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2017-11-20Avoid passing context to motion path calculationCampbell Barton
2017-11-20Merge branch 'master' into blender2.8Campbell Barton
2017-11-19Option not to select with un-hideCampbell Barton
D1518 from @mba105 w/ edits
2017-11-19Tweaks to make it easier to update bone motion paths (without the active ↵Joshua Leung
bone needing to have any paths itself) This commit introduces the following changes: * Modified the poll callback on the "Update Paths" operator for bones so that it only checks if there are bones that have motion paths (instead of checking whether the active bone has paths). This makes it easier to update paths without having to first select one that has them - useful when the paths are all on hidden/hard-to-select bones. * Add a readonly property, "has_motion_paths" to the animviz.motion_path RNA struct, providing easier access to the internal flag used above. This makes it possible for the UI to display the "Update" button without having to check various bones for motion paths. Notes: * The flag being used in these changes already existed, and was only really intended for internal use. However, since it was already used in many places for determining if auto-update of all bone paths was needed (e.g. after certain editing ops), it should be safe to use here too. * The update_paths operator currently bakes all paths when activated, so there's currently no loss of functionality with changing to not checking if the active bone has any paths (e.g. we couldn't only update the active bone only either). That is still listed as a todo in the code.
2017-11-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/device/device.cpp source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/material.c source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c source/blender/editors/space_outliner/outliner_draw.c source/blender/editors/space_outliner/outliner_edit.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/util/ed_util.c source/blender/windowmanager/intern/wm_files_link.c
2017-11-06Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.Bastien Montagne
This makes code closer to id_override/assent-engine ones, which introduce a new type of linked data, and hence reserve ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-07-25Depsgraph: Make sure armature mode is properly changed in all copied versionsSergey Sharybin
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2017-01-16Fix T50393: Flip names working just on one side when both are selected.Bastien Montagne
Just store bones that could not get renamed to desired flipped name on the first try into a temp list, and try to rename them a second time. This is rather simple solution, will induce 'over numbering' in case you flip a bone to another unselected bone's name (since number will be incremented in both rename attempts), but think this is acceptable minor glitch, for a corner case situation that does not have any good resolution anyway. Also, set `strip_numbers` option of `BKE_deform_flip_side_name` to false, otherwise chains of bones with same names would get their numbers completely messed up after name flipping. Based on work by @dfelinto in D2456 (https://developer.blender.org/D2456), thanks.
2016-11-16Disable possibility to flip bone names of linked armaturesSergey Sharybin
Linked data should not be modified in such a way. Reported by Nathan here in the studio, reviewed by Bastien, thanks!
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly, to easily change it (see work done in asset-engine branch). Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer, and not a check whether ID is linked or not. Will have a closer look at it later. Reviewers: campbellbarton, brecht, sergey Differential Revision: https://developer.blender.org/D2082
2016-02-26Restore ability to clear motionpaths from selected objects/bones onlyJoshua Leung
In response to user feedback, this commit brings back the ability to limit motionpath clearing to only happening for those on selected objects/bones. By default, the "Clear" operator will clear from all objects/bones, unless the Shift key is held.
2016-02-08CLeanup: styleCampbell Barton
2016-02-07Motion Paths: Use custom poll functions for "Update" operatorJoshua Leung
2016-02-07Clear motionpaths for all objects and bones instead of only selected onesJoshua Leung
With the old behaviour, it was too easy to get old paths hanging around because you forgot to go through and select a few bones that still had them.
2015-11-23Cleanup: use `rna_enum_` prefix for RNA enumsCampbell Barton
Definitions could shadow local vars.
2015-05-12Depsgraph: Add utility function to tag pose for recalcSergey Sharybin
Currently this function only tags pose itself, totally matching previous behavior. But this will be needed in the future once new dependency graph is landed, because of it's granular nature which relies on the fact that pose channels are all up to date when building the graph. Should be no functional changes so far.
2015-03-20Cleanup: warnings bit-shift int overflowCampbell Barton
2015-02-23RNA: use 0/1 for pose layer operatorCampbell Barton
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-11-11UI Refactor T41640Campbell Barton
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2014-10-29Cleanup: warnings, typosCampbell Barton
2014-07-29Fix T41227: Do not select unselectable items when unhiding them!Bastien Montagne
2014-05-19Show warning when hiding a proxy boneSergey Sharybin
It can't be undoe with Ctrl-Z, but Alt-H works just fine. So instead of breaking someone's workflow let's just add an info about how to bring bones back.
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-25Fix T39895: Displaying the armature layers popup in edit mode always fails.Bastien Montagne
In fact, armature layers operators (set layers, and show all) were kind of messy and broken in Edit mode (Select layers had two different operators for Pose and Edit modes, both using the same funcs that could only work in Pose mode, Show All was supposed to be used in both modes but again, its exec code could only work in Pose one). Fixed that by: * Using only one op for each task, for both modes (with adapted poll func). * Replacing 'object from context' access by an helper that returns the right Armature object in both Edit and Pose modes.
2014-04-11API Cleanup: Use BKE_constraint prefix for constraint apiCampbell Barton
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2013-11-16code cleanup: rename flip_side_name to BKE_deform_flip_side_nameCampbell Barton
2013-09-13Moved and renamed ED_pose_channel_in_IK_chain() ->Joshua Leung
BKE_pose_channel_in_IK_chain() This was needed for depsgraph work, and it's cleaner for RNA to have fewer dependencies on editors
2013-08-12Followup for r58992, fixing user decrement errorSergey Sharybin
Some places like proxy rebuild didn't increent custom shape user counter which lead to user decrement errors later when freeing pose channels. Try to keep custom object counter relevent, but some corner cases might still be missing.
2013-03-13code cleanup: use const events for modal and invoke operators.Campbell Barton
2013-02-28code cleanup: includesCampbell Barton
2013-02-28fix for linking with recent armature refactor, was also missing file from ↵Campbell Barton
CMakeLists.txt.
2013-02-28Code Maintenance - Splitting up Armature/Pose Editing FilesJoshua Leung
This commit splits editarmature.c and poseobject.c into several files, such that certain types of functionality are (mostly) self-contained within particular files (instead of being mixed in with other functionality in a large file). In particular, this was done so that: 1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode tools in pose_*.c files only. - In one or two cases, this hasn't been possible as the two modes rely on much of the same shared infrastructure. 2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed in editarmature.c 3) Selection operators, Transform operators, structural (add/delete) operators, and supporting utilities for the modes (enter/exit/roll-calculations) are not all interleaved in an ad-hoc manner Notes: * I've tried to ensure that the history of the new files has been maintained by doing svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c} Unfortunately, this means that the diffs are a bit messy. * There should be no functional/logic changes here. Just code moving around and cosmetic comment tweaks where needed. * #includes have largely been untouched for now, but could be cleaned up later * CMake changes untested, but should work in theory.