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2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
2022-08-28Fix crashes running operators in invalid contextsCampbell Barton
Fix for running operators outside of expected contexts. - UI_OT_view_drop (poll) - UI_OT_view_item_rename (poll) - OBJECT_OT_gpencil_modifier_move_to_index - OBJECT_OT_modifier_move_to_index - OBJECT_OT_geometry_nodes_input_attribute_toggle - OBJECT_OT_geometry_node_tree_copy_assign - OBJECT_OT_shaderfx_remove - OBJECT_OT_shaderfx_copy - POSE_OT_relax (& other pose slide operators).
2022-08-04Cleanup: Move RNA path functions into own C++ fileJulian Eisel
NOTE: This is committed to the 3.3 branch as part of D15606, which we decided should go to this release still (by Bastien, Dalai and me). That is because these are important usability fixes/improvements to have for the LTS release. Adds `rna_path.cc` and `RNA_path.h`. `rna_access.c` is a quite big file, which makes it rather hard and inconvenient to navigate. RNA path functions form a nicely coherent unit that can stand well on it's own, so it makes sense to split them off to mitigate the problem. Moreover, I was looking into refactoring the quite convoluted/overloaded `rna_path_parse()`, and found that some C++ features may help greatly with that. So having that code compile in C++ would be helpful to attempt that. Differential Revision: https://developer.blender.org/D15540 Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
2022-06-30Cleanup: Remove scene frame macros (`CFRA` et al.)Julian Eisel
Removes the following macros for scene/render frame values: - `CFRA` - `SUBFRA` - `SFRA` - `EFRA` These macros don't add much, other than saving a few characters when typing. It's not immediately clear what they refer to, they just hide what they actually access. Just be explicit and clear about that. Plus these macros gave read and write access to the variables, so eyesores like this would be done (eyesore because it looks like assigning to a constant): ``` CFRA = some_frame_nbr; ``` Reviewed By: sergey Differential Revision: https://developer.blender.org/D15311
2022-04-11Cleanup: malformed C-style comment blocks, spellingCampbell Barton
- Missing star prefix. - Unnecessary indentation. - Blank line after dot-points (otherwise doxygen merges with the previous dot-point). - Use back-slash for doxygen commands. - Correct spelling.
2022-03-21UI: Use title case for labelsHans Goudey
2022-03-14Auto-generate RNA-structs declarations in `RNA_prototypes.h`Julian Eisel
So far it was needed to declare a new RNA struct to `RNA_access.h` manually. Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property declarations. Now this also includes the RNA struct declarations, so they don't have to be added manually anymore. Differential Revision: https://developer.blender.org/D13862 Reviewed by: brecht, campbellbarton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-11-08Fix T92043: Relax/Push Pose does nothing for quaternion rotation.Alexander Gavrilov
As can be confirmed by checking generic code for this operation, it is supposed to blend between the result of Breakdown based on actual frame range, and the current pose. However for some reason the quaternion specific code was blending between the current pose and the current keyframed pose. This means that the operation does nothing if invoked without modifying the pose first. This rewrites the code to match the non-quaternion behavior. Differential Revision: https://developer.blender.org/D13030
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-12Cleanup: spelling in commentsCampbell Barton
2021-10-04Cleanup: `Neighbour` -> `Neighbor`. and other minor UI messages fixes.Bastien Montagne
Blender English should use 'American' variants, not 'British' variants.
2021-09-22Animation: Pose Slide Operator - Blend to NeighbourChristoph Lendenfeld
Adds a new operator to the pose slider tools that blends the current pose with the neighbouring poses in the timeline. The operator can be called in pose mode with Shift+Alt+E or from the "pose" menu under "In betweens/Blend to Neighbour" Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D9137#inline-105214 Ref: D9137
2021-09-14Fix T89027: "factor" field in pose breakdowner not updatedChristoph Lendenfeld
After applying the pose breakdowner, the "factor" slider in the redo panel wasn't set to the correct value This would cause the pose to jump around once you start dragging the slider Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D12187 Ref: D12187
2021-09-10Anim: Keylist drawing optimization by using arrays.Jeroen Bakker
Change data structure of keylists. Reducing the balancing overhead and therefore increases performance. | **Function** | **Master** | **Patch** | |`draw_summary_channel`| 0.202105s| 0.083874s | When adding items to the keylist it will store it in a linked list. This linked list is accompanied with the length (key_len) and a `last_accessed_column`. last_accessed_column is a cursor that improve the performance when adding new items as they are mostly ordered by frame numbers. last_accessed_column is reset when a new fcurve/mask/... is added to the keylist. Before searching or array access. the listbase needs to be converted to an array. `ED_keylist_prepare_for_direct_access`. After that the caller can use `ED_keylist_find_*` or `ED_keylist_array*` functions. The internal array can also be accessed via the `ED_keylist_listbase` function. The items inside the array link to the previous/next item in the list. Reviewed By: sybren Differential Revision: https://developer.blender.org/D12052
2021-08-06Cleanup: use const result in `ED_keyframes_find_*` functions.Jeroen Bakker
2021-08-03Cleanup: Hide implementation details for ED_keyframe_keylist.Jeroen Bakker
For T78995 we want to change the data structure of keylists to improve performance. (Probably a Vector with bin-search capabilities). This patch hides the internal structure of the keylists behind `AnimKeylist` structure. This allows us to change the internals without 'breaking' where it is being used. The change adds functions to create, free, find and walk over the keylist. Reviewed By: sybren Maniphest Tasks: T78995 Differential Revision: https://developer.blender.org/D11974
2021-07-26Fix: Instantly hide bones after hitting H key in pose slidingChristoph Lendenfeld
When using a pose slider it is possible to hide bones with the 'H' key. Before this patch the screen didn't update, so you had to move the mouse 1 pixel to update. This patch makes it so it updates right away Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D12024 Ref: D12024
2021-07-24Fix: Remove automatic hiding of bones when using the pose sliderChristoph Lendenfeld
This patch addresses the issue raised in T88340. When entering a pose sliding operator bones would automatically get hidden. While technically not a bug it was decided that it is too confusing. Hiding with 'H' is still possible though, just won't happen automatically Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D11883 Ref: D11883
2021-07-23Animation: Generic Slider implementationChristoph Lendenfeld
Extract the slider gui implemented for the pose slide tools. Generalise it so it can be used by other tools as well. Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D9314 Ref: D9314
2021-07-19Cleanup: Separate keyframes_draw and keyframes_keylist.Jeroen Bakker
The keylist functions are used in other places for none drawing related stuff. Fe pose_slide uses it.
