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2013-11-25Code Cleanup: rename vars for detecting change to be more consistentCampbell Barton
rename change/is_change/is_changed/modified -> changed also use bools over int/short/char and once accidental float.
2013-11-22Armature Editing: select shortest path (Ctrl+RMB matching mesh operator)Campbell Barton
Patch originally from Terry Struven, modified to use more generic functions.
2013-11-16pose mode: extend selection flipping to use the same method as editmode.Campbell Barton
adds extend and active only opton.
2013-11-16armature editmode: option for select mirror to use active bone only.Campbell Barton
2013-11-06patch [#37305] Quick Hack: Armature Mirror SelectCampbell Barton
from Terry Struven (tlstruven), with some modifications.
2013-11-04code cleanup: remove unused operator (select all handles this case now)Campbell Barton
2013-08-06code clenup: remove benchmarking left in by accident and GPU print, also ↵Campbell Barton
some minor style edits
2013-07-28use '_exec' suffix for operator execute callbacks, also picky change to ↵Campbell Barton
sizeof() use in BLI_array.h
2013-07-19patch [#35789] Quick hack select more/less tool for armaturesCampbell Barton
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-16move ED_armature_edit_bone_select() into a more general utility function so ↵Campbell Barton
view3d-select bone operators can use it and get matching selection behavior when entering editmode. - specifically - write to the connected parents tipsel flag when setting the rootsel flag.
2013-07-15allow deselection when bones BONE_UNSELECTABLE flag is set (lasso/box/circle ↵Campbell Barton
select)
2013-07-15fix [#36128] Not deselect all bone when I press the A button in edit modeCampbell Barton
2013-03-20code cleanup: use booleans for mesh and selection code.Campbell Barton
2013-03-13code cleanup: use const events for modal and invoke operators.Campbell Barton
2013-03-09code cleanup: favor braces when blocks have mixed brace use.Campbell Barton
2013-03-02fix [#34486] Selection of bones in armature edit mode only toggles between ↵Campbell Barton
two bones
2013-02-28code cleanup: includesCampbell Barton
2013-02-28Code Maintenance - Splitting up Armature/Pose Editing FilesJoshua Leung
This commit splits editarmature.c and poseobject.c into several files, such that certain types of functionality are (mostly) self-contained within particular files (instead of being mixed in with other functionality in a large file). In particular, this was done so that: 1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode tools in pose_*.c files only. - In one or two cases, this hasn't been possible as the two modes rely on much of the same shared infrastructure. 2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed in editarmature.c 3) Selection operators, Transform operators, structural (add/delete) operators, and supporting utilities for the modes (enter/exit/roll-calculations) are not all interleaved in an ad-hoc manner Notes: * I've tried to ensure that the history of the new files has been maintained by doing svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c} Unfortunately, this means that the diffs are a bit messy. * There should be no functional/logic changes here. Just code moving around and cosmetic comment tweaks where needed. * #includes have largely been untouched for now, but could be cleaned up later * CMake changes untested, but should work in theory.