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2022-09-26Asset Browser: Add slider UI to pose blendingAngus Stanton
Add the Slider UI to pose blending. This adds a slider with percentages, and controls for precision control and incremental control. Reviewed By: sybren Maniphest Tasks: T90182 Differential Revision: https://developer.blender.org/D14984
2022-06-30Cleanup: Remove scene frame macros (`CFRA` et al.)Julian Eisel
Removes the following macros for scene/render frame values: - `CFRA` - `SUBFRA` - `SFRA` - `EFRA` These macros don't add much, other than saving a few characters when typing. It's not immediately clear what they refer to, they just hide what they actually access. Just be explicit and clear about that. Plus these macros gave read and write access to the variables, so eyesores like this would be done (eyesore because it looks like assigning to a constant): ``` CFRA = some_frame_nbr; ``` Reviewed By: sergey Differential Revision: https://developer.blender.org/D15311
2022-03-29LibOverride: Massive edits to 'editable' IDs checks in editors code.Bastien Montagne
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes previous check (simple `ID_IS_LINKED()` macro) for many editing cases. This allows to also take into account 'system override' (aka non-editable override) case. Ref: {T95707}.
2022-03-14Auto-generate RNA-structs declarations in `RNA_prototypes.h`Julian Eisel
So far it was needed to declare a new RNA struct to `RNA_access.h` manually. Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property declarations. Now this also includes the RNA struct declarations, so they don't have to be added manually anymore. Differential Revision: https://developer.blender.org/D13862 Reviewed by: brecht, campbellbarton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-11-18Pose Library: clarify apply/blend operator namesSybren A. Stüvel
The old names had "{verb} Pose Library Pose"; they are now named "{verb} Pose Asset", which is shorter & clearer.
2021-10-21Cleanup: Use array utility for cursor eventsAaron Carlisle
2021-10-20Cleanup: use an array for wmEvent cursor position variablesAaron Carlisle
Use arrays for wmEvent coordinates, this quiets warnings with GCC11. - `x, y` -> `xy`. - `prevx, prevy` -> `prev_xy`. - `prevclickx, prevclicky` -> `prev_click_xy`. There is still some cleanup such as using `copy_v2_v2_int()`, this can be done separately. Reviewed By: campbellbarton, Severin Ref D12901
2021-08-09Cleanup/fixes in UI messages.Bastien Montagne
2021-08-06Cleanup: rename `FileList::asset_library` → `asset_library_ref`Sybren A. Stüvel
In the `FileList` struct, rename the `AssetLibraryReference *asset_library` field to `asset_library_ref` -- it's a description of which asset library is used, and not the asset library itself. This is to make space for a future `AssetLibrary *asset_library` field, which will point to an actual asset library struct/class. No functional changes. Reviewed by: Severin Differential Revision: https://developer.blender.org/D12151
2021-07-23Cleanup: code comments punctuation / spacingCampbell Barton
2021-07-21Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
2021-07-20Cleanup: Getters for asset-handle dataJulian Eisel
While the asset-handle design is supposed to be temporary (see 35affaa971cf), I prefer keeping the fact that it's nothing but a file entry pointer an implementation detail that is abstracted away. So this introduces getters for the file data we typically access for asset-handles.
2021-07-15Animation: new pose library based on Asset BrowserSybren A. Stüvel
Introduce new pose library, based on the Asset Browser. Contrary to the old pose library (in `editors/armature/pose_lib.c`), which stored an entire library of poses in an `Action`, in the new library each pose is its own `Action` datablock. This is done for compatibility with the asset browser, and also to make it easier to attach preview images, share datablocks, etc. Furthermore, it opens the door to having animation snippets in the pose library as well. This commit contains the C code for the pose library; in order to fully use it, an addon is required as well (which will be committed shortly).