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-13Cleanup: remove redundant NULL check, reduce scopeCampbell Barton
2021-06-11Cleanup: use sentences for pose slide commentsCampbell Barton
2021-06-11Cleanup: pose slider rename region to region_headerChristoph Lendenfeld
Reviewed By: sybren, campbellbarton Ref D11365
2021-06-11Cleanup: pose slider use enum typesChristoph Lendenfeld
use enum types in `tPoseSlideOp` instead of `short` Reviewed By: sybren, campbellbarton Ref D11364
2021-06-11Cleanup: pose slider use strncpyChristoph Lendenfeld
use `STRNCPY` instead of `BLI_strncpy` Reviewed By: sybren, campbellbarton Ref D11363
2021-06-11Cleanup: pose slider data typesChristoph Lendenfeld
- change vec2f to float[2] - pass rctf as pointer - change `const struct rctf` to `const rctf`
2021-06-11Cleanup: pose slider rename "percentage" to "factor"Christoph Lendenfeld
This patch changes occurrences of percentage to factor. There are some usages of percentage left in there on purpose. They are distinguished as follows: - factor is 0-1 float - percentage is 0-100 int Ref D11361 Reviewed by: sybren, campbellbarton
2021-06-10Fix T88546: Pose slider typed input not workingChristoph Lendenfeld
Remove an unnecessary call to pose_slide_mouse_update_percentage That call was overriding the typed value Reviewed By: #animation_rigging, Sybren A. Stüvel Differential Revision: https://developer.blender.org/D11395 Ref D11395
2021-05-17Cleanup: remove commented code, use function to access header regionCampbell Barton
2021-05-17Cleanup: clang-formatCampbell Barton
2021-05-14Animation: Pose sliding tools improvementsChristoph Lendenfeld
Improve the "In Betweens" tools: - Push Pose from Rest Pose - Relax Pose to Rest Pose - Push Pose from Breakdown - Relax Pose to Breakdown - Pose Breakdowner These all now use the same new sliding tool: - Actual visual indication of the blending/pushing percentage applied. - Mouse wrapping to allow for extrapolation without having to worry about the initial placement of the mouse. This also means these tools are actually usable when chosen from the menu. - Precision mode by holding {key Shift}. - Snapping to 10% increments by holding {key Ctrl}. - Overshoot protection; by default the tool doesn't allow overshoot (lower than 0% or higher than 100%), and it can be enabled by pressing {key E}. - Bones are hidden while sliding, so the pose itself can be seen more clearly. This can be toggled by pressing {key H} while using the tool. Reviewed By: #animation_rigging, zeddb, sybren, #user_interface, brecht, Severin, looch Maniphest Tasks: T81836 Differential Revision: https://developer.blender.org/D9054
2021-03-08Cleanup: use ofs instead of offs as an abbreviation for offsetCampbell Barton
Used for local structs/variables, since `ofs` is by far the most widely used abbreviation.
2021-02-05Cleanup: outdated/unhelpful commentsCampbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-27UI: Fix incorrect RNA percentage property definitionsHans Goudey
In two cases the percentage property was actually used incorrectly, as pointed out in T82070. The range was [0, 1], but the properties were still displayed as percentages. There is a preference to control whether to display factors or percentages, so it usually doesn't make sense to manually define properties as percentages. Resolves T82070 Differential Revision: https://developer.blender.org/D9344
2021-01-09Cleanup: use bool arguments & variablesCampbell Barton
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-10-13Cleanup: use BKE_fcurve_ prefix for keyframing bezier functionsCampbell Barton
- BKE_bezt_subdivide_handles -> BKE_fcurve_bezt_subdivide_handles - binarysearch_bezt_index -> BKE_fcurve_bezt_binarysearch_index These functions are specific to F-Curves and don't make sense for other uses of BezTriple (curve-object data for e.g.) Also: - Move detailed doxygen comment above code, following code-style. - Mark bezt_add_to_cfra_elem unused.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-08-01Cleanup: spelling (initialized)Campbell Barton
2020-07-03Cleanup: Editors/Armature, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/armature` module. No functional changes.
2020-05-18Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-18Fix T76852: Breakdowner remembers limits last usedCampbell Barton
2020-04-23Made pose push/relax to breakdown behave smooth on rotationsSebastian Parborg
A follow up to T67212. I missed that the rotation interpolation had its own code path. The previous rotation push code was actually wrong (but smooth). Now all of the actions behave correctly and is smoothly interpolated.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.