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AgeCommit message (Expand)Author
2015-06-18Partial Fix T44997: Propagate pose on selected keyframes only included those ...Joshua Leung
2015-06-06CleanupCampbell Barton
2015-05-27Fix parent tips staying selected after separateCampbell Barton
2015-05-27Use PKey for edit-armature separateCampbell Barton
2015-05-23Cleanup: typosCampbell Barton
2015-05-17Numeric Input for Pose Breakdowner/Slide/Push ToolsJoshua Leung
2015-05-12Depsgraph: Add utility function to tag pose for recalcSergey Sharybin
2015-05-03Fix T44591: Set PBone Group operator did not handled predifined group index i...Bastien Montagne
2015-04-08Use IS_EQF for floatsCampbell Barton
2015-04-08Partial fixes for issues raised in T44219Joshua Leung
2015-04-07Revert Sticky Keys (and everything related to that)Julian Eisel
2015-04-07Use BKE_edgehash_ensure_p where possibleCampbell Barton
2015-04-06UI i18n cleanup...Bastien Montagne
2015-04-04Cleanup: use BKE_animdata_* prefixCampbell Barton
2015-04-03Sticky Keys backendJulian Eisel
2015-04-02Expose the Pose Propagate tool a bit more in the UIJoshua Leung
2015-04-02Propagate Pose: Added 'Selected Keyframes' modeJoshua Leung
2015-03-30Cleanup: use const for typeinfoCampbell Barton
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-28Use union for EditBone'sCampbell Barton
2015-03-23Cleanup: comments, styleCampbell Barton
2015-03-20Remove unused armature codeCampbell Barton
2015-03-20Fix/Improve FKey bone creationCampbell Barton
2015-03-20Cleanup: warnings bit-shift int overflowCampbell Barton
2015-03-19Armature select-hierarchy now uses connected bonesCampbell Barton
2015-03-19Correct recent armature symmetrizeCampbell Barton
2015-03-19Armature Symmetrize toolCampbell Barton
2015-03-19Cleanup: style (armature duplicate)Campbell Barton
2015-03-05Fix T43880 really stupid mistake from fixing stick mode selectionAntony Riakiotakis
2015-02-27Fix T43814: Skinning : set parent with automatic weights doesn't take into ac...Bastien Montagne
2015-02-26Fix T43303 impossible to select a joint in stick bone edit mode.Antony Riakiotakis
2015-02-26Remove redundant glInitNames calls (shouod be handled in selection codeAntony Riakiotakis
2015-02-24Fix T43535 - weight paint issuesAntony Riakiotakis
2015-02-23RNA: use 0/1 for pose layer operatorCampbell Barton
2015-02-23Fix T43776: Rigging : Clear User transform is not working when mesh is in wei...Bastien Montagne
2015-02-17etch-a-ton: fix crash selecting strokesCampbell Barton
2015-02-06cleanup: styleCampbell Barton
2015-01-29Bone calculate roll (pos/neg options in menu)Campbell Barton
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
2015-01-23cleanup: styleCampbell Barton
2015-01-22Fix: Joining armatures fixes up the drivers accordinglyJoshua Leung
2015-01-22WIP: Attempt to get driver links remapped correctly when joining armaturesJoshua Leung
2015-01-22Fix: Joining armatures wasn't updating Action Constraints properlyJoshua Leung
2015-01-21Fix: Joining armatures loses driversJoshua Leung
2015-01-01cleanup: redundant casts & const cast correctnessCampbell Barton
2014-12-01Cleanup: warningsCampbell Barton
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-20Cleanup: ints/shorts -> bool.Bastien Montagne
2014-11-19Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to B...Bastien Montagne
2014-11-16Cleanup: use BLI_listbase_count_ex to avoid redundant loopingCampbell Barton