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2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-12-04Maintenance, Campbell Barton
- remove some redundant declarations - changed VertexTangent and Path structs to avoid compiler alignment padding.
2010-10-11[#24045] heat weight fails on specific geometry.Campbell Barton
The error for heat weighting was only being printed in the console, while the problem remains at least a warning is now given that there was a problem calculating the heat weight. also fixed a memory leak from the mesh octree not being freed after assigning vertex groups. (ModNode error)
2010-07-05Fix #20383: mesh deform modifier wasn't working on lattices.Brecht Van Lommel
2010-02-12correct fsf addressCampbell Barton
2009-11-28Mesh Deform ModifierBrecht Van Lommel
* Now support a Surface mode next to the existing Volume mode. This binds the mesh to the cage mesh surface rather than it's volume. * Implemented reusing the bone heat weighting code. * Advantage is that it works for cage meshes that are not volumes and that binding is much faster. * Weak point is that disconnected components of a mesh are not guaranteed to stick together (same problem exists with bone heat weighting). * Bind weights could still be compressed better to use less memory. Example file: http://download.blender.org/ftp/incoming/cloth_mdef_surface.blend
2009-11-052.5 Modifiers: mesh deform, boolean and decimation work again.Brecht Van Lommel
2009-01-052.5Ton Roosendaal
Put back Armature/Pose code, including 'heat weight'. I've added reeb.h to get things compile, but Martin will cleanup files and put back? Now where to put all vertexgroup code.... I guess mesh? Note for msvc: yep, another new dir to add! :)