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2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-05-24Oops... should rebuild before committingJoshua Leung
2018-05-24Multi Pose: Selecting a bone in one armature doesn't deselect bones in the ↵Joshua Leung
other armatures This was actually due to missing COW flushing of pose data on the "other" objects (only the active object was getting tagged for updates).
2018-05-24Fix: Several pose select operators were not in fact working with COWJoshua Leung
The following operators are fixed in this commit * POSE_OT_select_linked * POSE_OT_select_grouped * POSE_OT_select_mirror
2018-05-22Cleanup: replace MEM_SAFE_FREE -> MEM_freeNCampbell Barton
No need to check for NULL in this case.
2018-05-14Fix: POSE_OT_select_constraint_target now works with copy on writeJoshua Leung
2018-05-09Cleanup: quiet shadow warningCampbell Barton
2018-05-09Multi-Object Pose: POSE_OT_select_parent by HarshaDalai Felinto
Differential Revision: https://developer.blender.org/D3283
2018-05-07Fix: Select all didnt' work with COW pose bonesJoshua Leung
2018-05-07Fix: Tag armature for copy on write when selecting bones, so active bone ↵Ines Almeida
gets updated see 8a2d2f1bb40 for similar Reviewers: aligorith, sergey Reviewed By: aligorith Maniphest Tasks: T54812 Differential Revision: https://developer.blender.org/D3204
2018-05-03Fix: Tag armature for copy on write when selecting bones, so active bone ↵Joshua Leung
gets updated Note: This still needs some copy-on-write magic to get the bone pointers to get remapped properly (e.g. evaluated pose still refers to original arm->bones, and arm->act_bone isn't getting remapped).
2018-04-25Multi-Pose: Port POSE_OT_select_mirrorJoshua Leung
2018-04-23Cleanup: Remove old cruft (from 2.4)Joshua Leung
2018-04-17Pose: fix wpaint + pose mode pick & linked selectCampbell Barton
2018-04-16Multi-Object EditingCampbell Barton
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
2018-04-15Merge branch 'master' into blender2.8Campbell Barton
2018-04-15Cleanup: ED_armature namingCampbell Barton
- Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches.
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-03-23Merge branch 'master' into blender2.8Campbell Barton
2018-03-23Cleanup: stray tabsCampbell Barton
Tabs in middle of code (mostly for no reason / by accident).
2018-02-13Object Mode: remove Scene.obedit for 3D ViewCampbell Barton
2018-02-09Cleanup: use workspace for object_mode when possibleCampbell Barton
2018-02-06Object Mode: use eval_ctx for keyframe & weight calculationCampbell Barton
2018-02-06Object Mode: Use eval_ctx mode for drawing, paint & modifiersCampbell Barton
2018-01-19Merge branch 'master' into blender2.8Campbell Barton
2018-01-19Cleanup: typosCampbell Barton
2017-11-23Cleanup: Rename ViewLayer *sl > ViewLayer *view_layerDalai Felinto
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-11-09Rename Scene macros back to their original _NEW less namesDalai Felinto
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-08-15Cleanup/refactor: no new general arg-less macros enforcing var names please!Bastien Montagne
We do have an history of those pieces of evil in our code, would be nice to get fully rid of it, but at the very least let's not add more of them in new code. :)
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2017-03-03Merge branch 'master' into blender2.8Julian Eisel
Conflicts: source/blender/editors/armature/pose_select.c source/blender/editors/include/ED_armature.h
2017-03-03Cleanup: redundant header, use const, short -> boolCampbell Barton
2017-03-02Remove tons of OBACTDalai Felinto
There are now only referenced in: * drawobject.c * particle_edit.c * space_image.c (a single case to be handled on workspace branch) * rigidbody_constraint.c (to be handled in the following commit)
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
2015-06-19Cleanup: fix mismatch in printf formating (int/unsigned int).Bastien Montagne
Noisy and annoying with new gcc5...
2015-05-23Cleanup: typosCampbell Barton
2015-03-30Cleanup: use const for typeinfoCampbell Barton
2015-03-19Armature select-hierarchy now uses connected bonesCampbell Barton
Traverse down connected child bones (when available) Also remove redundant bone loops.
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-09-24gooseberry request:Antony Riakiotakis
Attempt to select closest bones when possible. Occlusion query selection does't support this well because we can't really derive depth information from occlusion tests. May be possible to improve this somewhat in the future.
2014-07-31Style cleanupCampbell Barton
2014-07-29Fix T41228: Selection of bones bug.Bastien Montagne
Turns out to be mostly some cleanup in Pose select code, got rid of magic numbers (now understand usual SEL_xxx enums) in ED_pose_deselectall(), which was renamed to ED_pose_de_selectall, and have a new bool parameter to ignore visibility status in its process (was the root of the reported issue). Also factorized slightly "(de)select all" code. Yet this area could use much more cleanup probably...
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-07-06Fix for typo in commentJoshua Leung