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2021-09-22Animation: Pose Slide Operator - Blend to NeighbourChristoph Lendenfeld
Adds a new operator to the pose slider tools that blends the current pose with the neighbouring poses in the timeline. The operator can be called in pose mode with Shift+Alt+E or from the "pose" menu under "In betweens/Blend to Neighbour" Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D9137#inline-105214 Ref: D9137
2021-09-14Fix T89027: "factor" field in pose breakdowner not updatedChristoph Lendenfeld
After applying the pose breakdowner, the "factor" slider in the redo panel wasn't set to the correct value This would cause the pose to jump around once you start dragging the slider Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D12187 Ref: D12187
2021-09-10Anim: Keylist drawing optimization by using arrays.Jeroen Bakker
Change data structure of keylists. Reducing the balancing overhead and therefore increases performance. | **Function** | **Master** | **Patch** | |`draw_summary_channel`| 0.202105s| 0.083874s | When adding items to the keylist it will store it in a linked list. This linked list is accompanied with the length (key_len) and a `last_accessed_column`. last_accessed_column is a cursor that improve the performance when adding new items as they are mostly ordered by frame numbers. last_accessed_column is reset when a new fcurve/mask/... is added to the keylist. Before searching or array access. the listbase needs to be converted to an array. `ED_keylist_prepare_for_direct_access`. After that the caller can use `ED_keylist_find_*` or `ED_keylist_array*` functions. The internal array can also be accessed via the `ED_keylist_listbase` function. The items inside the array link to the previous/next item in the list. Reviewed By: sybren Differential Revision: https://developer.blender.org/D12052
2021-08-06Cleanup: use const result in `ED_keyframes_find_*` functions.Jeroen Bakker
2021-08-03Cleanup: Hide implementation details for ED_keyframe_keylist.Jeroen Bakker
For T78995 we want to change the data structure of keylists to improve performance. (Probably a Vector with bin-search capabilities). This patch hides the internal structure of the keylists behind `AnimKeylist` structure. This allows us to change the internals without 'breaking' where it is being used. The change adds functions to create, free, find and walk over the keylist. Reviewed By: sybren Maniphest Tasks: T78995 Differential Revision: https://developer.blender.org/D11974
2021-07-26Fix: Instantly hide bones after hitting H key in pose slidingChristoph Lendenfeld
When using a pose slider it is possible to hide bones with the 'H' key. Before this patch the screen didn't update, so you had to move the mouse 1 pixel to update. This patch makes it so it updates right away Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D12024 Ref: D12024
2021-07-24Fix: Remove automatic hiding of bones when using the pose sliderChristoph Lendenfeld
This patch addresses the issue raised in T88340. When entering a pose sliding operator bones would automatically get hidden. While technically not a bug it was decided that it is too confusing. Hiding with 'H' is still possible though, just won't happen automatically Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D11883 Ref: D11883
2021-07-23Animation: Generic Slider implementationChristoph Lendenfeld
Extract the slider gui implemented for the pose slide tools. Generalise it so it can be used by other tools as well. Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D9314 Ref: D9314
2021-07-19Cleanup: Separate keyframes_draw and keyframes_keylist.Jeroen Bakker
The keylist functions are used in other places for none drawing related stuff. Fe pose_slide uses it.
