all armature layers (similar to the 3D ViewJoshua Leung
"Show All Layers"). This has been mapped to Ctrl-Accentkey If necessary, you can alter your keymaps so that this operator is invoked with its "all" property disabled. This will only toggle the first row (first 16) layers, which is useful in most rigs for only enabling all the layers with rig controls and not showing the layers with rig mechanics.
2011-01-11- Added operator to clear all transforms from Pose Bones. This makesJoshua Leung
it easier to reset a rig to its default pose again - Refactored clear pose operators to separate out the common parts, and made sure that they all had descriptions
2010-10-15bugfix [#24256] Wrong bone subdivision number in tweak panel.Campbell Barton
there were 3 operators for armature subdivision, now only have 1 (as with mesh). + remove unused warnigns.
2010-10-02Fix #24096: shift+A add menu not working in pose mode. Useful to have itBrecht Van Lommel
here too for rigging.
2010-09-19patch [#23897] ARMATURE_OT_{hide,reveal}Campbell Barton
from Dan Eicher (dna)
2010-08-31rna support for passing dynamic sized arrays to rna functionsCampbell Barton
using this for object.vertex_groups.assign([index list ...], group, weight, mode)
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-08remove unused includesCampbell Barton
2010-07-17reverting commit r28693. Making backspace a 3rd delete key.Campbell Barton
We already have 2 keys for delete, no need to add a 3rd, better use backspace only when it makes sense or allow users to hook it up to something.
2010-07-14Patch #22807: Add select/deselect buttons to armature bone group panelJoshua Leung
Patch submitted by Torsten Rupp (rupp)
2010-06-20etch-a-ton bugfixMartin Poirier
Add Convert operator and button (missing in 2.5) Fix stroke selection (uneeded separate operator and missing redraw) Map sketch operators to LEFTMOUSE and RIGHTMOUSE instead of SELECTMOUSE AND ACTIONMOUSE (more in line with other sketching operators, might work better with swapped mouse buttons)
2010-05-10Added backspace as an alternative to the X key, for deleting things.William Reynish
2010-04-06Bugfix #21552: Alt S Envelope scaling key conflictJoshua Leung
Keymap conflict. Remapped all shrink/fatten or 'fatness' resizing tools to use Ctrl-Alt-S instead of Alt-S, since Alt-S needs to be kept for consistency with clear transforms operators.
2010-03-25More assorted Keying Sets changes for Cessen (mainly api stuff):Joshua Leung
* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit) * KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with ks.type_info * Added ks.remove_all_paths() function to remove all the paths for a Keying Set. --- These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing: <code> ks = bpy.context.scene.active_keying_set if ks.absolute==False and ks.type_info: ksi = ks.type_info # remove existing paths to fill with new ks.remove_all_paths() # check if Keying Set can be used in current context if ksi.poll(bpy.context): # call iterator() which calls generate() and re-populates paths list ksi.iterator(bpy.context, ks) </code> And then, once this has been done, the paths that the Keying Set will operate on can be accessed as <code> paths = bpy.context.scene.active_keying_set.paths </code>
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-02-19apply visual transform to poseCampbell Barton
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
2010-02-12correct fsf addressCampbell Barton
2010-01-25Restored missing PoseMode Operators:Joshua Leung
* Select Grouped Selects bones in the same layer or same group as the selected ones. Optimised the code for the select same groups too. * Flip Quats Flips quaternion values so that the rotation progresses over a different path while maintaining the same endpoint orientations.
2009-12-10rename operators TFM_OT_* --> TRANSFORM_OT_*Campbell Barton
2009-11-30* Grease Pencil drawing now works with Repeat Last operator. Stroke info is ↵Joshua Leung
now saved when drawing strokes, but unfortunately, the post-draw settings tweaking doesn't work from the toolbar still (due to missing region context info) * Added some update callbacks/flags for F-Curve properties, so changing the colour of an F-Curve updates in realtime.
2009-11-301. Extend option for 3d view border select now does something (default True ↵Martin Poirier
to keep same behavior) 2. Add action parameter to Select_All_Toggle operators, rename to Select_All. Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all. NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-11-28operator renaming for more consistent word ordering (_add/_remmove shold be ↵Campbell Barton
last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-23New CLICK event value. If RELEASE is not handled and last event was PRESS of ↵Martin Poirier
same type, redo handlers with CLICK value (this means you can "click" key events too). Leftmouse+Ctrl to extrude now mapped to Click instead of Release. Release was used to avoid conflict with lasso, but it isn't safe with modal operators that use Press to confirm (subsequent Release then extruded). Click is semantically closer to what we want here.
2009-11-20Armature Editing Fixes:Joshua Leung
* Restored WKEY Specials Menu. Had a few problems initially with the name of the menu being 1 character too long; this needs more comprehensive API warnings * Made Extrude Forked work again as a macro operator. Added another extrude macro for this, but ideally would have worked with a single macro + setting properties for that macro (can't do so due to bug 19733)
2009-11-17new function WM_keymap_add_menu(), similar to WM_keymap_add_item() except it ↵Campbell Barton
takes a registered menu. the key will then trigger this menu.
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-11-05Armature Editing Bugfixes:Joshua Leung
* #19790: Circle Select doesn't work for Armature edit mode or pose mode * Duplicate bones (Shift-D) was calling the wrong operator. This now uses the macro version, instead of the copy only.
2009-11-02Pose bone menu (Ctrl+G) wasnt working, replace with a reference to python menu.Campbell Barton
2009-11-02*Added subdivide to armature toolbar, and gave it a hotkey (W)William Reynish
*Fixed some remaining icon issue in the shape key properties
2009-10-28Comment out "forked" parameter for extrude_mode macro operator (it doesn't ↵Martin Poirier
work yet and give warning in console)
2009-10-27A bunch of fixes for macro-type operators - Armatures + ObjectsJoshua Leung
* Extrude and Duplicate for Armatures now use proper macros instead of manually calling transform themselves. This means that repeating these operators now works properly. ** NOTE: there's a bug with macros now which prevents the 'forked' extrude operator working correctly. Bug report filed for this. * Included the proper operators for extrude and duplicate in the toolbar + menus. The operators used there did not activate transform, which meant that users often could not tell that the operation had occurred at all.
2009-10-20etch-a-ton RNA and UI, back in 2.5Martin Poirier