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2016-11-10Consider Numpad Enter in pose slide operatorsSergey Sharybin
It was annoying to only have regular Enter confirming input there.
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
This commit/patch/branch brings a bunch of powerful new options for B-Bones and for working with B-Bones, making it easier for animators to create their own rigs, using fewer bones (which also means hopefully lighter + faster rigs ;) This functionality was first demoed by Daniel at BConf15 Some highlights from this patch include: * You can now directly control the shape of B-Bones using a series of properties instead of being restricted to trying to indirectly control them through the neighbouring bones. See the "Bendy Bones" panel... * B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone. This is useful for things like eyebrows and mouths/eyelids * You can now make B-Bones use custom bones as their reference bone handles, instead of only using the parent/child bones. To do so, enable the "Use Custom Reference Handles" toggle. If none are specified, then the BBone will only use the Bendy Bone properties. * Constraints Head/Tail option can now slide along the B-Bone shape, instead of just linearly interpolating between the endpoints of the bone. For more details, see: * http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html * http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html -- Credits -- Original Idea: Daniel M Lara (pepeland) Original Patch/Research: Jose Molina Additional Development + Polish: Joshua Leung (aligorith) Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
Some languages like Chinese or Japanese take three or four bytes per char... Also fixed some missing translation markers for UI header messages.
2016-01-22Fix: Breakdowner value would jump when starting the tool a second time ↵Joshua Leung
during a Blender session As reported on the Blender Institute Podcast 009. See my comment on the cloud blog for further details. When used a second (or third, etc.) time, the breakdowner's (Shift-E) percentage value would initially be the last-used value (e.g. 33% or 75%), before suddenly jumping to another value as soon as the mouse moves. The cause of this behaviour was that it was initially reusing the value from the previous time the operator was run, but then as soon as the mouse moved, it would snap to the percentage implied by the mouse position. (Note: The mapping from mouse position to percentage is "absolute" - i.e. the percentage is based on how far across the 3D view the mouse is, instead of being some kind of relative offset thing). To make things a bit less jumpy, I've changed the behaviour so that the mouse position always gets used immediately, instead of having it jump suddenly only when making some mouse movement.
2015-07-09Curve selection, de-duplicate & cleanupCampbell Barton
2015-06-16Partial Fix T44997: Propagate pose on selected keyframes only included those ↵Joshua Leung
after the current frame This behaviour was confusing, since "selected keyframes" suggests that it covers all selected keyframes (instead of trying to do this based on frame ranges).
2015-05-17Numeric Input for Pose Breakdowner/Slide/Push ToolsJoshua Leung
2015-04-08Use IS_EQF for floatsCampbell Barton
2015-04-08Partial fixes for issues raised in T44219Joshua Leung
* The breakdowner tool will no longer operate directly on properties of type "enum", as this doesn't make sense most of the time. This is still not much use though when custom properties (ints) are used to drive some underlying enum property though (as in blenrig) * The breakdowner no longer tries to perform any blending if the start and end values are the same, to avoid float precision issues.
2015-04-06UI i18n cleanup...Bastien Montagne
And some general style cleanup as well (line length...).
2015-04-02Propagate Pose: Added 'Selected Keyframes' modeJoshua Leung
This commit adds a new mode for the Propagate Pose tool. With this new option, the Propagate Pose will copy the current pose over to all selected keyframes after the current frame. For reference, some of the other/existing options are: to copy it to each subsequent keyframe with the same value (WHILE_HELD - the default), to the next keyframe, or to the last keyframe.
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-04-26Code cleanup: use 'const' for arrays (editors)Campbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-01-15Code Cleanup: use iroundfCampbell Barton
also increase precision of rctf print functions
2013-10-31remove return argument from wmOperatorType->cancel, was only ever returning ↵Campbell Barton
OPERATOR_CANCELLED.
2013-09-07rename cursor setting functions to make modal set/restore more clearly ↵Campbell Barton
related functions.
2013-07-19style cleanup: switch statements, include break statements within braces & ↵Campbell Barton
indent. also indent case's within the switch (we already did both of these almost everywhere)
2013-04-22Bugfix [#34836] Crash when driver variable has path == 'data'Joshua Leung
Most of the places which relied on RNA_path_resolve() did so believing that if it returned true, that it had found a valid property, and that the returned pointer+property combination would be what the path referred to. However, it turns out that if the property at the end of the path turns out to be a "pointer" property (e.g. "data" for Object.data), this would automatically become the pointer part, while the prop part would be set to null. Hence, if a user accidentally (or otherwise) specifies a path for the single-property driver variable type like this, then Blender would crash. This commit introduces two convenience functions - RNA_path_resolve_property() and RNA_path_resolve_property_full() - which mirror/wrap the existing RNA_path_resolve() functions. The only difference though is that these include a check to ensure that what was found from resolving the path was in fact a property (they only return true iff this is the case), and make it explicitly clear in the name that this is what they will do so that there's no further confusion. It is possible to do without these wrapper functions by doing these checks inline, but the few cases that had been patched already were pretty hideous looking specimens. Using these just make it clearer and simpler for all. I've also beefed up the docs on these a bit, and changed these to using bools.
2013-03-26style cleanup:Campbell Barton
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-17use const pointers for file loading and booleans for animation system return ↵Campbell Barton
values passed as pointers.
2013-03-13code cleanup: use const events for modal and invoke operators.Campbell Barton
2013-02-28code cleanup: includesCampbell Barton
2013-02-28Renaming the remaining PoseMode files for consistency (camelCase toJoshua Leung
underscores_style)