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-13Cleanup: remove redundant NULL check, reduce scopeCampbell Barton
2021-06-11Cleanup: use sentences for pose slide commentsCampbell Barton
2021-06-11Cleanup: pose slider rename region to region_headerChristoph Lendenfeld
Reviewed By: sybren, campbellbarton Ref D11365
2021-06-11Cleanup: pose slider use enum typesChristoph Lendenfeld
use enum types in `tPoseSlideOp` instead of `short` Reviewed By: sybren, campbellbarton Ref D11364
2021-06-11Cleanup: pose slider use strncpyChristoph Lendenfeld
use `STRNCPY` instead of `BLI_strncpy` Reviewed By: sybren, campbellbarton Ref D11363
2021-06-11Cleanup: pose slider data typesChristoph Lendenfeld
- change vec2f to float[2] - pass rctf as pointer - change `const struct rctf` to `const rctf`
2021-06-11Cleanup: pose slider rename "percentage" to "factor"Christoph Lendenfeld
This patch changes occurrences of percentage to factor. There are some usages of percentage left in there on purpose. They are distinguished as follows: - factor is 0-1 float - percentage is 0-100 int Ref D11361 Reviewed by: sybren, campbellbarton
2021-06-10Fix T88546: Pose slider typed input not workingChristoph Lendenfeld
Remove an unnecessary call to pose_slide_mouse_update_percentage That call was overriding the typed value Reviewed By: #animation_rigging, Sybren A. Stüvel Differential Revision: https://developer.blender.org/D11395 Ref D11395
2021-05-17Cleanup: remove commented code, use function to access header regionCampbell Barton
2021-05-17Cleanup: clang-formatCampbell Barton
2021-05-14Animation: Pose sliding tools improvementsChristoph Lendenfeld
Improve the "In Betweens" tools: - Push Pose from Rest Pose - Relax Pose to Rest Pose - Push Pose from Breakdown - Relax Pose to Breakdown - Pose Breakdowner These all now use the same new sliding tool: - Actual visual indication of the blending/pushing percentage applied. - Mouse wrapping to allow for extrapolation without having to worry about the initial placement of the mouse. This also means these tools are actually usable when chosen from the menu. - Precision mode by holding {key Shift}. - Snapping to 10% increments by holding {key Ctrl}. - Overshoot protection; by default the tool doesn't allow overshoot (lower than 0% or higher than 100%), and it can be enabled by pressing {key E}. - Bones are hidden while sliding, so the pose itself can be seen more clearly. This can be toggled by pressing {key H} while using the tool. Reviewed By: #animation_rigging, zeddb, sybren, #user_interface, brecht, Severin, looch Maniphest Tasks: T81836 Differential Revision: https://developer.blender.org/D9054
2021-03-08Cleanup: use ofs instead of offs as an abbreviation for offsetCampbell Barton
Used for local structs/variables, since `ofs` is by far the most widely used abbreviation.
2021-02-05Cleanup: outdated/unhelpful commentsCampbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-27UI: Fix incorrect RNA percentage property definitionsHans Goudey
In two cases the percentage property was actually used incorrectly, as pointed out in T82070. The range was [0, 1], but the properties were still displayed as percentages. There is a preference to control whether to display factors or percentages, so it usually doesn't make sense to manually define properties as percentages. Resolves T82070 Differential Revision: https://developer.blender.org/D9344
2021-01-09Cleanup: use bool arguments & variablesCampbell Barton
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-10-13Cleanup: use BKE_fcurve_ prefix for keyframing bezier functionsCampbell Barton
- BKE_bezt_subdivide_handles -> BKE_fcurve_bezt_subdivide_handles - binarysearch_bezt_index -> BKE_fcurve_bezt_binarysearch_index These functions are specific to F-Curves and don't make sense for other uses of BezTriple (curve-object data for e.g.) Also: - Move detailed doxygen comment above code, following code-style. - Mark bezt_add_to_cfra_elem unused.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-08-01Cleanup: spelling (initialized)Campbell Barton
2020-07-03Cleanup: Editors/Armature, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/armature` module. No functional changes.
2020-05-18Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-18Fix T76852: Breakdowner remembers limits last usedCampbell Barton
2020-04-23Made pose push/relax to breakdown behave smooth on rotationsSebastian Parborg
A follow up to T67212. I missed that the rotation interpolation had its own code path. The previous rotation push code was actually wrong (but smooth). Now all of the actions behave correctly and is smoothly interpolated.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-02-10Cleanup: spellingCampbell Barton
2019-10-04Fix T67212: No smooth blending in "Push Pose from Breakdown" and "Relax Pose ↵Sebastian Parborg
to Breakdown" The previous method produced non smooth interpolation results and it was very hard to control. (At least for me it seemed to be broken until I actually took a look at what the code actually did) Now we simply linearly interpolate between the breakdown position and the current bone data. Reviewed By: Sybren, Hjalti Differential Revision: http://developer.blender.org/D5892
2019-09-26WM: clean up cursors constants and codeBrecht Van Lommel
There was a mix of old and new constants. Now have one list of WM_CURSOR_* cursor types, using GHOST standard cursors when available and otherwise falling back to our custom cursors. Ref D5197
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-07Cleanup: spellingCampbell Barton
2019-06-11Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.Bastien Montagne
Cheap tip: anything that is not "Camel Case" and/or that is more than a few words long should use `TIP_` translation, not `IFACE_` one. Also added several missing strings (including the one reported in D5056 by Jean First (@robbott), thanks).
2019-05-07Implement Push/Relax from rest pose.Sebastian Parborg
Perviously it was only possible to interpolate from the breakdown poses. Now you can Push/Relax in regard to the rest pose as well. For this only one keyframe is needed while the old modes needs two.